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Abilities: Difference between revisions
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== Strength == | == Strength == | ||
: Associated skills: [[Athletics]]. | : Associated skills: [[Athletics]]. | ||
Strength governs physical power. Strength increases a creature's carry weight and jump distance. The Strength modifier improves chances of success of shoving or resisting being shoved. It is also added to the result of [[Attack Roll|attack]] and [[Damage Roll|damage]] rolls for melee weapons. | |||
== Dexterity == | == Dexterity == | ||
: Associated skills: [[Acrobatics]], [[Sleight of Hand]] and [[Stealth]]. | : Associated skills: [[Acrobatics]], [[Sleight of Hand]] and [[Stealth]]. | ||
Dexterity describes a character's agility and finesse. The Dexterity modifiers is added to the results of attack and damage rolls of ranged weapons and, when the creature's Dexterity score is higher than their Strength score, melee weapons with the [[Finesse]] property. | |||
A creature's Dexterity modifier is also added to their [[Armour Class]] (AC), but the bonus added may be limited depending on what armour they have equipped. | A creature's Dexterity modifier is also added to their [[Armour Class]] (AC), but the bonus added may be limited depending on what armour they have equipped. | ||
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== Constitution == | == Constitution == | ||
: Associated skills: None. | : Associated skills: None. | ||
Constitution describes a character's overall health and endurance. A creature's Constitution modifier is added to the amount of [[Hit points|hit points]] it gains on level up. This increase is applied retroactively. | |||
Constitution is commonly used for saves against [[Poisons|poisons]], and is a common ability used in saves against spells. | Constitution is commonly used for saves against [[Poisons|poisons]], and is a common ability used in saves against spells. | ||
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== Intelligence == | == Intelligence == | ||
: Associated skills: [[Arcana]], [[History]], [[Investigation]], [[Nature]] and [[Religion]]. | : Associated skills: [[Arcana]], [[History]], [[Investigation]], [[Nature]] and [[Religion]]. | ||
Intelligence describes a character's reasoning and memory. | |||
Intelligence is the spellcasting ability of wizards, fighters and rogues. | Intelligence is the spellcasting ability of wizards, fighters and rogues. | ||
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== Wisdom == | == Wisdom == | ||
: Associated skills: [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], and [[Survival]]. | : Associated skills: [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], and [[Survival]]. | ||
Wisdom describes a character's common sense and understanding, and is the spellcasting ability for clerics, druids and rangers, and is an important ability score for monks, as several of their class features depend on it. | |||
Wisdom is also a commonly used ability for saves against spells. | Wisdom is also a commonly used ability for saves against spells. | ||
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== Charisma == | == Charisma == | ||
: Associated skills: [[Deception]], [[Intimidation]], [[Performance]], and [[Persuasion]]. | : Associated skills: [[Deception]], [[Intimidation]], [[Performance]], and [[Persuasion]]. | ||
Charisma describes a character's eloquence or force of personality, and is the spellcasting ability for bards, sorcerers, warlocks and paladins. | |||
{{NavGameplay}} | {{NavGameplay}} |