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The Shadow Itself
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The Shadow Itself is a passive feature that cloaks the wearer in invisibility whenever they kill an enemy.
Description
Once per turn when you kill an enemy, shroud yourself in primeval darkness to become Invisible for 2 turns.
Details
- Recharge: Per turn
Condition: Invisible
Invisible
Duration: 2 turns
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
How to learn
Granted by the equipment:
Notes
- The Shadow Itself only triggers once per turn, and only does so if the character kills an enemy directly while in combat mode. Examples of kills that do not trigger this effect include, but are not limited to:
- Indirect kills, such as attacking an incendiary barrel that then burns a nearby enemy to death.[verify]
- Killing an opponent by sniper-shot with a bow, out of combat.
- A creature killed from the wearer's casting of Cloud of Daggers
- Sneak Attack as a reaction.[verify]
- If a "homing" weapon such as Returning Pike deals the killing blow to an enemy, then the weapon's return animation will cause the invisibility to end early.
- If playing the Dark Urge and either Alfira or Quil are killed in camp by another (e.g Astarion) before finishing the Long Rest, conversation options in camp next morning proceed as if the player character killed them, and Sceleritas still meets with them upon the next Long rest, but does not reward the cape.
Bugs
- There is a bug involving this item with the Illithid power Cull the Weak. If the equipping character has The Shadow Itself activated and kills a target, the effect will not activate (or immediately gets cancelled).















