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Throw Damage Immunity

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Throw Damage Immunity is a passive feature exclusive to BooBoo which prevents him from receiving any damage when thrown.

Description

Creature is immune to being damaged by being thrown.

How to learn

Used by creatures:

Bugs

  • When thrown, characters receive one turn of a hidden technical condition PRONE_AFTER_THROW that is removed on taking damage, and when removed applies ProneProne to the character. Normally, the damage taken from being thrown would trigger the removal of this technical condition and apply Prone, but this passive prevents that damage. Instead, the technical condition remains and ticks down at the start of the thrown character's turn, causing a delayed application of Prone.