Ad placeholder
Throw Damage Immunity
Jump to navigation
Jump to search

Throw Damage Immunity is a passive feature exclusive to Boo which prevents him from receiving any damage when thrown.
Description
Creature is immune to being damaged by being thrown.
How to learn
Used by creatures:
Bugs
- When thrown, characters receive one turn of a hidden technical condition
PRONE_AFTER_THROWthat is removed on taking damage, and when removed applies Prone to the character. Normally, the damage taken from being thrown would trigger the removal of this technical condition and apply Prone, but this passive prevents that damage. Instead, the technical condition remains and ticks down at the start of the thrown character's turn, causing a delayed application of Prone.

