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{{ | {{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Passive feature page | ||
{{Passive feature page | |||
| summary = '''Extra Attack''' is a passive feature that allows you to make an additional attack when making an Attack [[Action]]. | | summary = '''Extra Attack''' is a passive feature that allows you to make an additional attack when making an Attack [[Action]]. | ||
| description = You can make an additional free attack after making an unarmed or weapon attack. | | description = You can make an additional free attack after making an unarmed or weapon attack. | ||
| image = Extra Attack.webp | | image = Extra Attack.webp | ||
| class learns at level 5 = Barbarian, Fighter, Monk, Paladin, Ranger, {{Class|Warlock}} (with Pact of the Blade) | | class learns at level 5 = Barbarian, Fighter, Monk, Paladin, Ranger, {{Class|Warlock}} (with Pact of the Blade) | ||
| class learns at level 6 = College of Swords, College of Valour | | class learns at level 6 = College of Swords, College of Valour | ||
| notes = | | notes = | ||
* The Attack needs to cost an {{resource|Action}} for Extra Attack to trigger, so things like {{SAI|Flurry of Blows}} does not work with it. | |||
* The | * Additional instances of '''Extra Attack''' do not stack, e.g. when multiclassing a {{Class|Ranger}} and {{Class|Fighter}}, both at level 5, you will only have 1 extra attack. | ||
* Currently the '''Extra Attack''' of Pact of the Blade {{Class|Warlock}}s '''does''' stack with other sources of '''Extra Attack''', thus allowing 3 attacks per [[Action]]. | |||
**This is disabled in [[Honour mode]].{{Honour}} | |||
* At level 11, the {{Class|Fighter}} class gains an improved version of this ability, {{SAI|Improved Extra Attack}}. | |||
* The {{Cond|Hastened}} condition allows a creature to make multiple attacks for ''both'' their base [[Action]] and their Haste [[Action]]. For example, a Hastened character with '''Extra Attack''' can make 2 total attacks per [[Action]] for a combined total of 4 attacks per turn. | |||
* '''Extra Attack''' may not be used to make additional attacks outside of your turn (such as part of a [[Reaction]], like an [[Attack of Opportunity]] or [[Riposte]]). | |||
* '''Extra Attack''' applies only to your character's primary weapon when using {{Icon|toggle_dualwield.png|30}}'''Dual Wield''', as an offhand attack is considered a [[Bonus Action]]. Only the [[Thief]] {{SAI|Fast Hands}} feature increases the [[Bonus Action]] amount. | |||
* Additional instances of '''Extra Attack''' do | * Flow: If you attack with a weapon then spellcasting and other actions will be disabled for the rest of the turn. The converse is true where if you cast a spell first then weapon attacks are disabled for the rest of the turn. | ||
* Aside from basic attacks, Extra Attack works with any special ability that uses a weapon, unarmed, or throwing attack roll. There are also some other abilities that are explicitly coded to work with Extra Attack: | |||
* | ** {{SAI|Commander's Strike}} | ||
** {{SAI|Bufotoxin}} | |||
** {{RarityItem|Smokepowder Arrow}} | |||
* | ** This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]). | ||
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}} | }} | ||
{{NavGameplay}} | {{NavGameplay}} |