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'''Investigate the Suspicious Toys''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by reading the [[Blackmail Letter]] in the basement of [[Arfur's Mansion]]. | '''Investigate the Suspicious Toys''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by reading the [[Blackmail Letter]] in the basement of [[Arfur's Mansion]]. | ||
{{SpoilerWarning}} | |||
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==Objectives== | ==Objectives== | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
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* [DETECT THOUGHTS] Delve into this frustrated man's mind. | * [DETECT THOUGHTS] Delve into this frustrated man's mind. | ||
He wants them to clear out and allow him back into his mansion. Arfur can be intimidated to stand down. ([INTIMIDATE] | He wants them to clear out and allow him back into his mansion. Arfur can be intimidated to stand down. ([INTIMIDATE] I want the family to stay. You have room for them, surely?). Upon intervening in the argument, a group of [[The Guild|Guild]] thugs express annoyance that their job was poached, but can successfully be intimidated to stand down, or simply fought off. Likewise, the refugees can also be intimidated into backing down, or bribed with 100 gold to leave the mansion. | ||
If Detect Thoughts is used, then it is revealed Arfur doesn't want anyone going in his basement. If this matter is pressed, he pays his Guild lackeys to step in. If Arfur has been pickpocketed before this, then they simply walk away. Otherwise [[Zenovia Dawg|Zenovia]] and her crew become hostile. | |||
If Arfur is allowed back in his mansion, then he is inside. If the refugees remain in the mansion, then he is on the first floor of Sharess' Caress (X:21, Y:75). Otherwise, he returns to his mansion. | |||
[[File:Arfur Sharess.jpg|thumb|Arfur at Sharess' Caress.]] | [[File:Arfur Sharess.jpg|thumb|Arfur at Sharess' Caress.]] | ||
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[[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]] | [[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]] | ||
Arfur's | Arfur's explosive teddy bears can be found at the back of the barn (X:83, Y:-108). After speaking again to Nestor, he tells the party they should investigate who is behind this plot. | ||
=== Confronting Arfur === | === Confronting Arfur === | ||
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With the blackmail letter found in his mansion's basement, but before finding the explosive teddy bears. | With the blackmail letter found in his mansion's basement, but before finding the explosive teddy bears. | ||
If Arfur is told "I found some rather sinister things in your basement," followed up by "I'll get to the bottom of this one way or another," Arfur becomes hostile and | If Arfur is told "I found some rather sinister things in your basement," followed up by "I'll get to the bottom of this one way or another," Arfur becomes hostile and attack the party. | ||
If the party speaks with Arfur after visiting the Requisitioned Barn, telling him they found his teddy bears, he can be successfully intimidated into giving more information on his bosses. | If the party speaks with Arfur after visiting the Requisitioned Barn, telling him they found his teddy bears, he can be successfully intimidated into giving more information on his bosses. | ||
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Choosing the first option allows the party to get more information on Arfur's employers: | Choosing the first option allows the party to get more information on Arfur's employers: | ||
* I've been to | * I've been to Felogyr's. So you're in cahoots with Gortash. (conditional) | ||
* [INTIMIDATION] Tell me who 'they' are or you'll be dead before they even get to you. (DC 15) | * [INTIMIDATION] Tell me who 'they' are or you'll be dead before they even get to you. (DC 15) | ||
* Sounds like you're in over your head. All right - get going. | * Sounds like you're in over your head. All right - get going. | ||
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====Outcomes==== | ====Outcomes==== | ||
* Successfully passing the Intimidation check leads Arfur to reveal everything he knows | * Successfully passing the Intimidation check leads Arfur to reveal everything he knows. | ||
* If spared, he will give the party a [[Archducal_Coronation_-_Admission_Pass|pass]] into Wyrm's Rock, as well as the passphrase he used at Felogyr's - "Uncle Felogyr sent me." | * If spared, he will give the party a [[Archducal_Coronation_-_Admission_Pass|pass]] into Wyrm's Rock, as well as the passphrase he used at Felogyr's - "Uncle Felogyr sent me." | ||
** He can then be intimidated into handing over all his gold | ** He can then be intimidated into handing over all his gold. | ||
* If Arfur is dead, he can be | * If Arfur is dead, he can be spoken to using the [[Speak with Dead]] spell. Asking about his employers will reveal the passphrase and location. | ||
* If convinced to turn himself in, | * If convinced to turn himself in, he can be found murdered in a cell inside [[Wyrm's Rock Prison]]. | ||
=== Felogyr's Fireworks === | === Felogyr's Fireworks === | ||
[[Felogyr's Fireworks]] is in the | [[Felogyr's Fireworks]] is in the [[Lower City]] (X:12, Y:-125). Speaking with the lower floor shopkeeper, [[Avery Sonshal]], results in him instantly recognizing the party as a "[[True Soul]]," with him believing they are employees of [[Enver Gortash]]. Choosing 'Recall the merchant's password. "Uncle Felogyr sent me."' grants access to the second floor. This gives Astarion an inspiration point if he is in the party (Silver-Tongue's Better Than Any Key). | ||
From here, invisibility can be used to get past the second-floor merchants, revealing a group of Banites on the topmost floor who are developing explosives. However, this quest cannot be completed peacefully, and the Banites on the top floor must be defeated. It is also possible to climb the neighboring tower and jump or fly to the roof of the building, then hop down onto the third floor. | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] |