Editing Prone (Condition)
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{{ up to date | 2023-10-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{hatnote|See also [[Prone (Condition Type)]]}} | {{hatnote|See also [[Prone (Condition Type)]]}} | ||
{{ConditionPage | {{ConditionPage | ||
| effects = * Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s. | | effects = | ||
* Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s. | |||
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature. | * Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature. | ||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | * A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
** A character with the [[Athlete]] feat spends only {{ | ** A character with the [[Athlete]] feat spends only {{C|1.5 m / 5 ft}} of Movement Speed to stand up. | ||
| type = prone, unconscious | | type = prone, unconscious | ||
| notes = *Proning an enemy does ''not'' mean they skip their next turn, they will simply use their movement to get back up. | |||
**however if you get proned during your turn, you automatically end it. | |||
| notes = * | *Proning an enemy and reducing their movement speed to 0 will skip their next turn. | ||
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}} | }} |