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[[File:Wilderness.jpg|thumb|alt=A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.|A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.]] | [[File:Wilderness.jpg|thumb|alt=A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.|A map of the Wilderness with some notable locations; Emerald Grove, Tollhouse, Waukeen's Rest, Goblin Camp, Overgrown Ruins and the Sunlit Wetlands highlighted.]] | ||
{{SpoilerWarning|Act=1}} | |||
The '''Wilderness''' is the over-world [[region]] in [[Act One]] of [[Baldur's Gate 3]]. | The '''Wilderness''' is the over-world [[region]] in [[Act One]] of [[Baldur's Gate 3]]. It is is a heavily forested area in [[Elturgard]]<ref>Dialogue when interacting with Zevlor's Map: "If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still."</ref><ref>''[[Findings from the Hinterlands - New Edition]]''</ref>, covering a segment of the [[Risen Road]] and the [[River Chionthar]] somewhere between [[Elturel]] and [[Baldur's Gate]]. | ||
Notable settlements in the region include the [[Emerald Grove]], the former village of [[Blighted Village|Moonhaven]] and [[Waukeen's Rest]]. A tribe of [[Goblin]]s, as well as several other types of monsters, have settled into the Blighted Village and the [[Goblin Camp|Temple of Selûne]] to the west. In the far east are [[Overgrown Ruins]] | Notable settlements in the region include the [[Emerald Grove]], the former village of [[Blighted Village|Moonhaven]] and [[Waukeen's Rest]]. A tribe of [[Goblin]]s, as well as several other types of monsters, have settled into the Blighted Village and the [[Goblin Camp|Temple of Selûne]] to the west. In the far east are [[Overgrown Ruins]] | ||
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The Wilderness also contains several entrances to the [[Underdark]]. | The Wilderness also contains several entrances to the [[Underdark]]. | ||
== Overview == | |||
[[File:Map Wilderness A Terrain Tex.webp|thumb|alt=The Wilderness Region as seen on the minimap of Baldur's Gate 3.|The Wilderness Region as seen on the minimap.]] | [[File:Map Wilderness A Terrain Tex.webp|thumb|alt=The Wilderness Region as seen on the minimap of Baldur's Gate 3.|The Wilderness Region as seen on the minimap.]] | ||
=== Locations=== | === Locations=== | ||
* [[Ravaged Beach]] | * [[Ravaged Beach]] | ||
* [[Overgrown Ruins]] | * [[Overgrown Ruins]] | ||
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* [[Waukeen's Rest]] {{Coords|-77|570}} | * [[Waukeen's Rest]] {{Coords|-77|570}} | ||
== | == South eastern locations == | ||
[[File:Wilderness-Map-SE.png|200px|thumb|right|The map areas that constitute the SE quadrant of the Wilderness.]] | [[File:Wilderness-Map-SE.png|200px|thumb|right|The map areas that constitute the SE quadrant of the Wilderness.]] | ||
=== Ravaged Beach === | |||
''For more information see: [[Ravaged Beach]]'' | |||
Located on the bank of the [[River Chionthar]], and the far south-east of the mini-map, the [[Ravaged Beach]] is dominated by the wreck of a [[nautiloid]].. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the north-west is a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]]. | Located on the bank of the [[River Chionthar]], and the far south-east of the mini-map, the [[Ravaged Beach]] is dominated by the wreck of a [[nautiloid]].. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the north-west is a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]]. | ||
This is the [[Location]] the player | This is the [[Location]] the player arrives at immediately after the events of the [[Prologue]], and where the player is likely to encounter [[Shadowheart]] for the first time. | ||
=== Nautiloid Wreck === | |||
''For more information see: [[Nautiloid Wreck]]'' | |||
The Nautiloid Wreck from the Prologue divides the Ravaged Beach. A couple surviving [[Intellect Devourer]]s may pose a threat to unprepared players. | |||
The companion Astarion can be found close by the Nautiloid Wreck {{Coords|170|288}}. | |||
=== Harper Cache === | |||
West of the Nautiloid Wreck on the far side of the beach is a cache left by [[Harpers]]. It can be found down a ledge near the water is a scuffed rock {{Coords|141|282}}. Succeeding on a passive {{Ability Check|Nature|10}} will reveal deep grooves around it. If a character [[Strength|strong]] enough can move the rock, an Ornate Chest underneath will be revealed. | |||
{{Chest|contents= | |||
* 2 {{RarityItem|Potion of Speed|Potions of Speed}} | |||
* {{RarityItem|Harper's Map}} | |||
* {{RarityItem|Harper's Notebook}} | |||
* A small amount of gold and gemstones.}} | |||
=== Roadside Cliffs === | === Roadside Cliffs === | ||
{{ | {{Relative location | ||
The '''Roadside Cliffs''' sprawl north of the Nautiloid Wreck and south of the [[Emerald Grove]], between the [[Forest]] in the west, and the [[Overgrown Ruins]] in the east. | |region = Wilderness | ||
|location = Roadside Cliffs | |||
|south = Ravaged Beach | |||
|north = Emerald Grove | |||
|west = Forest | |||
|east = Overgrown Ruins | |||
}} | |||
The '''Roadside Cliffs''' sprawl north of the Nautiloid Wreck and south of the [[Emerald Grove]], between the [[Forest]] in the west, and the [[Overgrown Ruins]] in the east. | |||
The Roadside Cliffs are littered with broken Goblin traps. A malfunctioning Waypoint can be interacted with to find another companion, [[Gale]], who needs a hand after some wizardry went awry. A fully functional trap holds another potential companion, [[Lae'zel]], who has been captured by tieflings. | |||
* {{SmIconLink|Waypoint Map Icon.png|Waypoint}}: [[#Roadside Cliffs|Roadside Cliffs]] {{Coords|222|326}} | * {{SmIconLink|Waypoint Map Icon.png|Waypoint}}: [[#Roadside Cliffs|Roadside Cliffs]] {{Coords|222|326}} | ||
==== Harper Outpost ==== | |||
Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice {{Coords|160|373}}. A [[Silver Pendant]] can be found on a skeleton in the outpost {{Coords|152|366}}, while a less arachnophobic player can procure a [[Spider Egg Sac]] with some gold a 5 [[Experience]]. | |||
{{Q|Necklace has a Harper sigil. Why were they here?|Player remark after discovering the [[Silver Pendant]]}} | |||
=== Overgrown Ruins === | === Overgrown Ruins === | ||
''For more information see: [[Overgrown Ruins]]'' | |||
== North eastern locations == | == North eastern locations == | ||
[[File:Wilderness-Map-NE.png|200px|thumb|right|The map areas that constitute the NE Quadrant of the Wilderness.]] | [[File:Wilderness-Map-NE.png|200px|thumb|right|The map areas that constitute the NE Quadrant of the Wilderness.]] | ||
=== Emerald Grove === | === Emerald Grove === | ||
''For more information see: [[Emerald Grove]]'' | |||
The '''Emerald Grove''', also known as ''Silvanus' Grove'' and ''Druid's Grove'', is in the north-east. It encompasses the large cavern known as the [[The Hollow]], and the [[Sacred Pool]]. | The '''Emerald Grove''', also known as ''Silvanus' Grove'' and ''Druid's Grove'', is in the north-east. It encompasses the large cavern known as the [[The Hollow]], and the [[Sacred Pool]]. | ||
The Druids of the Emerald Grove are led by [[Kagha]] who serves as the leader of the druids in First Druid [[Halsin]]'s absence. They are providing a temporary refuge for the [[Tiefling Refugees]] from Elturel, though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the [[Rite of Thorns]] | The Druids of the Emerald Grove are led by [[Kagha]] who serves as the leader of the druids in First Druid [[Halsin]]'s absence. They are providing a temporary refuge for the [[Tiefling Refugees]] from Elturel, though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the [[Rite of Thorns]] be performed to shut the grove off, which would displace the tieflings. | ||
=== Secluded Cove === | === Secluded Cove === | ||
''For more information see: [[Secluded Cove]]'' | |||
The [[Secluded Cove]] is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in the location, who can be a dangerous encounter for unprepared characters. | The [[Secluded Cove]] is another segment of beach to the east of the Emerald Grove. Harpies have set up a nest in the location, who can be a dangerous encounter for unprepared characters. | ||
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==== Forest ==== | ==== Forest ==== | ||
The [[Forest]] is a location in the centre-most quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for its large canopy of shade trees and soil pathways speckled with grey rocks. | |||
This location contains the [[Blighted Village]] at its centre. It is north of the [[Sunlit Wetlands]], east of the [[Goblin Camp]], south of [[The Risen Road]], south-west of the [[Druid Grove]], and west of the unnamed area known only as the [[Roadside Cliffs]] where the [[Nautiloid]] wreckage still burns. | This location contains the [[Blighted Village]] at its centre. It is north of the [[Sunlit Wetlands]], east of the [[Goblin Camp]], south of [[The Risen Road]], south-west of the [[Druid Grove]], and west of the unnamed area known only as the [[Roadside Cliffs]] where the [[Nautiloid]] wreckage still burns. | ||
==== Blighted Village ==== | ==== Blighted Village ==== | ||
The [[Blighted Village]] is a location in the centre-most quadrant '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for a large windmill. | |||
This location is surrounded by the [[Forest]] on all sides. | This location is surrounded by the [[Forest]] on all sides. | ||
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== North western locations == | == North western locations == | ||
=== Risen Road === | === Risen Road === | ||
[[The Risen Road]] is a location in the north and central quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for ____. | |||
This location is adjacent to the west of the [[Druid Grove]], to the north of the [[Forest]], and the passage location for both [[Waukeen's Rest]] and the [[Mountain Pass]] to its west. | This location is adjacent to the west of the [[Druid Grove]], to the north of the [[Forest]], and the passage location for both [[Waukeen's Rest]] and the [[Mountain Pass]] to its west. | ||
=== Waukeen's Rest === | === Waukeen's Rest === | ||
[[Waukeen's Rest]] is a location in the NW quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for the large fire that consumes its primary building as a result of a raid. | |||
This location is adjacent to the north-west of the [[Risen Road]] . | This location is adjacent to the north-west of the [[Risen Road]] . | ||
=== Mountain Pass === | === Mountain Pass === | ||
The [[Mountain Pass]] is a location in the most north-west quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for ____. | |||
This location is adjacent to the west of [[Waukeen's Rest]] and the [[Risen Road]]. Pass further westward to enter a separate region. | This location is adjacent to the west of [[Waukeen's Rest]] and the [[Risen Road]]. Pass further westward to enter a separate region. | ||
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== Southern locations == | == Southern locations == | ||
==== Sunlit Wetlands ==== | ==== Sunlit Wetlands ==== | ||
The [[Sunlit Wetlands]] (also known as the [[Putrid Bog]]) is a location in the most SW quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable for it's beautiful pools of dappled waters with that eventually give way to dead trees and foetid marsh. | |||
This location is adjacent to the South of the [[Forest]]. | This location is adjacent to the South of the [[Forest]]. | ||
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== Western locations == | == Western locations == | ||
==== Goblin Camp ==== | ==== Goblin Camp ==== | ||
The [[Goblin Camp]] is a settlement location in the far west quadrant of the '''Wilderness''' map. This area is labelled on the player minimap and is recognisable by, perhaps unsurprisingly, its goblin residents. | |||
This location is adjacent to the west of the [[Forest]], and the [[Sunlit Wetlands]] to the South. Pass further westward to enter a separate region via the Mountain Pass. | This location is adjacent to the west of the [[Forest]], and the [[Sunlit Wetlands]] to the South. Pass further westward to enter a separate region via the Mountain Pass. | ||
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* [[Goblin]]s in the [[#Roadside Cliffs|Roadside Cliffs]] | * [[Goblin]]s in the [[#Roadside Cliffs|Roadside Cliffs]] | ||
* Looters in the [[Overgrown Ruins]] | * Looters in the [[Overgrown Ruins]] | ||
* [[Redcap| | * "[[Redcap|Sheep]]" in the [[Sunlit Wetlands]] | ||
* [[Harpy|Harpies]] at the [[Secluded Cove]] | * [[Harpy|Harpies]] at the [[Secluded Cove]] | ||
* [[Hyena]]s along the [[Risen Road]] | * [[Hyena]]s along the [[Risen Road]] | ||
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== Loot == | == Loot == | ||
{{stub|section}} | |||
The following loot may all be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness): | The following loot may all be found in the unnamed '''Wilderness''' region (additional quests are available in named locations within the Wilderness): | ||
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* '''Cartilaginous Chest''': on-board the crashed Nautiloid, tucked up on a second-floor shelf is this chest. {{coords|234|261}} | * '''Cartilaginous Chest''': on-board the crashed Nautiloid, tucked up on a second-floor shelf is this chest. {{coords|234|261}} | ||
* '''Harper Cache''': An Ornate Chest hidden under a rock{{Coords|141|282}}. | * '''Harper Cache''': An Ornate Chest hidden under a rock{{Coords|141|282}}. | ||
* {{ | * {{RarityItem|Spider Egg Sac}} from the crevice at {{Coords|160|373}} | ||
* {{ | * {{RarityItem|Silver Pendant}} can be found on a skeleton {{Coords|152|366}}, | ||
== References == | == References == | ||
<references /> | <references /> | ||
[[Category:Regions]] | [[Category:Regions]] | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act One Locations]] | [[Category:Act One Locations]] | ||
{{NavWilderness|nocat=1}} | |||
{{NavEmeraldGrove|nocat=1}} | |||
{{NavForest|nocat=1}} | |||
{{NavGoblinCamp|nocat=1}} | |||
{{NavRisenRoad|nocat=1}} |