Wilderness

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The Wilderness on a region map.

The Wilderness is a region comprised of multiple locations in Chapter One of Baldur's Gate 3. In-game, it is also the name of one of the largest locations on the Act One main map; an area that connects most of the other locations in this region.

Region Summary[edit | edit source]

The Wilderness is a heavily forested area to the east of Baldur's Gate. A tribe of Goblins have made their home there, as well as several other types of monsters. Overgrown ruins can also be found here alongside several entrances to the Underdark.

It is the primary setting for the start of the game, and is visible on the map of the Over-world.

Access[edit | edit source]

No special action is required to reach this region. After completing the Prologue, the player will find themselves at a Location within the Wilderness known as the Ravaged Beach.


Areas[edit | edit source]

Due to its immense size, the map of the Wilderness features several nameless locations with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the locations below may include adjacent nameless areas of the Wilderness.

South East[edit | edit source]

The map areas that constitute the SE quadrant of the Wilderness.

Ravaged Beach[edit | edit source]

The Ravaged Beach is in the most SE quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable as the starting location for the player storyline.

This location is adjacent to the south of the Chapel Entrance, and southeast of an unnamed region of the map where Nautiloid wreckage still burns, known only as the Roadside Cliffs.

Chapel Entrance[edit | edit source]

The Chapel Entrance is a location in the SE quadrant of the Wilderness map. This location is just one portion of the Overgrown Ruins. This area is labeled on the player minimap and is recognizable as a crumbling edifice on a cliff.

This location is adjacent to the north of the Ravaged Beach, and an unnamed region of the map known only as the Roadside Cliffs.

"Roadside Cliffs"[edit | edit source]

Roadside Cliffs is a location in the SE quadrant of the Wilderness map. This area is unnamed on the player minimap and is recognizable for containing the burning wreckage of the Nautiloid, as well as an upward winding roadway.

This location is adjacent to the south of the Druid Grove the east of the Forest.

North East[edit | edit source]

The map areas that constitute the NE Quadrant of the Wilderness.

Silvanus' Grove[edit | edit source]

Silvanus' Grove is a settlement zone in the most NE quadrant of the Wilderness map. This area is named on the player world map for the waypoint, with more precise locations (such as Druid Grove) named on the player minimap. It is recognizable for its population of local Emerald Enclave druids who are hosting refugee tieflings fleeing from the city of Elturel.

This location is adjacent to the North of unnamed region of the map near the Roadside Cliffs, and east of the Risen Road.

North West[edit | edit source]

Risen Road[edit | edit source]

The Risen Road is a location in the north and central quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the west of the Druid Grove, to the north of the Forest, and the passage location for both Waukeen's Rest and the Mountain Pass to its west.

Waukeen's Rest[edit | edit source]

Waukeen's Rest is a location in the NW quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for the large fire that consumes its primary building as a result of a raid.

This location is adjacent to the northwest of the Risen Road .

Mountain Pass[edit | edit source]

The Mountain Pass is a location in the most northwest quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the west of Waukeen’s Rest and the Risen Road. Pass further westward to enter a separate region.

Central[edit | edit source]

The map areas that constitute the Central Quadrant of the Wilderness.

Forest[edit | edit source]

The Forest is a location in the center-most quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for its large canopy of shade trees and soil pathways speckled with gray rocks.

This location contains the Blighted Village at its center. It is north of the Sunlit Wetlands, east of the Goblin Camp, south of The Risen Road, southwest of the Druid Grove, and west of the unnamed area known only as the Roadside Cliffs where the Nautiloid wreckage still burns.

Blighted Village[edit | edit source]

The Blighted Village is a location in the center-most quadrant Wilderness map. This area is labeled on the player minimap and is recognizable for a large windmill.

This location is surrounded by the Forest on all sides.

South[edit | edit source]

Sunlit Wetlands[edit | edit source]

The Sunlit Wetlands (also known as the Putrid Bog is a location in the most SW quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for it's beautiful pools of dappled waters with that eventually give way to dead trees and foetid marsh.

This location is adjacent to the South of the Forest.

West Central[edit | edit source]

Goblin Camp[edit | edit source]

The Goblin Camp is a settlement location in the far west quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable by, perhaps unsurprisingly, its goblin residents.

This location is adjacent to the west of the Forest, and the Sunlit Wetlands to the South. Pass further westward to enter a separate region via the Mountain Pass.

Locations[edit | edit source]

Regional Locations[edit | edit source]

Connected Locations[edit | edit source]

Regional Waypoints[edit | edit source]

The following Waypoints Waypoints are available within the Wilderness region.

Characters[edit | edit source]

Companions[edit | edit source]

The following companions may all be found in the unnamed Wilderness region (additional companions are available in named locations within the Wilderness):

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Notable NPCs[edit | edit source]

All other notable NPCs are contained within named locations.

Monsters[edit | edit source]

Loot[edit | edit source]

The following loot may all be found in the unnamed Wilderness region (additional quests are available in named locations within the Wilderness):

  • (Contribute to the wiki if you are aware of any Notable Loot in nameless regions of the Wilderness)

Hidden Treasures[edit | edit source]

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • Cartilaginous Chest: onboard the crashed Nautiloid, tucked up on a second-floor shelf is this chest. X: 234 Y: 261

Harper Cache

West of the crashed Nautiloid, down a ledge near the water is a scuffed rock X: 141 Y: 282. Succeeding on a Nature check will reveal deep grooves around it. If a character strong enough can move the rock, an Ornate Chest underneath will be revealed.

Concentration Icons.png This chest contains the following items: