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| {{under construction}}
| | List of all effects that use Constitution Saving Throws. The listed effects may have different properties that are not mentioned |
| | | because they are independent of the Constitution Saving Throw. |
| List of all effects that use Constitution Saving Throws. The listed effects may have additional properties that are not mentioned here | |
| because they are not part of the Constitution Saving Throw. | |
|
| |
|
| = Features = | | = Features = |
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| == Conditions == | | == Conditions == |
| | | * [[Reverberation (Condition)|Reverberation]] at 5 stacks |
| {| class="wikitable sortable" style="text-align: center;"
| |
| ! style="width: 25%;" data-sort-type="number" |Name
| |
| ! Saving Throw Trigger
| |
| ! DC
| |
| ! class="unsortable" |Effect
| |
| |-
| |
| | {{Cond|Reverberation}}
| |
| | 5 or more stacks/turns
| |
| | 10
| |
| | Affected entity falls {{Cond| Prone}}
| |
| |-
| |
| | {{Cond|Encrusted with Frost}}
| |
| | 7 or more stacks/turns
| |
| | 12
| |
| | Affected entity takes {{DamageText| 1d4| Cold}} and becomes {{Cond| Frozen}} for 2 turns. On a successful save, the target takes half damage and the stacks go away.
| |
| |}
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|
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| == Spells == | | == Spells == |
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| | {{SAI| Branding Smite}} | | | {{SAI| Branding Smite}} |
| | [[Spells| Level 2]] | | | [[Spells| Level 2]] |
| | Affected entities can not turn {{Cond| Invisible}} anymore. | | | Affected entities can not turn invisible anymore. |
| |- | | |- |
| | {{SAI| Heat Metal}} | | | {{SAI| Heat Metal}} |
| | [[Spells| Level 2]] | | | [[Spells| Level 2]] |
| | Creatures holding metal weapons will drop the weapon. On save the creature will gain {{Disadvantage}} on {{Attack roll}}s and {{Ability Check}}s as long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save. | | | Creatures holding metal weapons will drop the weapon. On save the creature will gain Disadvantage on Attack rolls and Ability Checks as |
| | long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save. |
| |- | | |- |
| | {{SAI| Moonbeam}} | | | {{SAI| Moonbeam}} |
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| | {{SAI| Blight}} | | | {{SAI| Blight}} |
| | [[Spells| Level 4]] | | | [[Spells| Level 4]] |
| | Affected entity takes {{DamageText| 8d8| Necrotic}} damage. Plants take maximum damage and have {{Disadvantage}} against | | | Affected entity takes {{DamageText| 8d8| Necrotic}} damage. Plants take maximum damage and have disadvantage against |
| the saving throw. Saving against the spell halves the damage. | | the saving throw. Saving against the spell halves the damage. |
| |- | | |- |
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| | {{SAI| Dethrone}} | | | {{SAI| Dethrone}} |
| | [[Spells| Level 5]] | | | [[Spells| Level 5]] |
| | Affected entities take {{DamageText| 10d6 + 20| Necrotic}} damage. Saving against the spell halves damage. Dethrone has set [[DC]] of 18. | | | Affected entities take {{DamageText| 10d6 + 20| Necrotic}} damage. Saving against the spell halves damage. Dethrone has set [[DC]] of |
| | 18. |
| |- | | |- |
| | {{SAI| Insect Plague}} | | | {{SAI| Insect Plague}} |
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| | {{SAI| Flesh to Stone}} | | | {{SAI| Flesh to Stone}} |
| | [[Spells| Level 6]] | | | [[Spells| Level 6]] |
| | Affected entity is {{Cond|Restrained}}. It makes a {{Saving Throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond| Petrified}}. | | | Affected entity is {{Cond|Restrained}}. It makes {{Saving Throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond| Petrified}}. |
| |- | | |- |
| | {{SAI| Harm}} | | | {{SAI| Harm}} |
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| | {{SAI| Sunbeam}} | | | {{SAI| Sunbeam}} |
| | [[Spells| Level 6]] | | | [[Spells| Level 6]] |
| | Affected entities takee {{DamageText| 6d8| Radiant}} damage and are {{Cond| Blinded}} for 10 turns. Saving against the spell halves damage and negates the condition. | | | Affected entities takee {{DamageText| 6d8| Radiant}} damage and {{Cond| Blinded}} for 10 turns. Saving against the spell halves damage and |
| | negates the condition. |
| |} | | |} |
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| == Weapon Actions == | | == Weapon Actions == |
|
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|
| Contains all non-unique Weapon Actions that are determined by weapon type. The [[DC]]'s of the | | Contains all non-unique Weapon Actions that are determined by weapon type. |
| effects can be determined via the [[Spell Save DC|Weapon Action DC]] of the wielder.
| |
| Some unique Weapons like [[Shar's Spear of Evening]] may have additional weapon actions that
| |
| from this list that are not part of their unique actions and are not a weapon action from
| |
| their weapon type category. Some Weapons may have their type-specific Weapon Actions replaced
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| by other features.
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|
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|
| {| class="wikitable sortable" style="text-align: center;"
| | * Heartstopper |
| ! style="width: 25%;" data-sort-type="number" |Name
| | * [[Pommel Strike]] |
| ! Weapon Type
| | * [[Concussive Smash]] |
| ! class="unsortable" |Effect
| | * [[Maiming Strike]] |
| |-
| | * [[Lacerate]] |
| | {{SAI| Heartstopper}}
| | * [[Piercing Strike]] |
| | [[Morningstars]]
| | * [[Hamstring Shot]] |
| | Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing.
| | * [[Piercing Shot]] |
| |-
| |
| | {{SAI| Pommel Strike}}
| |
| | [[Greatswords]], [[Longswords]]
| |
| | Inflicts {{Cond| Dazed}} for 2 turns.
| |
| |-
| |
| | {{SAI| Concussive Smash}}
| |
| | [[Clubs]], [[Flails]], [[Greatclubs]], [[Light Hammers]], [[Maces]], [[Mauls]], [[Morningstars]], [[Warhammers]]
| |
| | Inflicts {{Cond| Dazed}} for 2 turns.
| |
| |-
| |
| | {{SAI| Maiming Strike}}
| |
| | [[Battleaxes]], [[War Picks]]
| |
| | Inflicts {{Cond| Maimed}} for 2 turns.
| |
| |-
| |
| | {{SAI| Lacerate}}
| |
| | [[Battleaxes]], [[Handaxes]], [[Glaives]], [[Greatswords]], [[Halberds]], [[Longswords]], [[Scimitars]], [[Sickles]]
| |
| | Inflicts {{Cond| Bleeding}} for 2 turns.
| |
| |-
| |
| | {{SAI| Piercing Strike}}
| |
| | [[Daggers]], [[Javelins]], [[Pikes]], [[Rapiers]], [[Shortswords]], [[Tridents]], [[War Picks]]
| |
| | Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing.
| |
| |-
| |
| | {{SAI| Piercing Shot}}
| |
| | [[Hand Crossbows]], [[Heavy Crossbows]], [[Light Crossbows]]
| |
| | Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing.
| |
| |-
| |
| | {{SAI| Hamstring Shot}}
| |
| | [[Longbows]], [[Shortbows]]
| |
| | Inflicts {{Cond| Hamstrung}} for 2 turns. Affected entity has 50% reduced [[Movement Speed]].
| |
| |}
| |
|
| |
|
| = Items = | | = Items = |
| Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item.
| |
|
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| Items that inflict [[Conditions]] that trigger Constitution Saving Throws are stil mentioned here.
| |
|
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| == Weapons == | | == Weapons == |
|
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|
| {| class="wikitable sortable" style="text-align: center;"
| | * [[Hunter's Dagger]] |
| ! style="width: 25%;" data-sort-type="number" |Name
| | * [[Kurwin's Cauteriser]] |
| ! Feature Type
| | * [[Lightning Jabber]] |
| ! DC
| | * [[Rupturing Blade]]: [[Searing Blood]] |
| ! class="unsortable" |Effect
| | * [[Blackguard's Sword]] |
| |-
| | * [[Cold Snap]] |
| | style="text-align:left;" | {{LgRarityItem|Hunter's Dagger }}
| | * [[Cruel Sting]]: '''[[Ensnaring Strands]]''' |
| | On Hit
| | * [[Fleshrender]]: [[Part the Flesh]] |
| | 13
| | * [[Least Expected]]: [[Blinding Shot]] |
| | Affected Entity becomes {{Cond| Ruptured}}. The entity takes {{DamageText| 1d4| Piercing}} damageevery {{distance|m=0.5|ft=1.6}} and the condition's duration is reduced by one turn.
| | * [[Soulbreaker Greatsword]]: [[Soulbreaker]] |
| |-
| | * [[Sussur Dagger]] |
| | style="text-align:left;" | {{LgRarityItem|Kurwin's Cauteriser}}
| | * [[Sussur Greatsword]] |
| | On Hit
| | * [[Sussur Sickle]] |
| | 13
| | * [[Justiciar's Scimitar]] |
| | Affected Entity starts {{Cond| Burning}}.
| | * [[Mourning Frost]] |
| |-
| | * [[Staff of the Ram]] |
| | style="text-align:left;" | {{LgRarityItem|Lightning Jabber}}
| | * [[The Sacred Star]]: [[Dawnburst Strike]] |
| | On Hit
| | * [[Silver Sword of the Astral Plane]]: [[Soulbreaker]] |
| | 13
| | * [[The Blood of Lathander]] |
| | Affected Entity becomes {{Cond| Shocked}}.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Rupturing Blade}}
| |
| | {{SAI| Searing Blood}}
| |
| | Weapon Action DC
| |
| | Affected Entity starts {{Cond| Burning}} and {{Cond| Bleeding}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Blackguard's Sword}}
| |
| | On-Hit Smite
| |
| | 13
| |
| | Affected Entity is {{Cond| Dazed}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Cold Snap}}
| |
| | Attack misses wearer
| |
| | 13
| |
| | Affected Entity becomes {{Cond| Chilled}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Cruel Sting}}
| |
| | {{SAI| Ensnaring Strands}}
| |
| | Spell Save DC?
| |
| | Affected Entity becomes {{Cond| Enwebbed}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Fleshrender}}
| |
| | {{SAI| Part the Flesh}}
| |
| | Weapon Action DC
| |
| | Affected entity can't be healed and can't gain [[Temporary Hit Points]].
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Least Expected}}
| |
| | {{SAI| Blinding Shot}}
| |
| | Weapon Action DC (??)
| |
| | Affected entity becomes {{Cond| Blinded}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Sussur Dagger}}
| |
| | rowspan="3" | On Hit
| |
| | rowspan="3" | 12
| |
| | rowspan="3" | Affected entity becomes {{Cond| Silenced}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Sussur Sickle}}
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Sussur Greatsword}}
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Soulbreaker Greatsword}}
| |
| | {{SAI| Soulbreaker}}
| |
| | Weapon Action DC
| |
| | Affected entity becomes {{Cond| Stunned}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Justiciar's Scimitar}}
| |
| | On Hit with {{Advantage}}
| |
| | 14
| |
| | Affected entity becomes {{Cond| Blinded}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Mourning Frost}}
| |
| | Deal {{DamageText | | Cold}} spell damage
| |
| | 12
| |
| | Affected entity becomes {{Cond| Chilled}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Staff of the Ram}}
| |
| | On Hit {{Recharge| Per Turn}}
| |
| | 8
| |
| | Affected entity is pushed back {{Distance|m=2|ft=6.5}} and is {{Cond| Stunned}} for 1 turn.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|The Sacred Star}}
| |
| | {{SAI| Dawnburst Strike}}
| |
| | Weapon Action DC
| |
| | Affected entities in a {{AOE | radius | m = 3 | ft = 9 }} become {{Cond| Blinded}} for 3 turn.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|The Blood of Lathander}}
| |
| | [[Undead]]/[[Fiend]]s in a {{AOE | radius | m = 6 | ft = 20 }} radius around the wearer
| |
| | 14
| |
| | Affected entities becomes {{Cond| Blinded}} for 1 turn (?).
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Silver Sword of the Astral Plane}}
| |
| | {{SAI| Soulbreaker}}
| |
| | Weapon Action DC
| |
| | Affected entity becomes {{Cond| Stunned}} for 2 turns.
| |
| |}
| |
|
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|
| == Amulets == | | == Amulets == |
| | | * The Spectator Eyes - Wounding Ray |
| {| class="wikitable sortable" style="text-align: center;"
| | * [[Spineshudder Amulet]] - inflicts Reverberation |
| ! style="width: 25%;" data-sort-type="number" |Name
| | * [[Amulet of Selûne's Chosen]]: '''[[Selûne's Dream]]''' |
| ! Feature Type
| |
| ! DC
| |
| ! class="unsortable" |Effect
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Amulet of Selûne's Chosen}}
| |
| | {{SAI| Selune's Dream}}
| |
| | 10
| |
| | Affected entity starts {{Cond| Sleeping}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Spineshudder Amulet}}
| |
| | On Hit [[Spell Attack]]
| |
| | No DC
| |
| | Affected entity gains 2 turns of {{Cond|Reverberation}}.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|The Spectator Eyes}}
| |
| | {{SAI| Wounding Ray}}
| |
| | Spell Save DC
| |
| | Affected entity takes {{DamageText| 2d8| Necrotic}} damage. On Save: Target still takes half damage.
| |
| |}
| |
|
| |
|
| == Rings == | | == Rings == |
|
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|
| {| class="wikitable sortable" style="text-align: center;"
| | * Burnished Ring - Paralyzing Ray |
| ! style="width: 25%;" data-sort-type="number" |Name
| |
| ! Feature Type
| |
| ! DC
| |
| ! class="unsortable" |Effect
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Burnished Ring}}
| |
| | {{SAI| Paralyzing Ray}}
| |
| | Spell Save DC
| |
| | Affected entity becomes {{Cond| Paralysed}} for 2 turns.
| |
| |}
| |
|
| |
|
| == Headwear == | | == Headwear == |
|
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|
| {| class="wikitable sortable" style="text-align: center;"
| | * [[Coldbrim Hat]] - inflicts Encrusted with Frost |
| ! style="width: 25%;" data-sort-type="number" |Name
| |
| ! Feature Type
| |
| ! DC
| |
| ! class="unsortable" |Effect
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Coldbrim Hat}}
| |
| | Any spell condition inflicted on a target {{Recharge| per Turn}}
| |
| | No DC
| |
| | Affected entity gains {{Cond| Encrusted with Frost}} for 2 turns.
| |
| |}
| |
|
| |
|
| == Handwear == | | == Handwear == |
|
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|
| {| class="wikitable sortable" style="text-align: center;"
| | * [[Gloves of Belligerent Skies]] - inflict [[Reverberation (Condition)|Reverberation]] |
| ! style="width: 25%;" data-sort-type="number" |Name
| | * [[Winter's Clutches]] - inflict Encrusted with Frost |
| ! Feature Type
| | * [[Flawed Helldusk Gloves]] - inflict Bleeding |
| ! DC
| | * [[Poisoner's Gloves]] - inflict [[Poisoned (Condition)|Poisoned]] |
| ! class="unsortable" |Effect
| | * [[Helldusk Gloves]] - inflict [[Bleeding (Condition)|Bleeding]] |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Gloves of Belligerent Skies}}
| |
| | Deal {{DamageColor|Thunder|Thunder}}, {{DamageColor|Lightning|Lightning}} or {{DamageColor|Radiant|Radiant}} damage
| |
| | No DC
| |
| | Affected entity gains {{Cond|Reverberation}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Winter's Clutches}}
| |
| | Deal {{DamageText| | Cold}} damage
| |
| | No DC
| |
| | Affected entity gains {{Cond| Encrusted with Frost}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Flawed Helldusk Gloves}}
| |
| | On Hit with Unarmed Attack
| |
| | 13
| |
| | Affected entity starts {{Cond| Bleeding}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Poisoner's Gloves}}
| |
| | Deal {{DamageText| |Poison}} damage
| |
| | 13
| |
| | Affected entity becomes {{Cond| Poisoned}} for 2 turns.
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Helldusk Gloves}}
| |
| | On Hit with [[Unarmed Attack]]
| |
| | 15
| |
| | Affected entity starts {{Cond| Bleeding}} for 2 turns.
| |
| |}
| |
|
| |
|
| == Footwear == | | == Footwear == |
|
| |
|
| {| class="wikitable sortable" style="text-align: center;"
| | * [[Boots of Stormy Clamour]] - inflict [[Reverberation (Condition)|Reverberation]]. |
| ! style="width: 25%;" data-sort-type="number" |Name
| |
| ! Feature Type
| |
| ! DC
| |
| ! class="unsortable" |Effect
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Boots of Stormy Clamour}}
| |
| | Inflict a [[Condition]]
| |
| | No DC
| |
| | Affected entity gains {{Cond|Reverberation}} for 2 turns.
| |
| |}
| |
|
| |
|
| == Cloaks == | | == Cloaks == |
| {| class="wikitable sortable" style="text-align: center;"
| |
| ! style="width: 25%;" data-sort-type="number" |Name
| |
| ! Feature Type
| |
| ! DC
| |
| ! class="unsortable" |Effect
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Thunderskin Cloak}}
| |
| | Creature with {{Cond| Reverberation}} deals damage to the wearer
| |
| | 13
| |
| | Affected entity becomes {{Cond|Dazed}} for 2 turns.
| |
| |}
| |
|
| |
|
| == Miscellaneous ==
| | * [[Thunderskin Cloak]] |
|
| |
|
| {| class="wikitable sortable" style="text-align: center;"
| | == Miscelanous == |
| ! style="width: 25%;" data-sort-type="number" |Name
| | * Signed Trade Vista - Flesh to Gold |
| ! Feature Type
| |
| ! DC
| |
| ! class="unsortable" |Effect
| |
| |-
| |
| | style="text-align:left;" | {{LgRarityItem|Signed Trade Visa}}
| |
| | {{SAI| Flesh to Gold}}
| |
| | Spell Save DC
| |
| | Affected entity is {{Cond|Restrained}}. It makes a {{Saving throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond|Petrified}}.
| |
| |}
| |
|
| |
|
| == Grenades == | | == Grenades == |
| | | * [[Flashblinder]] |
| {| class="wikitable sortable" style="text-align: center;"
| | * [[Suspicious Poison]] (when thrown) |
| ! style="width: 25%;" data-sort-type="number" |Name
| |
| ! Craftable
| |
| ! DC
| |
| ! class="unsortable" |Effect
| |
| |-
| |
| | style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Suspicious Poison}} (when thrown)
| |
| | No
| |
| | 13
| |
| | Affected entities within the [[Poison cloud (area)| Poison Cloud]] become {{Cond| Poisoned}} for 3 turn. They take {{DamageText| 3d6| Poison}} damage at the start of their turn unless they succeed the saving throw, which removes the condition. (?)
| |
| |-
| |
| | style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Flashblinder}}
| |
| | Yes
| |
| | 16
| |
| | Affected entities in a 6 m / 20 ft (Radius) become {{Cond| Blinded}}. [[Steel Watcher]]s or [[Scrying Eye]]s become {{Cond| Stunned}} for 2 turns (1 turn in [[Honour Mode]])
| |
| |}
| |
|
| |
|
| == Coatings == | | == Coatings == |
| All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?
| |
|
| |
|
| {| class="wikitable sortable" style="text-align: center;" | | {| class="wikitable sortable" style="text-align: center;" |
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| |- | | |- |
| |} | | |} |
| | |
| | All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. |
| | There might be differences in DC's of AoE effect vs. the DC of the coating? |