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| {{SpellPage
| | '''Create or Destroy Water''' is a Transmutation '''[[Spells#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces). |
| | name = Create or Destroy Water
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| | image = Create Water.webp
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| | controller icon = Create Water Icon.webp
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| | icon = Create Water Unfaded Icon.webp
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| | level = 1
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| | school = Transmutation
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| | ritual = | |
| | classes = Cleric, Druid
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| | class learns at level 1 = Cleric, Druid
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| | class learns at level 2 = Conjuration:Minor Conjuration
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| | class learns at level 6 = Storm Sorcery:Storm Spell
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| | races =
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| | race learns at level 1 =
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| | race learns at level 2 =
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| | granted by feats = Magic Initiate: Cleric, Magic Initiate: Druid
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| | granted by items = Rain Dancer:Short Rest, Wavemother's Robe:Long Rest
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| | summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces).
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| | description = Choose to call forth rain or destroy a water-based surface.
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| | cost = action, spell1
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| | attack roll =
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| | damage =
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| | extra damage per =
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| | concentration =
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| | range =
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| | range m = 9
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| | range ft = 30
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| | aoe = radius
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| | aoe m = 4
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| | aoe ft = 13
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| | condition = Wet
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| | condition duration = 3
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| | condition save =
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| | area =
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| | area turn end damage =
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| | area condition =
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| | area condition 2 =
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| | area condition 3 =
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| | area condition 4 =
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| | higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
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| | variants = Create Water, Destroy Water
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| | notes = *Create water applies the {{Cond|Wet}} condition: Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}} damage (double damage).
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| *Lightning Spells cast on water causes the {{Cond|Shocked}} condition: Removing their reaction and having a chance to stun.
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| *Electrified Water + a Fire Spell causes {{Area|Electrified Steam}}, which resets the Shocked and Wet conditions.
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| *A Cold spell freezes the water/mist and creates an {{Area|Ice (surface)}} surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall {{Cond|Prone}} unless succeeding a DEX Save. (e.g. Create Water + [[Glyph of Warding]]).
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| *{{Class|Conjuration}}s only receive the [[Create Water]] variant of the spell, which can only be cast once per [[Short Rest]] and doesn't consume a spell slot.
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| *[[Rain Dancer]] only grants the [[Create Water]] variant of the spell.
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| *You can only have {{em|one}} version of '''Create or Destroy Water''' at a time, even if you gain it from multiple sources.
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| | video =
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| }}
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| == External Links == | | [[Category:Spells]][[Category:Level 1 Spells]][[Category:Transmutation Spells]] |
| * {{FRWiki|Create or destroy water|long}} | | |
| | [[File:Create Water Icon.png|upright=0.8|thumb|right|{{AbilityInfobox |
| | | title = <div style="font-size:105%; font-family:Georgia;">''"Choose to call forth rain or destroy a water-based surface."''</div> |
| | ---- |
| | <div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 1 Spell Slot'''</div> |
| | ---- |
| | | Range = 9m / 30ft |
| | | School = Transmutation |
| | | Concentration = None |
| | | Class = [[Cleric]], [[Druid]] |
| | }}]] |
| | |
| | == Description == |
| | Choose to call forth rain or destroy a water-based surface. |
| | |
| | == Properties == |
| | {{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 1 Spell Slot}} |
| | |
| | ''Available to level 1 [[Cleric]], and [[Druid]].'' |
| | * Select variant: |
| | ** [[File:Create Water.png|frameless|upright=0.1|link=]] [[Create Water]] |
| | ** [[File:Destroy Water Icon 64px.png|frameless|upright=0.1|link=]] [[Destroy Water]] |
| | * Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 9m / 30ft}} |
| | |
| | == At Higher Levels == |
| | When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each spell slots level above 1st. |