Create or Destroy Water

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Create Water.webp

Create or Destroy Water is a level 1 transmutation spell. This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces).


Choose to call forth rain or destroy a water-based surface.


Action + Level 1 Spell Slot
 Range: 9 m / 30 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

Upcast: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by 2m / 5ft for each Spell Slot Level above 1st.


Condition: Wet

Wet Wet

Duration: 3 turns

How to learn



Granted by the following items:


  • Create water applies the Wet Wet condition: Vulnerability to Damage TypesCold and Damage TypesLightning damage (double damage).
  • Lightning Spells cast on water causes the Shocked Shocked condition: Removing their reaction and having a chance to stun.
  • Electrified Water + a Fire Spell causes Electrified Steam, which resets the Shocked and Wet conditions.
  • A Cold spell freezes the water/mist and creates an Ice Surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect Prone Prone unless succeeding a DEX Save. (e.g. Create Water + Glyph of Warding).
  • Conjuration School Wizards only receive the Create Water variant of the spell, which can only be cast once per Short Rest and doesn't consume a spell slot.
  • Rain Dancer only grants the Create Water variant of the spell.
  • You can only have one version of Create or Destroy Water at a time, even if you gain it from multiple sources.

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