Latest revision |
Your text |
Line 1: |
Line 1: |
| {{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Rush of the Gale Spirits}}.}}
| |
|
| |
| {{SpellPage | | {{SpellPage |
| | name = Gust of Wind | | | name = Gust of Wind |
| | image = Gust of Wind.webp | | | image = Gust of Wind Icon.png |
| | level = 2 | | | level = 2 |
| | school = Evocation | | | school = Evocation |
| | ritual =
| | | classes = Druid, Sorcerer, Wizard, Tempest Domain |
| | classes = Druid, Sorcerer, Wizard | | | class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain |
| | class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell | | | summary = It is used to clear dangerous gasses and throwing creatures back, potentially causing a dangerous fall. |
| | class learns at level 6 = Storm Sorcery:Storm Spell
| | | description = Summon a strong wind that clears all clouds and pushes creatures back {{Distance|ft=17}} forcing them [[Off Balance (Condition)|Off Balance]] if they fail a {{Ability|Strength}} {{SavingThrow}}. |
| | class learns at level 7 = Eldritch Knight
| | | action type = action |
| | class learns at level 8 = Arcane Trickster
| | | range m = 6 |
| | races =
| | | range ft = 40 |
| | race learns at level 1 =
| |
| | race learns at level 2 =
| |
| | summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. | |
| | description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|m=5}} and be thrown {{Cond|Off Balance}}. | |
| | cost = action, spell2 | |
| | attack roll =
| |
| | damage =
| |
| | damage modifier =
| |
| | damage type =
| |
| | damage save =
| |
| | damage save effect =
| |
| | damage per =
| |
| | extra damage =
| |
| | extra damage modifier =
| |
| | extra damage type =
| |
| | extra damage save =
| |
| | extra damage save effect =
| |
| | extra damage per =
| |
| | concentration =
| |
| | range = self
| |
| | range m = | |
| | range ft = | |
| | aoe = Line
| |
| | aoe m = 12
| |
| | aoe ft = 40
| |
| | condition = Off Balance | | | condition = Off Balance |
| | condition duration = 1 | | | condition duration = 1 |
| | condition save = Strength
| | |notes=This spell is automatically given to the {{Class|Storm Sorcery}} [[Sorcerer]] at level 6}} |
| | area =
| |
| | area category =
| |
| | area shape =
| |
| | area range m =
| |
| | area range ft =
| |
| | area duration =
| |
| | area turn start damage =
| |
| | area turn start damage type =
| |
| | area turn start damage save =
| |
| | area turn start damage save effect =
| |
| | area turn end damage =
| |
| | area turn end damage type =
| |
| | area turn end damage save =
| |
| | area turn end damage save effect =
| |
| | area condition =
| |
| | area condition 2 =
| |
| | area condition 3 =
| |
| | area condition 4 =
| |
| | granted by items = Amulet of Windrider:Short Rest
| |
| | higher levels =
| |
| | variants =
| |
| | notes = | |
| * A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}}
| |
| | video = Gust of Wind Visuals.mp4 | |
| }} | |
| | |
| == External Links ==
| |
| * {{FRWiki|Gust of wind|long}}
| |