The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:Help the Cursed Monk Quest.jpg|thumb|The cursed monk wishes to return to his granddaughter.]] | |||
'''Help the Spirit of the Amulet is a''' [[quest]] attained in [[Act One]] of [[Baldur's Gate 3]]. It can be initiated by activating the [[Sentient Amulet]]. It cannot be completed until Act Three. | |||
{{SpoilerWarning}} | |||
<br><br/> | |||
== Objectives == | == Objectives == | ||
''Objectives and journal entries may vary pending | ''Objectives and journal entries may vary pending player decisions and outcomes.'' | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
<div style="font-weight: bold; line-height: 1.6;">Find the lost amulet.</div> | <div style="font-weight: bold; line-height: 1.6;">Find the lost amulet.</div> | ||
Line 29: | Line 31: | ||
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div> | <div style="font-weight: bold; line-height: 1.6;">Quest Complete</div> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
* If the player | * If the player refuses to bear the monk's curse: | ||
**The spirit possessed Shirra's body. We refused to take on his madness, putting a stop to him instead. His spirit will forever remain cursed. | **The spirit possessed Shirra's body. We refused to take on his madness, putting a stop to him instead. His spirit will forever remain cursed. | ||
* If the player | * If the player agrees to bear the monk's curse: | ||
**The spirit possessed Shirra's body. We agreed to take on the curse of his madness, allowing his spirit to pass on. | **The spirit possessed Shirra's body. We agreed to take on the curse of his madness, allowing his spirit to pass on. | ||
</div></div> | </div></div> | ||
== Walkthrough == | == Walkthrough == | ||
=== The Adamantine Forge === | |||
Within [[Grymforge]], the skeleton of a Dark Justiciar (X:-654, Y:424) contains a [[Dark Justiciar's Journal]]. Reading the journal, it mentions a cursed amulet that provided great power but also caused the wearer to laugh uncontrollably. The Justiciar threw the amulet into the lava, starting the quest to track it down. The cursed monk can be found possessing a sentient amulet within [[The Adamantine Forge (Location)|the Adamantine Forge]]. The amulet is inside a locked adamantine chest (DC 20) that is guarded by a [[Lava Elemental]]. | |||
Within [[Grymforge]], the | |||
Once the amulet is picked up, they feel the urge to laugh, which needs to be resisted: | |||
Once the amulet is picked up, | |||
* Give in to the laughter. | * Give in to the laughter. | ||
* Drop the amulet. | * Drop the amulet. | ||
* [WISDOM] Fight the urge. | * [WISDOM] Fight the urge. (DC 10) | ||
* [DWARF][WISDOM] Squash all cheer and summon memories of your ancestral enemy - the mind flayers. | * [DWARF][WISDOM] Squash all cheer and summon memories of your ancestral enemy - the mind flayers. (DC 10) | ||
* [MONK][WISDOM] Quiet your mind. Let everything be still. | * [MONK][WISDOM] Quiet your mind. Let everything be still. | ||
* [WARLOCK][WISDOM] Call on the power of your pact and resist the urge. | * [WARLOCK][WISDOM] Call on the power of your pact and resist the urge. (DC 10) | ||
* [BARBARIAN][WISDOM] Kill the mirth. RESIST. | * [BARBARIAN][WISDOM] Kill the mirth. RESIST. (DC 10 with Advantage) | ||
* [CLERIC | * [CLERIC OF SHAR] Grit your teeth. Summon your god's wrath. (DC 10) | ||
* [CLERIC | * [CLERIC OF LATHANDER][WISDOM] Summon your light and devotion as you push back. (DC 10) | ||
* [SORCERER][WISDOM] Close your eyes and let your magic flow through you in all its wild and beautiful glory | * [SORCERER][WISDOM] Close your eyes and let your magic flow through you in all its wild and beautiful glory (DC 10) | ||
If the party manages to | If the party manages to avoid laughing, the spirit of the amulet appears with a request. The Sharrans cursed him with eternal madness, a laughing curse. He wants to bestow the curse onto his granddaughter, Shirra, who lives in [[Wyrm's Crossing]] at the [[Open Hand Temple]]. He promises blessings unto the party if they agree to undertake this journey. | ||
The | === The Open Hand Temple === | ||
[[File:Open Hand Hatch.jpg|thumb|Location of the crypt's hatch.]] | |||
The Open Hand Temple (X:-19, Y:-5) where Shirra worships is in [[Rivington]], north of the [[Circus of the Last Days]]. | |||
Within the Open Hand Temple, Sister [[Yannis]] (X:-44, Y:-6) will be having a conversation with Investigator [[Valeria]]. They are discussing the recent murder of [[Father Lorgan]], which Valeria is investigating. Allow them to finish their conversation, then answer some questions regarding the investigation. After this, there is a chance to ask where Shirra can be found. Yannis explains that Shirra passed away last year and they buried her in the crypt under the temple. | |||
The | The crypt can be found via a hatch in the kitchen (X:-62, Y:3). Enter the double doors to the south, then enter the door to the west to find the resting place of Shirra Clarwen. Interact with the plaque on the sarcophagus in the southwestern area of the room, then open the lid of the sarcophagus. The monk's spirit automatically possesses the withered husk of Shirra's corpse and jumps out of the sarcophagus. Speak with him and he laments the death of his granddaughter, as she would have been willing to bear the curse on the wishes of her god, Ilmater. He asks who will bear the curse now, perhaps the party? | ||
[[File:Shirra Clarwen Sarcophagus.jpg|thumb|Shirra's tomb.]] | |||
From here, the party can decide to volunteer to bear the curse or reject his offer: | |||
* If it will bring you peace, I will bear the madness. | |||
* Gods, no. I don't want to inherit your curse. | |||
* And what happens if I say yes? | |||
* [ARCANA] Ponder what you know of the monk's affliction. What are the consequences of accepting it? | |||
If the party choose to bear the curse, there are three options to avoid negative consequences - a wisdom check, a constitution check, or an Illithid wisdom check. | |||
* [WISDOM] Call on your wits and shield your mind's most vulnerable reaches. (DC 15) | |||
* [CONSTITUTION] Steel yourself and guide the sensations elsewhere. (DC 15) | |||
* [ILLITHID][WISDOM] Call on the parasite to absorb the strike. (DC 2) | |||
* Accept the inevtiable. Allow your wisdom to drain. | |||
* Enough! I want no part of this! | |||
The | The player must succeed in these checks twice, it is possible to select the same check twice (except the Illithid one). Each failed check results in a permanent loss of 1 Wisdom. | ||
If the party refuses to bear the curse, or stops partway through absorbing the curse, the monk becomes hostile. He raises the three other corpses in the crypt to attack the party and must be slain. | |||
== Rewards == | == Rewards == | ||
* {{SAI|Tasha's Hideous Laughter}} as an action once per long rest (if the player agrees to bear the monk's curse) | |||
**Agreeing to bear the monk's curse will present the player with two [[Saving Throw|Saving Throws]] (see above). Each failure will subtract 1 point of [[Wisdom]] from your character permanently. | |||
* {{SAI|Tasha's Hideous Laughter}} as an action once per | **This path also removes any magical effects from the {{RarityItem|Sentient Amulet}} in the player's inventory. | ||
* This path removes any magical effects from the {{ | *{{RarityItem|Sentient Amulet (Very Rare)}} a version of the amulet that does not require you to make [[Wisdom]] [[Saving Throw|Saving Throws]] after using its powers (if the player refuses to bear the monk's curse and fights him) | ||
* {{ | *200 XP | ||
== Companion approval == | == Companion approval == | ||
Line 113: | Line 95: | ||
** Withstand the monk's madness and earn Tasha's Hideous Laughter {{Approval|Astarion|+3}} {{Approval|Gale|+3}} {{Approval|Halsin|+3}} {{Approval|Lae'zel|+3}} {{Approval|Karlach|+3}} {{Approval|Jaheira|+3}} {{Approval|Minsc|+3}} {{Approval|Minthara|+3}} {{Approval|Shadowheart|+3}} {{Approval|Wyll|+3}} | ** Withstand the monk's madness and earn Tasha's Hideous Laughter {{Approval|Astarion|+3}} {{Approval|Gale|+3}} {{Approval|Halsin|+3}} {{Approval|Lae'zel|+3}} {{Approval|Karlach|+3}} {{Approval|Jaheira|+3}} {{Approval|Minsc|+3}} {{Approval|Minthara|+3}} {{Approval|Shadowheart|+3}} {{Approval|Wyll|+3}} | ||
* Refuse to inherit the curse {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Minthara|+1}} {{Approval|Shadowheart|+1}} | * Refuse to inherit the curse {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Minthara|+1}} {{Approval|Shadowheart|+1}} | ||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Baldur's Gate Quests]] | [[Category:Baldur's Gate Quests]] |