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| {{ActionPage
| | [[File:Invoke Duplicity Icon 2.png|frameless|right]] |
| | summary = '''Invoke Duplicity''' is a {{Class|Trickery Domain}} Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
| | [[Category:Class Actions]][[Category:Actions]] |
| | description = Distract your enemies with an illusion. Within {{Distance|m=3|ft=10}}, [[Attack Roll]]s have {{Advantage}} for you and your allies.
| | '''Invoke Duplicity''' is a [[Trickery Domain]] [[Cleric]] Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies. |
| | extra description = Both the attacker and the creature must be within {{Distance|m=3|ft=10}} of the illusion.
| | |
| | image = Invoke Duplicity.webp
| | == Description == |
| | cost = action, chadiv
| | Summon an illusion to distract your enemies. You and your allies receive {{Advantage}} on [[Attack Rolls]] against a creature if both the attacker and the illusion are within {{C|3m / 10ft}} of that creature. |
| | concentration = yes
| | |
| | damage =
| | == Properties == |
| | damage2 =
| | {{InfoBlob|{{Action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity Charge}} |
| | recharge = | | |
| | duration = 10 | | * {{Range|m=9|ft=10}} |
| | condition = | | * {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate) |
| | condition duration =
| | * {{Duration|10}} |
| | condition save =
| | * {{Concentration}} |
| | range m = 9 | |
| | range ft = 30 | |
| | aoe =
| |
| | aoe m =
| |
| | aoe ft =
| |
| | save =
| |
| | additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate)
| |
| | higher levels = | |
| | class learns at level 2 = Trickery Domain
| |
| | granted by feats =
| |
| | notes =
| |
| }} | |