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| Your [[Strength]] affects how far you can jump. | | Your [[Strength]] affects how far you can jump. |
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| | Costs {{action|movement|m=3|ft=10}} to use. |
| | image = Jump.webp | | | image = Jump.webp |
| | cost = bonus, movement m:3 | | | cost = bonus |
| | | damage = |
| | | attack roll = |
| | | range = ranged |
| | range m = 4.5 | | | range m = 4.5 |
| | range ft = 15 | | | range ft = 15 |
| | common = yes | | | save = |
| | notes = * '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{distance|m=1}} for 2 points of [[Strength]] above 10. | | | condition = |
| * The [[Encumbered (Condition)|Encumbered]] condition causes jump distance to be halved. | | | condition duration = |
| * The range can also be increased by a variety of class features, spells, and items: | | | condition save = |
| :{{{!}} class="wikitable"
| | | notes = |
| ! Effect
| | *Range of jump is determined by [[Strength]] score |
| ! Bonus jump range
| | ** Minimum {{Range|m=4.5|ft=15}} (at 10 [[Strength]] or lower) |
| {{!}}-
| | ** Range increases by 1 m / 3 ft for every 2 points of [[Strength]] above 10 |
| {{!}} {{SAI|Enhance Leap}}
| | |
| {{!}} +200% ({{duration|10}})
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| {{!}}-
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| {{!}} {{SAI|Athlete: Standing Up|Athlete}}
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| {{!}} +50%
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| {{!}}-
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| {{!}} {{SAI|Advanced Unarmoured Movement}}
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| {{!}} {{Range|m=6|ft=20}}
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| {{!}}-
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| {{!}} {{SAI|Rage: Tiger Heart}}
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| {{!}} {{Range|m=4.5|ft=15}}
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| {{!}}-
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| {{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}}
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| {{!}}-
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| {{!}} {{RarityItem|Nyrulna}}
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| {{!}}-
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| {{!}} {{RarityItem|Corvid Token}}
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| {{!}}-
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| {{!}} {{RarityItem|Bonespike Boots}} {{!}}{{!}} rowspan="4" {{!}} {{Range|m=1.5|ft=5}}
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| {{!}}-
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| {{!}} {{RarityItem|The Graceful Cloth}}
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| {{!}}-
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| {{!}} {{RarityItem|Swiresy Shoes}}
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| {{!}}-
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| {{!}} {{RarityItem|Monster Slayer Glaive}}
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| {{!}}}
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| }} | | }} |
| | [[Category:Common Actions]] |