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Jump
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See also: Jump (Frog)

Description
Jump to a destination.
Your Strength affects how far you can jump.Properties
- Cost
- Bonus Action + 3 m / 10 ft Movement Speed
- Details
- Range: 4.5 m / 15 ft
Technical details
UID
Projectile_Jump
Notes
- Jump has a base range of 4.5 m / 15 ft and is increased by 1 m / 3 ft for 2 points of Strength above 10.
- The range can also be increased by a variety of class features, spells, and items:
Effect Bonus jump range Enhance Leap +200% ( Duration: 10 turns) Athlete +50% Advanced Unarmoured Movement Range: 6 m / 20 ft Rage: Tiger Heart Range: 4.5 m / 15 ft Remarkable Athlete: Jump Range: 3 m / 10 ft Nyrulna Bonespike Boots Range: 1.5 m / 5 ft Corvid Token The Graceful Cloth Swiresy Shoes Monster Slayer Glaive Encumbered -50%
- Jumping can cause falling damage from heights of greater than 4 m / 13 ft. Refer to Falling damage for details of how this damage is determined.
- Jumping from a height of around 8 m / 27 ft or higher will cause you to fall Prone upon landing.