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Jump

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See also: Jump (Frog)
Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.

Description

Jump to a destination.

Your Strength affects how far you can jump.

Properties

Cost
Bonus Action +  3 m (10 ft) Movement Speed
Details
Range: 4.5 m (15 ft) Range: 4.5 m (15 ft)

Notes

  • Jump has a base range of 4.5 m (15 ft) and is increased by 1 m (3 ft) for 2 points of Strength above 10.
  • The range can also be increased by a variety of class features, spells, and items:
Effect Bonus jump range
Enhance LeapEnhance Leap +200% (Duration Icons.png Duration: 10 turns)
AthleteAthlete +50%
Advanced Unarmoured MovementAdvanced Unarmoured Movement Range: 6 m (20 ft) Range: 6 m (20 ft)
Rage: Tiger HeartRage: Tiger Heart Range: 4.5 m (15 ft) Range: 4.5 m (15 ft)
Remarkable Athlete: JumpRemarkable Athlete: Jump Range: 3 m (10 ft) Range: 3 m (10 ft)
Nyrulna
Bonespike Boots Range: 1.5 m (5 ft) Range: 1.5 m (5 ft)
Corvid Token
The Graceful Cloth
Swiresy Shoes
Monster Slayer Glaive
EncumberedEncumbered -50%
  • Jumping can cause falling damage from heights of greater than 4 m (13 ft). Refer to Falling damage for details of how this damage is determined.
  • Jumping from a height of around 8 m (27 ft) or higher will cause you to fall ProneProne upon landing.