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| {{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}} | | {{PageSeo |
| {{ActionPage
| | | description = Enter a Rage to gain resistance against physical damage and deal extra melee damage. Barbarians gain Rage at level 1. |
| | summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage. | | | image = Rage Action Icon.png |
| | description = Deal '''2''' extra damage with melee and improvised weapons, and throwing.
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| | extra description = You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
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| | warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
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| | image = Rage.webp
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| | cost = bonus, rage
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| | concentration =
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| | damage =
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| | damage2 =
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| | attack roll =
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| | recharge =
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| | duration =
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| | range = self
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| | aoe =
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| | aoe m =
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| | aoe ft =
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| | save =
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| | additional =
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| | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
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| | condition = Rage
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| | condition duration = 10
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| | condition2 = Rage Impeded
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| | condition2 duration = Permanent
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| | class learns at level 1 = Barbarian
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| | notes = | |
| *Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
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| *Rage cannot be used while being {{cond|Calmed}}.
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| * In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage.
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| * It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes.
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| }} | | }} |
| {{BarbarianNavbox}} | | [[File:Rage Action Icon.png|frameless|right]] |
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| | Enter a Rage to gain [[Damage_Types#Resistance|Resistance]] against physical damage and deal extra melee damage. Activating Rage is a [[Bonus Action]]. |
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| | {{NoExcerpt|''This page is for the Barbarian action. For the Beast Master companion action see [[Rage (Boar)]].''}} |
| | |
| | == Description == |
| | Release your unbridled fury to become stronger and more robust. |
| | |
| | While Raging, you deal '''2''' extra damage with melee and improvised weapons, and when throwing objects. |
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| | You also have [[Damage Types#Resistance|Resistance]] to physical damage and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. |
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| | Rage ends early if you haven't attacked a creature or taken damage since your last turn. |
| | |
| | == Properties == |
| | {{InfoBlob|{{action|bonus}} + {{SmallIcon|Rage Charges Icons.png}} Rage Charge}} |
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| | * {{Range|Self}} |
| | * ''Only available in combat'' |
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| | {{Condition|Rage|duration=10}} |
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| | == At Higher Levels == |
| | At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''. |
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| | == Progression == |
| | * Learns at level 1: {{Class|Barbarian}} |
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| | [[Category:Class Actions]][[Category:Bonus Actions]] |