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| {{confused with|Savage Attacker}}
| | '''Savage Attacks''' is a passive feature available to [[Half-Orc]] characters. |
| {{see also|Brutal Critical}}
| | [[Category:Features]] |
| {{Passive feature page
| | == Description == |
| |image = Savage Attacks.webp
| | When you score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. |
| |icon = Savage Attacks Icon.webp
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| |summary = '''Savage Attacks''' is a passive feature available to [[half-orc|half-orcs]]. When they score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
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| |description = When you land a [[Critical Hit]] with a melee weapon attack, you deal an extra dice of weapon damage.
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| | race learns at level 1 = Half-orc
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| | notes =
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| * Off-hand weapons also roll an extra damage die on critical hits.
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| * This feature also adds one dice on critical hits performed using the [[paladin]] smite ability. This means that a critical hit with smite activated will get a total of two additional dice.
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| ** This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.{{Verify}}
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| * This feature does not work with unarmed attacks or [[Wildshape]] melee attacks.
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| * The combat log denotes the activation of this skill as [[Brutal Critical]] and not as Savage Attacks
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| ** Both Savage Attacks and [[Brutal Critical]] will activate on a critical hit
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| * Weapons with multiple damage die will only gain one die of extra damage, not the full die. For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totaling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totaling 3d12
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| }}
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