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Savage Attacks

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Not to be confused with Savage Attacker
See also: Brutal Critical
Savage Attacks.webp

Savage Attacks is a passive feature available to half-orcs. When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Description

When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.

How to learn

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes

  • Off-hand weapons also roll an extra damage die on critical hits.
  • In additional to the one extra weapon damage die provided by this feature, it also adds a second extra damage die to a Divine Smite or Sneak Attack critical hit (although for Sneak Attacks, this is only true when triggered as a reaction). However, in either case, the second extra damage die is not applied in honour mode.
    • Specifically, in honour mode, if a player character has this passive feature and scores a critical hit, savage attack will not add a second extra damage die to that of Divine Smite or Sneak Attack. This is likely due to the DRS mechanic, which has mostly been removed from honour ruleset. Under the honour ruleset, Sneak Attack damage (when triggered as a reaction) and Smite damage are considered separately from the base attack.
  • This feature does not work with unarmed attacks or Wildshape melee attacks.
  • Both Savage Attacks and Brutal Critical can activate at the same time on a critical hit.
  • Although previously stated in the main description, for clarity it is expanded upon here: weapons with multiple damage die will only gain one die of extra damage, not the full dice set. For example, a great sword's normal critical hit does 4d6; this passive will add 1d6, totalling 5d6. A great axe's normal critical hit damage is 2d12; this passive will add 1d12, totaling 3d12.