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Savage Attacks
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Not to be confused with Savage Attacker
See also: Brutal Critical

Savage Attacks is a passive feature available to half-orcs. When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Description
When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.
Technical details
How to learn
Races:
- Character level 1: Half-orc
(Character level is the sum of all class levels for a multi-classed character.)
Used by creatures:
Notes
- This passive applies to both main hand and off-hand weapon attacks. It does not apply to unarmed attacks.
- Weapons with multiple damage dice only gain one die of extra damage, not double the amount of dice. For example, a critical hit from a greatsword normally does 4d6 damage, and this passive adds 1d6, for a total of 5d6. A greataxe's normal critical hit damage is 2d12, and this passive adds 1d12, for a total of 3d12. This passive is therefore most beneficial for a character wielding a greataxe.
- In addition to the one extra weapon damage die provided by this feature, it also adds an additional extra damage die to a Divine Smite or Sneak Attack critical hit (although for Sneak Attacks, this is only true when triggered as a reaction). However, in either case, the additional extra damage die is not applied in Honour mode.
- This passive only works in Wild Shape with the Myrmidon forms that wield weapons.
- Both Savage Attacks and Brutal Critical can activate on a critical hit.
Brief preview
Upon landing a melee critical, rolls an extra damage die.





