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| condition = Non-Lethal Damage | | condition = Non-Lethal Damage | ||
| common = yes | | common = yes | ||
| notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)|Knocked Out (Temporary)}} | | notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)|Knocked Out (Temporary)}} - after a long rest they will regain consciousness. | ||
* If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game. | |||
}} | }} |