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{{nav act|img=Chapter 1.webp|img alt=Act One of Baldur's Gate 3 opening on the Crashed Nautiloid - Baldur's Gate 3 Wiki}}
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! [[Act One]] !! [[Act Two]] !! [[Act Three]]
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[[File:Chapter 1.webp|right|400px|Act One of Baldur's Gate 3 opening on the Crashed Nautiloid - Baldur's Gate 3 Wiki]]
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'''Act One''' of Baldur's Gate 3 begins immediately after the events of the [[Prologue]] with the crash landing of the [[Nautiloid]] and the [[Character Creation|player character]] waking up on the [[Ravaged Beach]].  
'''Act One''' of ''Baldur's Gate 3'' begins immediately after the events of the [[Prologue]], with the crash landing of the [[Nautiloid]] and the [[Character creation|player character]] waking up on the [[Ravaged Beach]].  


While the player gathers allies and searches for a cure from their [[illithid]] tadpole, a conflict is building between the [[Emerald Grove]] and a goblin army gathering under the banner of the [[Absolute]]. Tensions are also high between the [[tiefling refugees|tieflings]] who have sought refuge at the Grove, and its druidic protectors, who believe the refugees' presence will bring outside threats.
While the main quest might be focused on the search for a cure, Act One revolves around the conflict between the [[Emerald Grove]] and Goblin Army gathering under the banner of the [[Absolute]], and the tension between the Druids of the [[Emerald Grove]] and the [[Tiefling Refugees]] who would seek refuge within it. It is up to the player who to side with and who to side against, or whether to ignore it all and head straight towards Baldur's Gate.
 
It is up to the player who to side with and who to side against, or whether to ignore it all and head straight towards Baldur's Gate.


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== Companions ==
== Companions ==
The following companions can be recruited in Act One, with each of them also having an associated quest.
The following companions are available to the player in Act One, with each of them also having an associated quest.


* {{CharLink|Shadowheart}} ([[Daughter of Darkness]])
* [[Shadowheart]] ([[Daughter of Darkness]])
* {{CharLink|Karlach}} ([[Our Fiery Friend]])
* [[Karlach]] ([[Our Fiery Friend]])
* {{CharLink|Wyll}} ([[The Blade of Frontiers]])
* [[Wyll]] ([[The Blade of Frontiers]])
* {{CharLink|Lae'zel}} ([[The Githyanki Warrior]])
* [[Lae'zel]] ([[The Githyanki Warrior]])
* {{CharLink|Astarion}} ([[The Pale Elf]])
* [[Astarion]] ([[The Pale Elf]])
* {{CharLink|Gale}} ([[The Wizard of Waterdeep]])
* [[Gale]] ([[The Wizard of Waterdeep]])


== Summary ==
== Summary ==
As the first act of the game, Act One sets the scene for ''Baldur's Gate 3''. The main quest at the beginning of Act One is [[Find a Cure]]. This quest tracks the search for ways to remove the Mind Flayer Parasite. As the player interacts with the world around them, more subquests will open up. These subquests will lead to characters with unique insights into the party's condition.  
As the first act of the game, Act One sets the scene for Baldur's Gate 3. The main quest at the beginning of Act One is [[Find a Cure]]. This quest tracks the search for ways to remove the Mind Flayer Parasite. As the player interacts with the world around them, more subquests will open up. These subquests will lead to characters with unique insights into the players condition.  


While finding a cure is the focus of Act One, the party is likely to become embroiled in the main conflict of the area. Goblin search parties canvas the [[wilderness]] in search of the Emerald Grove and survivors of the Nautiloid Crash. It appears that they are all gathering under the banners of a supposed new god called "the Absolute".
While the main quest of Act One is [[Find a Cure]], the party is likely to become embroiled in the main conflict of the area. Goblin search parties canvas the [[Wilderness]] in search of the Emerald Grove, as well as survivors of the Nautiloid Crash. It appears that they are all gathering under the banners of a supposed new god called the [[Absolute]].  


The druidic circle at the Emerald Grove are experiencing internal trouble as well. Their First Druid [[Halsin]] has gone missing after joining a party of adventurers to search for an ancient relic. In his absence, self-appointed First Druid [[Kagha]] has started the [[Rite of Thorns]], a dangerous ritual that will seal the Grove off from the outside world and expel the [[tiefling refugees]] currently seeking shelter with the Druids.
The druidic circle at the [[Emerald Grove]] are experiencing internal trouble as well. Their First Druid, [[Halsin]] has gone missing after heading out alongside adventurers in search of an ancient relic. In his absence, self-appointed First Druid [[Kagha]] has started the [[Rite of Thorns]], a dangerous ritual that will seal the Grove off and expel the [[Tiefling Refugees]] currently seeking shelter with the Druids.  


'''Deciding the Fate of the Emerald Grove'''
'''Deciding the Fate of the Emerald Grove'''
{{SpoilerBox|act=1|
{{SpoilerBox|act=1|
[[File:Rite of Thorns.jpg|thumb|The Ramparts of the Emerald Grove after the Rite of Thorns has been completed.|alt=The Ramparts of the Emerald Grove after the Rite of Thorns has been completed.]]
[[File:Rite of Thorns.jpg|thumb|The Ramparts of the Emerald Grove after the Rite of Thorns has been completed.|alt=The Ramparts of the Emerald Grove after the Rite of Thorns has been completed.]]
The Emerald Grove is sealed with the Rite of Thorns if...
The Emerald Grove is sealed with the [[Rite of Thorns]] if...
* The party provokes the Druids (by attacking/killing a Druid, or attempting to [[Steal the Sacred Idol]])
* The party provokes the Druids (by attacking/killing a Druid, or attempting to [[Steal the Sacred Idol]])
* The party enters the [[Mountain Pass]] or [[Shadow-Cursed Lands]] before ending the Rite of Thorns
* The party enters the [[Mountain Pass]] or [[Shadow-Cursed Lands]] before ending the Rite of Thorns
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{{hatnote|Main article: [[Quests#Act One|Act One quests]].}}
{{hatnote|Main article: [[Quests#Act One|Act One quests]].}}


===Main quests===
=== Main quests ===
* [[Find a Cure]]
* [[Find a Cure]]
* [[Travel to Moonrise Towers]]
* [[Travel to Moonrise Towers]]
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=== Wilderness ===
=== Wilderness ===
[[File:Wilderness.jpg|200px|thumb|Alt=A region map showing most of the locations in the Wilderness.|A region map showing most of the locations in the Wilderness.]]
[[File:Wilderness.jpg|200px|thumb|Alt=A region map showing most of the locations in the Wilderness.|A region map showing most of the locations in the Wilderness.]]
{{main|Wilderness}}
{{hatnote|Main article: [[Wilderness]].}}
 
The Wilderness is a [[region]] comprised of multiple locations in Act One of Baldur's Gate 3. In-game, it is also the name of one of the largest locations on the Act One main map; an area that connects most of the other locations in this region.
 
Running through the Wilderness is the [[Risen Road]], a long track connecting Baldur's Gate and Elturel, which is parallel to the [[River Chionthar]]. Notable settlements in the region include the [[Emerald Grove]], the former village of [[Blighted Village|Moonhaven]] and [[Waukeen's Rest]].


The Wilderness is a region comprised of multiple locations in Act One of Baldur's Gate 3. In-game, it is also the name of one of the largest locations on the Act One main map; an area that connects most of the other locations in this region.
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=== Emerald Grove ===
=== Emerald Grove ===
[[File:Sacred Pool.png|200px|thumb|alt=The Sacred Pool of the Emerald Grove, and the ritual site of the Rite of Thorns.|The Sacred Pool of the Emerald Grove, and the ritual site of the Rite of Thorns.]]
[[File:Sacred Pool.png|200px|thumb|alt=The Sacred Pool of the Emerald Grove, and the ritual site of the Rite of Thorns.|The Sacred Pool of the Emerald Grove, and the ritual site of the Rite of Thorns.]]
{{main|Emerald Grove}}
{{hatnote|Main article: [[Emerald Grove]].}}


The '''Emerald Grove''', also known as ''Silvanus' Grove'' and ''Druid's Grove'', is an area and location in the Wilderness of Act One of Baldur's Gate 3. It encompasses the large cavern known as the [[The Hollow]] and the [[Sacred Pool]].
The '''[[Emerald Grove]]''', also known as ''Silvanus' Grove'' and ''Druid's Grove'', is an area and location in the Wilderness of Act One of Baldur's Gate 3. It encompasses the large cavern known as the [[The Hollow]] and the [[Sacred Pool]].


The Druids of the Emerald Grove are led by [[Kagha]] who serves as the leader of the druids in First Druid [[Halsin]]'s absence. They are providing a temporary refuge for the [[tiefling refugees]] from [[Elturel]], though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the Rite of Thorns be preformed to shut the grove off, which would displace the Tieflings.
The Druids of the Emerald Grove are led by [[Kagha]] who serves as the leader of the druids in First Druid [[Halsin]]'s absence. They are providing a temporary refuge for the [[Tiefling Refugees]] from [[Elturel]], though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the Rite of Thorns be preformed to shut the grove off, which would displace the Tieflings.
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=== Goblin Camp ===
=== Goblin Camp ===
[[File:Goblin Camp Overview.jpg|200px|thumb|Alt=Overview of the goblin camp.|Overview of the goblin camp.]]
[[File:Goblin Camp Overview.jpg|200px|thumb|Alt=Overview of the goblin camp.|Overview of the goblin camp.]]
{{main|Goblin Camp}}
{{hatnote|Main article: [[Goblin Camp]].}}
The '''Goblin Camp''' is an old, re-purposed temple, now filled with goblins and cultists (and a captive [[Volo]]), who are searching the area for something. Inside the camp is the [[Shattered Sanctum]], where the goblin leaders reside: [[Minthara]], [[Dror Ragzlin]] and [[Priestess Gut]].  
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=== Underdark ===
=== Underdark ===
[[File:Underdark.jpg|200px|thumb|alt=The caverns of the Underdark.|The caverns of the Underdark]]
[[File:Underdark.jpg|200px|thumb|alt=The caverns of the Underdark.|The caverns of the Underdark]]
{{main|Underdark}}
{{hatnote|Main article: [[Underdark]].}}
The '''Underdark''' is a [[region]] in [[Act 1]]. It is a vast series of caverns and tunnels devoid of sunlight but full of dangerous creatures and even more dangerous mushrooms, but also contains a multitude of [[alchemy|alchemical]] ingredients that are hard to find elsewhere.
The '''Underdark''' is a [[region]] in [[Act 1]]. It is a vast series of caverns and tunnels devoid of sunlight but full of dangerous creatures and even more dangerous mushrooms, but also contains a multitude of [[alchemy|alchemical]] ingredients that are hard to find elsewhere.
There are multiple areas to discover and the [[Drow]], [[Duergar]] and [[Gnome|Deep Gnomes]] are native to the Underdark.
There are multiple areas to discover and the [[Drow]], [[Duergar]] and [[Gnome|Deep Gnomes]] are native to the Underdark.
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=== Rosymorn Monastery ===
=== Rosymorn Monastery ===
[[File:Screen View South Building Rosymorn Monastery.jpg|200px|thumb|alt=The building and courtyard on the south side of the Rosymorn Monastery.|The building and courtyard on the south side of the Rosymorn Monastery]]
[[File:Screen View South Building Rosymorn Monastery.jpg|200px|thumb|alt=The building and courtyard on the south side of the Rosymorn Monastery.|The building and courtyard on the south side of the Rosymorn Monastery]]
{{main|Rosymorn Monastery Trail|Rosymorn Monastery}}
{{hatnote|Main article: [[Rosymorn Monastery]].}}
The '''Rosymorn Monastery''' is a location that can be found in the northeast of the Rosymorn Monastery Trail region. The original occupants, the Lathanderian clergy, were slaughtered by a group of [[githyanki]], who now claim the underground area of the monastery as their [[Crèche Y'llek]].
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The '''Rosymorn Monastery''' is a [[List of Locations|location]] that can be found in the northeast of the [[Rosymorn Monastery Trail]] [[region]]. It is home of [[Crèche Y'llek]] and a group of [[Kobold|Kobolds]].
Around the monastery, several groups of creatures have also taken up residence, including a group of [[kobold]] looters, some [[gremishka]]s, and two [[Giant Eagle|giant eagles]].
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