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{{nav act|img=Chapter 1.webp|img alt=Act One of Baldur's Gate 3 opening on the Crashed Nautiloid - Baldur's Gate 3 Wiki}}
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'''Chapter One''' of Baldur's Gate 3 begins immediately after the events of the [[Prologue]], with the crash landing of the [[Nautiloid]] and the [[Character Creation|Player Character]] waking up on the [[Ravaged Beach]].  
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'''Act One''' of ''Baldur's Gate 3'' begins immediately after the events of the [[Prologue]], with the crash landing of the [[Nautiloid]] and the [[Character creation|player character]] waking up on the [[Ravaged Beach]].  
 
While the player gathers allies and searches for a cure from their [[illithid]] tadpole, a conflict is building between the [[Emerald Grove]] and a goblin army gathering under the banner of the [[Absolute]]. Tensions are also high between the [[tiefling refugees|tieflings]] who have sought refuge at the Grove, and its druidic protectors, who believe the refugees' presence will bring outside threats.
 
It is up to the player who to side with and who to side against, or whether to ignore it all and head straight towards Baldur's Gate.
 
== Companions ==
The following companions can be recruited in Act One, with each of them also having an associated quest.
 
* {{CharLink|Shadowheart}} ([[Daughter of Darkness]])
* {{CharLink|Karlach}} ([[Our Fiery Friend]])
* {{CharLink|Wyll}} ([[The Blade of Frontiers]])
* {{CharLink|Lae'zel}} ([[The Githyanki Warrior]])
* {{CharLink|Astarion}} ([[The Pale Elf]])
* {{CharLink|Gale}} ([[The Wizard of Waterdeep]])
 
== Summary ==
As the first act of the game, Act One sets the scene for ''Baldur's Gate 3''. The main quest at the beginning of Act One is [[Find a Cure]]. This quest tracks the search for ways to remove the Mind Flayer Parasite. As the player interacts with the world around them, more subquests will open up. These subquests will lead to characters with unique insights into the party's condition.
 
While finding a cure is the focus of Act One, the party is likely to become embroiled in the main conflict of the area. Goblin search parties canvas the [[wilderness]] in search of the Emerald Grove and survivors of the Nautiloid Crash. It appears that they are all gathering under the banners of a supposed new god called "the Absolute".
 
The druidic circle at the Emerald Grove are experiencing internal trouble as well. Their First Druid [[Halsin]] has gone missing after joining a party of adventurers to search for an ancient relic. In his absence, self-appointed First Druid [[Kagha]] has started the [[Rite of Thorns]], a dangerous ritual that will seal the Grove off from the outside world and expel the [[tiefling refugees]] currently seeking shelter with the Druids.
 
'''Deciding the Fate of the Emerald Grove'''
{{SpoilerBox|act=1|
[[File:Rite of Thorns.jpg|thumb|The Ramparts of the Emerald Grove after the Rite of Thorns has been completed.|alt=The Ramparts of the Emerald Grove after the Rite of Thorns has been completed.]]
The Emerald Grove is sealed with the Rite of Thorns if...
* The party provokes the Druids (by attacking/killing a Druid, or attempting to [[Steal the Sacred Idol]])
* The party enters the [[Mountain Pass]] or [[Shadow-Cursed Lands]] before ending the Rite of Thorns
* [[Zevlor]] and a large number of other Tieflings have been killed.
 
The Rite of Thorns will be cancelled if...
* The party completes [[Investigate Kagha]] and exposes her allegiances.
* The party completes [[Save the First Druid]] and helps Halsin return to the Emerald Grove.
 
If [[Minthara]] learns about the location of the Grove, the goblins will [[Raid the Grove]]. The party can assist Minthara and betray the Grove, or help the tieflings fight them off.
}}
 
Investigations into a cure are likely to eventually point the player towards Moonrise Towers. This will open up another main quest: [[Reach Moonrise Towers]]. Travelling into the [[Mountain Pass]] or [[Shadow-Cursed Lands]] before resolving the conflict in the Emerald Grove may lead to the Grove being sealed off.
 
== Quests ==
{{hatnote|Main article: [[Quests#Act One|Act One quests]].}}
 
===Main quests===
* [[Find a Cure]]
* [[Travel to Moonrise Towers]]


== Locations ==
== Locations ==
Act One consists of the [[Wilderness]], [[Underdark]], [[Grymforge]], and [[Rosymorn Monastery]]. Entering [[Rosymorn Monastery]] concludes the [[Rite of Thorns]], meaning if [[Kagha]] is not dealt with the [[Tiefling Refugees]] are expelled and the [[Emerald Grove]] becomes inaccessible to the player. Entering the [[Shadow-Cursed Lands]] advances time to [[Act Two]], causing several events to be resolved based on the player's progress.
[[Chapter One]] is limited to the [[Wilderness]], the [[Underdark]], [[Grymforge]], and their constituent zones. Leaving these zones will advance time to Chapter Two, causing several events to be resolved based on the player's progress. For example, if the player did not stop the Ritual of Thorns, the ritual will be successful and The Grove will become unaccessible.


=== Wilderness ===
== Main Quest ==
[[File:Wilderness.jpg|200px|thumb|Alt=A region map showing most of the locations in the Wilderness.|A region map showing most of the locations in the Wilderness.]]
As mentioned above, the main quest of '''Chapter One''' is [[Remove the Parasite]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]].
{{main|Wilderness}}


The Wilderness is a [[region]] comprised of multiple locations in Act One of Baldur's Gate 3. In-game, it is also the name of one of the largest locations on the Act One main map; an area that connects most of the other locations in this region.
* [[Help Omeluum investigate the parasite]]
* [[Get Help from Healer Nettie]]
* [[Ask the Goblin Priestess for Help]]
* [[Get Help from Auntie Ethel]]
* [[Rescue the Druid Halsin]]
* [[Find the Githyanki Crèche]]
* [[Reach Moonrise Towers]]


Running through the Wilderness is the [[Risen Road]], a long track connecting Baldur's Gate and Elturel, which is parallel to the [[River Chionthar]]. Notable settlements in the region include the [[Emerald Grove]], the former village of [[Blighted Village|Moonhaven]] and [[Waukeen's Rest]].
== Companions ==
 
The following companions are available to the Player in Chapter One, with each of them also having an associated quest.
{{clear}}
 
=== Emerald Grove ===
[[File:Sacred Pool.png|200px|thumb|alt=The Sacred Pool of the Emerald Grove, and the ritual site of the Rite of Thorns.|The Sacred Pool of the Emerald Grove, and the ritual site of the Rite of Thorns.]]
{{main|Emerald Grove}}
 
The '''Emerald Grove''', also known as ''Silvanus' Grove'' and ''Druid's Grove'', is an area and location in the Wilderness of Act One of Baldur's Gate 3. It encompasses the large cavern known as the [[The Hollow]] and the [[Sacred Pool]].
 
The Druids of the Emerald Grove are led by [[Kagha]] who serves as the leader of the druids in First Druid [[Halsin]]'s absence. They are providing a temporary refuge for the [[tiefling refugees]] from [[Elturel]], though tensions are high. The Grove is on high alert due to the aggression of nearby goblins. Kagha has ordered the Rite of Thorns be preformed to shut the grove off, which would displace the Tieflings.
{{clear}}
=== Goblin Camp ===
[[File:Goblin Camp Overview.jpg|200px|thumb|Alt=Overview of the goblin camp.|Overview of the goblin camp.]]
{{main|Goblin Camp}}
The '''Goblin Camp''' is an old, re-purposed temple, now filled with goblins and cultists (and a captive [[Volo]]), who are searching the area for something. Inside the camp is the [[Shattered Sanctum]], where the goblin leaders reside: [[Minthara]], [[Dror Ragzlin]] and [[Priestess Gut]].  
 
{{clear}}


=== Underdark ===
* [[Shadowheart]] ([[Daughter of Darkness]])
[[File:Underdark.jpg|200px|thumb|alt=The caverns of the Underdark.|The caverns of the Underdark]]
* [[Karlach]] ([[Our Fiery Friend]])
{{main|Underdark}}
* [[Wyll]] ([[The Blade of Frontiers]])
The '''Underdark''' is a [[region]] in [[Act 1]]. It is a vast series of caverns and tunnels devoid of sunlight but full of dangerous creatures and even more dangerous mushrooms, but also contains a multitude of [[alchemy|alchemical]] ingredients that are hard to find elsewhere.
* [[Lae'zel]] ([[The Githyanki Warrior]])
There are multiple areas to discover and the [[Drow]], [[Duergar]] and [[Gnome|Deep Gnomes]] are native to the Underdark.
* [[Astarion]] ([[The Pale Elf]])
{{clear}}
* [[Gale]] ([[The Wizard of Waterdeep]])


=== Rosymorn Monastery ===
== Side Quests ==
[[File:Screen View South Building Rosymorn Monastery.jpg|200px|thumb|alt=The building and courtyard on the south side of the Rosymorn Monastery.|The building and courtyard on the south side of the Rosymorn Monastery]]
{{main|Rosymorn Monastery Trail|Rosymorn Monastery}}
The '''Rosymorn Monastery''' is a location that can be found in the northeast of the Rosymorn Monastery Trail region. The original occupants, the Lathanderian clergy, were slaughtered by a group of [[githyanki]], who now claim the underground area of the monastery as their [[Crèche Y'llek]].


Around the monastery, several groups of creatures have also taken up residence, including a group of [[kobold]] looters, some [[gremishka]]s, and two [[Giant Eagle|giant eagles]].
* [[Defeat the Duergar Intruders]]
{{clear}}
* [[Free True Soul Nere]]
** [[Find the Explosives]]
** [[Blind the Absolute]]
* [[Rescue the Gnomes in Moonrise Towers]]
* [[Rescue the Grand Duke]]
* [[Save the Refugees]]
** [[Investigate Kagha]]
** [[Defeat the Goblins]]
** [[Raid the Grove]]
** [[Save the First Druid]]
* [[Avenge Glut's Circle]]
* [[Deliver Nere's Head]]
* [[Find the Missing Shipment]]
* [[Find the Missing Boots]]
* [[Find the Mushroom Picker]]
* [[Find the Nightsong]]
* [[Free the Artist]]
* [[Hunt the Devil]]
* [[Rescue the Gnome]]
* [[Save Mayrina]]
* [[Save the Goblin Sazza]]
* [[Save the Grymforge Gnomes]]
* [[Cure the Poisoned Gnome]]
* [[Explore the Ruins]]
* [[Finish the Masterwork Weapon]]
* [[Rescue Volo]]
* [[Search the Cellar]]
** [[Destroy the Ancient Tome]]
** [[Unlock the Ancient Tome]]
* [[The Adamantine Forge (Quest)|The Adamantine Forge]]
* [[Investigate the Beach]]
* [[Rescue the Trapped Man]]
* [[Save Arabella]]
* [[Steal the Sacred Idol]]
* [[Talk to the Sentient Amulet]]
* [[Help the Cursed Monk]]


== Notes ==
== Trivia ==
{{notebegin}}
* [[Early Access]] took place entirely in Act One, excluding [[Rosymorn Monastery]].{{verify}}
{{noteend}}


{{anchor|navbox}}
* The entirety of the Early Access took place in '''Chapter One'''
{{NavQuests/Main Quests}}
{{NavQuests/Act One}}
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