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'''Actions''' are [[features]] that are activated in combat. Creatures expend one of three [[resources]] to use actions: {{action}}, {{action|bonus}} and {{action|reaction}}. | |||
'''Actions''' are | |||
All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]]. | |||
== List of common actions == | |||
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* {{SAI|Dash|w=40}} | * {{SAI|Dash|w=40}} | ||
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== | == Situational actions == | ||
A less common type of action is a ''situational action''. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]]. | |||
== | ==Sources of additional actions== | ||
* [[ | ====Items==== | ||
* {{MdRarityItem|Elixir of Bloodlust}} | |||
* {{MdRarityItem|Haste Spore Flask}} | |||
* {{MdRarityItem|Haste Spore Grenade}} | |||
* {{MdRarityItem|Scroll of Haste}} | |||
* {{MdRarityItem|Potion of Speed}} | |||
* {{MdRarityItem|Phase Optimizer}} for [[Steel Watcher]]s only | |||
== | ====Spells==== | ||
{{ | * {{SAI|Celestial Haste|w=40}} | ||
* {{SAI|Haste|w=40}} | |||
* {{SAI|Haste Spores|w=40}} | |||
[[Category:Resources]][[Category:Gameplay mechanics]] | [[Category:Resources]][[Category:Gameplay mechanics]] | ||
{{NavGameplay}} | {{NavGameplay}} |