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| description = Actions are things a creature can do on their turn in Baldur's Gate 3, usually by expending available resources. | | description = Actions are things a creature can do on their turn in Baldur's Gate 3, usually by expending available resources. | ||
}} | }} | ||
{{ | {{hatnote|This article is about the game mechanic. For the resource, see [[Resources]].}} | ||
| | '''Actions''' are things a [[creatures|creature]] can do on their turn in ''Baldur's Gate 3''. Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies. | ||
}} | |||
'''Actions''' are | |||
A special form of action – known as a '''reaction''' – can be used as a response to certain triggers, including on the turns of {{em|other}} creatures. | A special form of action – known as a '''reaction''' – can be used as a response to certain triggers, including on the turns of {{em|other}} creatures. | ||
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Taking actions usually requires the acting creature to expend one of three [[resources]]: | Taking actions usually requires the acting creature to expend one of three [[resources]]: | ||
{{horizontal list| | {{horizontal list| | ||
{{SmallIcon|Action Icon.png}} Action | |||
{{SmallIcon|Bonus Action Icon.png}} Bonus action | |||
{{SmallIcon|Reaction Icon.png}} Reaction | |||
}} | }} | ||
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Actions are categorised by their source: | Actions are categorised by their source: | ||
; Common actions : Common actions are actions available to all creatures. | ; Common actions : Common actions are actions available to all creatures. | ||
; Class actions : Class actions are actions available through [[features]], such as those gained from [[classes]] or [[equipment]] | ; Class actions : Class actions are actions available through [[features]], such as those gained from [[classes]] or [[equipment]]. | ||
; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from [[race]]. | ; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from [[race]]. | ||
; Weapon actions : [[Weapon actions]] are actions available through equipping [[weapons]]. | ; Weapon actions : [[Weapon actions]] are actions available through equipping [[weapons]]. | ||
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=== Exceptions === | === Exceptions === | ||
; Additional actions : | ; Additional actions : Abilities that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide. | ||
; Free attacks : | ; Free attacks : classes that have the {{SAI|Extra Attack}} feature can make an additional attack on their turn after taking an Attack action, without spending another {{SmallIcon|Action Icon.png}}Action resource. | ||
== Reactions == | == Reactions == | ||
[[File:Monk active reactions.jpg|thumb|right|Figure 1 - Active Reactions]] | [[File:Monk active reactions.jpg|thumb|right|Figure 1 - Active Reactions]] | ||
Reactions are actions taken in response to a trigger, and can be taken even | Reactions are actions taken in response to a trigger, and can be taken even when triggered during another creature's turn. Some of these actions require the acting creature to expend a {{SmallIcon|Reaction Icon.png}}Reaction, whereas other "reactions" do not. Those that do not are player abilities which use the reaction mechanic to modify an action, such as adding damage to an attack ({{SAI|Divine Smite}}/{{SAI|Sneak Attack}}) or attempting to change a miss into a hit with {{SAI|Reckless Attack}}.{{note|In the tabletop RPG which ''Baldur's Gate 3'' is based on, many class features and abilities which are implemented as reactions in ''Baldur's Gate 3'' are not {{SmallIcon|Reaction Icon.png}}Reactions in the tabletop game, but options that can be added to an action under conditions like "when you hit" or "After you roll the die, but before the outcome is determined." Reactions were added to the game fairly late in development and went through a few different implementations.}}These abilities might consume a different resource, have limited use, or have a drawback. | ||
Some | |||
=== The Reactions tab === | === The Reactions tab === | ||
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Reactions can be set to be taken automatically, or the game can be set to prompt the player first. | Reactions can be set to be taken automatically, or the game can be set to prompt the player first. | ||
If taking the reaction expends any resources, they are listed under the reaction's name. | If taking the reaction expends any resources, they are listed under the reaction's name. | ||
=== Limitations === | === Limitations === | ||
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* {{SAI|Luck of the Far Realms}} | * {{SAI|Luck of the Far Realms}} | ||
* {{SAI|Misty Escape}} | * {{SAI|Misty Escape}} | ||
* {{SAI|Riposte}} | * {{SAI|Riposte}} | ||
* {{SAI|Slow Fall}} | * {{SAI|Slow Fall}} | ||
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{{div col end}} | {{div col end}} | ||
=== Bonus | === Bonus Actions === | ||
{{div col}} | {{div col}} | ||
* {{SAI|Dip|w=40}} | * {{SAI|Dip|w=40}} | ||
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* {{SAI|Shove|w=40}} | * {{SAI|Shove|w=40}} | ||
{{div col end}} | {{div col end}} | ||
===Reaction=== | |||
{{div col}} | |||
* {{SAI|Opportunity Attack|w=40}} | |||
{{div col end}} | |||
== See also == | == See also == |