Editing Apothecary's Cellar
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=== Main Cellar === | === Main Cellar === | ||
This section | This section doesn't seem too out of the ordinary for an alchemy shop. It does however have a share of potions scattered around the clutter of bottles and other junk. If the lead character doesn't have [[Darkvision]], it is recommended to light up the candles and torches or get out a light source for yourself to see in the darkness. | ||
On the north wall there is a stack of crates were a passive {{Ability check|Perception|15}} will happen. If successful, a lever will be marked behind the crates, though it can be found through normal investigation. Pulling it will open a hidden passage behind a bookcase, leading into the next chamber. | On the north wall there is a stack of crates were a passive {{Ability check|Perception|15}} will happen. If successful, a lever will be marked behind the crates, though it can be found through normal investigation. Pulling it will open a hidden passage behind a bookcase, leading into the next chamber. | ||
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In the south-west corner is a chest near the stuffed bear that is full of scrolls {{Coords|-679|-370}}. In a gilded chest in the south-western corner of the room holds the {{RarityItem|Bracers of Defence}} {{Coords|-656|-371}}. | In the south-west corner is a chest near the stuffed bear that is full of scrolls {{Coords|-679|-370}}. In a gilded chest in the south-western corner of the room holds the {{RarityItem|Bracers of Defence}} {{Coords|-656|-371}}. | ||
On the east side there is a gated off area which holds the real prize of this lab, {{RarityItem|Necromancy of Thay}}. A {{Ability check|Sleight of Hand|15}} can pick the gate lock, or the party can use the Rusted Key from the storeroom shelves. The book is set on a pressure plate that can be disabled with a {{Ability check|Sleight of Hand|10}}, | On the east side there is a gated off area which holds the real prize of this lab, {{RarityItem|Necromancy of Thay}}. A {{Ability check|Sleight of Hand|15}} can pick the gate lock, or the party can use the Rusted Key from the storeroom shelves. The book is set on a pressure plate that can be disabled with a {{Ability check|Sleight of Hand|10}}, however turn-based mode can be used to take the book, than replace it with any other object or simply rush out before the fire bolt shooting gargoyle trap is turned on. | ||
== Notable characters == | == Notable characters == | ||
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{{Achievement|Rude, Crude, and Full of Attitude}} | {{Achievement|Rude, Crude, and Full of Attitude}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act One Locations]] | [[Category:Act One Locations]] |