Editing Apothecary's Cellar

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:


=== Main Cellar ===
=== Main Cellar ===
This section has a share of potions and alchemical ingredients scattered around in several containers and the clutter of bottles and other junk.  
This section doesn't seem too out of the ordinary for an alchemy shop. It does however have a share of potions scattered around the clutter of bottles and other junk. If the lead character doesn't have [[Darkvision]], it is recommended to light up the candles and torches or get out a light source for yourself to see in the darkness.


On the north wall there is a stack of crates were a passive {{Ability check|Perception|15}} will happen. If successful, a lever will be marked behind the crates, though it can be found through normal investigation. Pulling it will open a hidden passage behind a bookcase, leading into the next chamber.
On the north wall there is a stack of crates were a passive {{Ability check|Perception|15}} will happen. If successful, a lever will be marked behind the crates, though it can be found through normal investigation. Pulling it will open a hidden passage behind a bookcase, leading into the next chamber.
Line 25: Line 25:
In the south-west corner is a chest near the stuffed bear that is full of scrolls {{Coords|-679|-370}}. In a gilded chest in the south-western corner of the room holds the {{RarityItem|Bracers of Defence}} {{Coords|-656|-371}}.  
In the south-west corner is a chest near the stuffed bear that is full of scrolls {{Coords|-679|-370}}. In a gilded chest in the south-western corner of the room holds the {{RarityItem|Bracers of Defence}} {{Coords|-656|-371}}.  


On the east side there is a gated off area which holds the real prize of this lab, {{RarityItem|Necromancy of Thay}}. A {{Ability check|Sleight of Hand|15}} can pick the gate lock, or the party can use the Rusted Key from the storeroom shelves. The book is set on a pressure plate that can be disabled with a {{Ability check|Sleight of Hand|10}}, or the turn-based mode can be used to take the book, then replace it with any other object or rush out before the fire bolt shooting gargoyle trap is turned on.
On the east side there is a gated off area which holds the real prize of this lab, {{RarityItem|Necromancy of Thay}}. A {{Ability check|Sleight of Hand|15}} can pick the gate lock, or the party can use the Rusted Key from the storeroom shelves. The book is set on a pressure plate that can be disabled with a {{Ability check|Sleight of Hand|10}}, however turn-based mode can be used to take the book, than replace it with any other object or simply rush out before the fire bolt shooting gargoyle trap is turned on.


== Notable characters ==
== Notable characters ==
Line 46: Line 46:
{{Achievement|Rude, Crude, and Full of Attitude}}
{{Achievement|Rude, Crude, and Full of Attitude}}


{{Forest}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)