Editing Armour
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
'''Armour''' is a type of [[Equipment]] that provides bonuses to [[Armour Class]] (AC), decreasing your chances of being hit by enemies. | |||
''See also: [[Clothing]]'' | |||
[[Category:Equipment]] | |||
'' | |||
== Armour Proficiency == | |||
Those who have trained to fight while wearing armour can use it effectively in combat. | |||
Wearing armour without [[Proficiency]] in that armour type will impose {{Disadvantage}} on all of your [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, and prevent you from casting [[Spells]]. | |||
Each class has proficiency with specific types of armour. Some classes such as [[Sorcerer]] and [[Wizard]] have no armour proficiency, and can only fight effectively while wearing [[Clothing]]. | |||
== Types of Armour == | |||
There are three types of armour: '''Light Armour''', '''Medium Armour''', and '''Heavy Armour'''. | |||
== Armour | === {{SmallIcon|Light Armour Icon.png}} Light Armour === | ||
'''Light Armour''' provides some protection without sacrificing mobility: when wearing '''Light Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]]. | |||
==== Light Armour Proficiency ==== | |||
The following classes start with {{LightArmour}} Proficiency at level 1: | |||
* [[Barbarian]] | |||
* [[Bard]] | |||
* [[Cleric]] | |||
* [[Druid]] (Limited to non-metal armour) | |||
* [[Fighter]] | |||
* [[Paladin]] | |||
* [[Ranger]] | |||
* [[Rogue]] | |||
* [[Warlock]] | |||
Taking the '''Lightly Armoured''' [[Character Abilities#Feats|Feat]] also grants Light Armour Proficiency. | |||
Armour | ==== List of Light Armour ==== | ||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = | | fields = name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Light Armour" | | where = type = "Light Armour" | ||
| | | intro = {{ArmourTableHeader}} | ||
| outro = </table> | |||
| format = template | | format = template | ||
| template = ArmourTableRow | | template = ArmourTableRow | ||
| named args = yes | | named args = yes | ||
}} | }} | ||
== | === {{SmallIcon|Medium Armour Icon.png}} Medium Armour === | ||
{{ | |||
'''Medium Armour''' provides more protection than '''Light Armour''', but hinders mobility: when wearing '''Medium Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]] (bonus AC from Dexterity limited to +2 for Medium Armour). | |||
==== Medium Armour Proficiency ==== | |||
The following classes start with {{MediumArmour}} Proficiency at level 1: | |||
* [[Barbarian]] | |||
* [[Cleric]] | |||
* [[Druid]] (Limited to non-metal armour) | |||
* [[Fighter]] | |||
* [[Ranger]] | |||
Taking the '''Moderately Armoured''' [[Character Abilities#Feats|Feat]] also grants Medium Armour Proficiency, as well as {{Shields}} Proficiency. | |||
==== List of Medium Armour ==== | |||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = | | fields = name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Medium Armour" | | where = type = "Medium Armour" | ||
| | | intro = {{ArmourTableHeader}} | ||
| outro = </table> | |||
| format = template | | format = template | ||
| template = ArmourTableRow | | template = ArmourTableRow | ||
| named args = yes | | named args = yes | ||
}} | }} | ||
== | === {{SmallIcon|Heavy Armour Icon.png}} Heavy Armour === | ||
{{ | |||
'''Heavy Armour''' provides the highest base protection of the three armour types, but is the most restrictive for mobility: when wearing '''Heavy Armour''', your {{ArmourClass}} is equal to the Armour's AC and does not receive any bonus from your [[Dexterity Modifier]]. | |||
==== Heavy Armour Proficiency ==== | |||
The following classes start with {{HeavyArmour}} Proficiency at level 1: | |||
* [[Cleric]] ([[Life Domain]] only) | |||
* [[Fighter]] | |||
* [[Paladin]] | |||
* [[Ranger]] (Favoured Enemy: Ranger Knight only) | |||
Taking the '''Heavily Armoured''' [[Character Abilities#Feats|Feat]] also grants Heavy Armour Proficiency. | |||
==== List of Heavy Armour ==== | |||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = | | fields = name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Heavy Armour" | | where = type = "Heavy Armour" | ||
| | | intro = {{ArmourTableHeader}} | ||
| outro = </table> | |||
| format = template | | format = template | ||
| template = ArmourTableRow | | template = ArmourTableRow | ||
| named args = yes | | named args = yes | ||
}} | }} | ||