Editing Attacks
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'''Attacks''' are attempts by a [[creatures|creature]] at hitting a target, usually with a [[Weapon|weapon]] or a [[Spells|spell]]. | '''Attacks''' are attempts by a [[creatures|creature]] at hitting a target, usually with a [[Weapon|weapon]] or a [[Spells|spell]]. | ||
The outcome of an attempted attack is determined by the attacker making an '''attack roll''' against the target's [[Armour Class|AC]]. If the attempt is successful, the attack may deal [[damage]] | The outcome of an attempted attack is determined by the attacker making an '''attack roll''' against the target's [[Armour Class|AC]]. If the attempt is successful, the attack may deal [[damage]] or inflict a [[conditions|condition]]. | ||
Attacks can be made by taking an '''Attack action''', as well by taking any [[actions|action]] that requires the attacker to make an attack roll. | Attacks can be made by taking an '''Attack action''', as well by taking any [[actions|action]] that requires the attacker to make an attack roll. | ||
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== Attack rolls == | == Attack rolls == | ||
{{Excerpt|Dice rolls|Attack rolls|subsections=yes| | {{Excerpt|Dice rolls|Attack rolls|subsections=yes}} | ||
=== Critical hits === | |||
[[File:critical hit.png|right|thumb|Example of a Critical Hit with a 1d6 Shortsword.]] | |||
Critical hits automatically hit the target (they never miss), and the attacker rolls twice the normal number of dice to determine damage dealt, including additional dice such as those from smites or combat manoeuvres. Modifiers and bonuses – including the creature's relevant ability score modifier and proficiency bonus – are not doubled. | |||
Some equipment, feats and class features allow a creature to score a critical hit on natural rolls of 19 or 20, or even 18 to 20. The benefits are the same as for a regular critical hit. | |||
Some [[feats]], [[Classes|class features]], and [[items]] [[Critical Hit threshold reduction|reduce]] the critical hit threshold by 1, allowing the creature to land critical hits by rolling 19 or higher on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19. | |||
Some conditions, such as {{cond|Sleeping}} and {{cond|Paralysed}}, automatically turn all incoming attacks into critical hits. | |||
== Modifiers == | == Modifiers == | ||
=== Weapons === | === Weapons === | ||
Melee and ranged weapon attacks use Strength or Dexterity, depending on the weapon: usually Strength for melee weapons and Dexterity for ranged weapons. The exceptions to this rule are [[Finesse]] weapons, which automatically select Strength or Dexterity, whichever score is higher; and [[Thrown]] weapons, which use Strength for both melee and ranged attacks. If a weapon is both Thrown and Finesse, it uses the higher of Strength and Dexterity for both melee and ranged attacks. | Melee and ranged weapon attacks use Strength or Dexterity, depending on the weapon: usually Strength for melee weapons and Dexterity for ranged weapons. The exceptions to this rule are [[Finesse]] weapons, which automatically select Strength or Dexterity, whichever score is higher; and [[Thrown]] weapons, which use Strength for both melee and ranged attacks. If a weapon is both Thrown and Finesse, it uses the higher of Strength and Dexterity for both melee and ranged attacks. | ||
Some examples, to make the possible combinations of Finesse and Thrown easier to understand: | Some examples, to make the possible combinations of Finesse and Thrown easier to understand: | ||
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* Shooting a [[Longbow]] for a ranged attack always uses Dexterity. | * Shooting a [[Longbow]] for a ranged attack always uses Dexterity. | ||
* Throwing a [[Handaxe]] (Thrown) for a ranged attack uses Strength. | * Throwing a [[Handaxe]] (Thrown) for a ranged attack uses Strength. | ||
* Throwing a [[Dagger]] (Finesse & Thrown) for a ranged attack uses Strength or Dexterity, whichever | * Throwing a [[Dagger]] (Finesse & Thrown) for a ranged attack uses Strength or Dexterity, whichever is higher. | ||
=== Spells === | === Spells === |