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| image = BarcusWroot-face.jpg
| image = BarcusWroot-face.jpg
}}
}}
{{Infobox creature
{{Infobox character
| name = Barcus
| name = Barcus Wroot
| role = [[Camp Follower]], [[Trader]]
| role = [[Camp follower]], [[trader]]
| image = <gallery>
| image = BarcusWroot-face.jpg
BarcusWroot-face.jpg|In-game
Portrait Barcus Wroot.png|Portrait
</gallery>
| race = [[Deep gnome]]
| race = [[Deep gnome]]
| hometown = [[Baldur's Gate]]<br>[[Underdark]] (former)
| hometown = [[Baldur's Gate]]<br>[[Underdark]] (former)
| occupation = Alchemist, Tinkerer, Adventurer
| voice = Dario Coates
| occupation = Alchemist, tinkerer, adventurer
| level = 1
| level = 1
|initiative=0|size=Small|type=Medium|va=[https://www.imdb.com/name/nm2872353 Dario Coates]|full name=Barcus Wroot|hp=20|ac=10|movement m=6|weight kg=35|str=10|dex=10|con=10|int=10|wis=10|cha=10|prof bonus=+2|passives=Superior Darkvision, Stone Camouflage, Gnome Cunning|t hp=26}}
 
| modules =
{{Infobox statistics
| child = yes
| size = Small
| type = Humanoid
| armour_class = 10
| hit_points = 20
| hit_points_tactician = 26
| movement_speed_meters = 6
| movement_speed_feet = 25
| weight_kg = 35
| weight_lb = 70
| hiddenlevel = 1
| str = 10
| dex = 10
| con = 10
| int = 10
| wis = 10
| cha = 10
 
| feature1_name = Gnome Cunning
| feature1_description = Advantage on Intelligence, Wisdom, and Charisma saving throws.
| feature2_name = Superior Darkvision
| feature2_description = Can see in the dark up to 24m.
| feature3_name = Stone Camouflage
| feature3_description = Advantage on Stealth checks.
}}
}}
'''Barcus Wroot''' is a somewhat unfortunate [[deep gnome]] who is searching for his friend, [[Wulbren Bongle]]. He can be first found stuck to a windmill in the [[Blighted Village]] and can later become a [[Camp Follower]].
'''Barcus Wroot''' is a somewhat unfortunate [[deep gnome]] who is searching for his friend, [[Wulbren Bongle]]. He can be first found stuck to a windmill in the [[Blighted Village]] and can later become a [[Camp Follower]].
{{DiQ|Farewell. If we will meet again... well, then we will have met again.|Barcus Wroot| bidding farewell to the party}}
 
==Overview==
==Overview==
Barcus Wroot is a deep gnome who lived in the Underdark with his good friend Wulbren Bongle. Wulbren, and eventually Barcus, both left, Wulbren to places unknown and Barcus to the city of [[Baldur's Gate]]. While in the city, Barcus found a bloodied amulet that he had given to Wulbren before he left, compelling him to travel back home to the Underdark in search of him.  
===Background===
Barcus Wroot is a deep gnome who lived in the Underdark with his good friend Wulbren Bongle. Wulbren, and eventually Barcus, both left, Wulbren to places unknown and Barcus to the city of [[Baldur's Gate]].


== Related Quests ==
While in the city, Barcus found a bloodied amulet that he had given to Wulbren before he left, compelling him to travel back home to the Underdark in search of him.
* [[Rescue the Gnome]]
 
* [[Save the Grymforge Gnomes]].
=== Quests ===  
* [[Rescue Wulbren]]
Barcus often gets himself in trouble, and consequently needs saving during the quests [[Rescue the Gnome]] and [[Save the Grymforge Gnomes]].
* [[Avenge the Ironhands]].
 
He also has involvement in the quests [[Rescue Wulbren]] and [[Avenge the Ironhands]].


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
 
{{SpoilerWarning}}
[[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]]
[[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]]


The party will encounter Barcus tied to a windmill being harassed by a group of [[goblin]]s led by [[Fezzerk]]. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. To rescue Barcus, the party must pull the '''Brake''' lever inside the windmill. Pulling the '''Release''' lever causes Barcus to be shot through the sky due to inertia and die.  
The player will encounter Barcus tied to a windmill being harassed by a group of [[goblin]]s led by [[Fezzerk]]. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. The player '''must pull the 'Brake' lever''' located inside the windmill, otherwise Barcus will be shot through the sky, due to inertia, and die. *HINT* There will be 2 options inside the windmill, make sure to interact with the 'Brake' Lever and not the 'Release Brake" Lever.  
 
If rescued, depending on the [[race]] of the party member talking to him, Barcus will either surrender himself as a slave or ask the party what he can give them as a reward. He will explain he is looking for a friend who has gone missing and then take his leave.


If the party leaves the [[Wilderness]] map before resolving the situation at the windmill, Barcus can be found dead in the Blighted Village, as if the party used the '''Release''' lever.


If Barcus survives his predicament at the windmill, he will be found again at [[Grymforge]], where he has been enslaved by [[duergar]] led by [[Nere]]. If freed again, he will tell the party the person he is looking for is his friend Wulbren, who was taken to [[Moonrise Towers]]. Barcus can then be convinced to join the Camp on the way to Moonrise Towers, and become a Camp Follower.
If rescued, depending on the player's [[race]], Barcus will either surrender himself as a slave or ask the player what to give them as a reward. He will explain he is looking for a friend who has gone missing. He will then take his leave.


If Barcus is in the camp for the celebration after the liberation of the [[Emerald Grove]] (i.e., if the three Goblin leaders are killed ''after'' rescuing Barcus from both the windmill ''and'' Grymforge) he can be persuaded to, with some reluctance, set off fireworks for the party.
He will be found again at [[Grymforge]], where he has been enslaved by [[duergar]] led by [[Nere]]. If freed again, he will tell the player the person he is looking for is his friend Wulbren, who has been taken to [[Moonrise Towers]]. Barcus can then be convinced to join the Camp on the way to Moonrise Towers, and become a Camp Follower.


=== Act Two ===
=== Act Two ===
If Barcus is saved in [[Grymforge]], whether or not he joined as a camp follower, he can be found in the [[Last Light Inn]]. He behaves as a [[trader]] and will sell the following items:
If Barcus is saved in [[Grymforge]] and convinced to stay at the player's camp, he can be found in the [[Last Light Inn]] where he will sell the following items:
* {{RarityItem|Acrobat Shoes}}
* {{RarityItem|Acrobat Shoes}}
* {{RarityItem|Gloves of the Automaton}}
* {{RarityItem|Gloves of the Automaton}}
* {{RarityItem|Ring of Geniality}}
* {{RarityItem|Ring of Geniality}}


He will also gift the party the [[Brilliant Retort]] if they complete the quest [[Rescue Wulbren]].
He will also gift the player the [[Brilliant Retort]] if they complete the quest [[Rescue Wulbren]].


=== Act Three ===
=== Act Three ===
Barcus can be found with the rest of the Ironhand Gnomes in [[Angleiron's Cellar]]. He will ask the party not to help Wulbren, and to spare the Gondians.  
Barcus can be found with the rest of the Ironhand Gnomes in [[Angleiron's Cellar]]. He will ask the player not to help Wulbren, and to spare the Gondians.  


Later, if the Gondians are freed from the Steel Watch Foundry, Barcus can be persuaded into leading the Ironhand Gnomes instead of Wulbren.
Later, if the Gondians are freed from the Steel Watch Foundry, Barcus can be persuaded into leading the Ironhand Gnomes instead of Wulbren.
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Barcus can be spoken to through the use of {{SAI|Speak with Dead}}.
Barcus can be spoken to through the use of {{SAI|Speak with Dead}}.


'''Party member:''' Who are you?
'''Player:''' Who are you?


* '''Barcus Wroot:''' Barcus... he... called... me... Barcus...
* '''Barcus Wroot:''' Barcus... he... called... me... Barcus...


'''Party member:''' What happened to you?
'''Player:''' What happened to you?


* '''Barcus Wroot:''' Caught... by... goblins... killed... in... fray...
* '''Barcus Wroot:''' Caught... by... goblins... killed... in... fray...


'''Party member:''' Tell me about any valuables you have.
'''Player:''' Tell me about any valuables you have.


* '''Barcus Wroot:''' My... pack... everything... I needed... to find him...
* '''Barcus Wroot:''' My... pack... everything... I needed... to find him...


'''Party member:''' How did you come here?
'''Player:''' How did you come here?


* '''Barcus Wroot:''' Left... the... Underdark... way home... nearby...
* '''Barcus Wroot:''' Left... the... Underdark... way home... nearby...


'''Party member:''' What were you doing here?
'''Player:''' What were you doing here?


* '''Barcus Wroot:''' Find... him...
* '''Barcus Wroot:''' Find... him...
** '''Party member:''' Who are you looking for?
** '''Player:''' Who are you looking for?
*** '''Barcus Wroot:''' Wulbren... my... Wulbren...
*** '''Barcus Wroot:''' Wulbren... my... Wulbren...
**** '''Party member:''' Why do you need to find this Wulbren?
**** '''Player:''' Why do you need to find this Wulbren?
***** '''Barcus Wroot:''' Flame... in... the... dark... his amulet... found... bloodied...
***** '''Barcus Wroot:''' Flame... in... the... dark... his amulet... found... bloodied...


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{{NavCompanions}}
{{NavCompanions}}
{{Forest}}
{{NavGoblinCamp}}
{{Grymforge}}
{{Shadow-Cursed Lands}}
{{Rivington}}
[[Category: Gnomes]]
[[Category: Gnomes]]
[[Category:Deep Gnomes]]
[[Category: Humanoids]]
[[Category: Characters]]
[[Category: Characters in Act One]]
[[Category: Characters in Act Two]]
[[Category: Characters in Act Two]]
[[Category: Characters in Act Three]]
[[Category: Characters in Act Three]]
[[Category: Characters in the Blighted Village]]
[[Category: Characters in the Shadow-Cursed Lands]]
[[Category: Characters in Grymforge]]
[[Category: Characters in Rivington]]
[[Category: Camp Followers]]
[[Category: Camp Followers]]
[[Category: Traders]]
[[Category: Traders]]
[[Category: Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]
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