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Barcus Wroot
“Farewell. If we will meet again... well, then we will have met again.„
Overview[edit | edit source]
Barcus Wroot is a deep gnome who lived in the Underdark with his good friend Wulbren Bongle. Wulbren, and eventually Barcus, both left, Wulbren to places unknown and Barcus to the city of Baldur's Gate. While in the city, Barcus found a bloodied amulet that he had given to Wulbren before he left, compelling him to travel back home to the Underdark in search of him.
Involvement[edit | edit source]
Act One[edit | edit source]
The party can encounter Barcus in the Blighted Village. He is tied to a windmill and harassed by a group of Goblins led by Fezzerk. If the Goblins are defeated or convinced to leave, Barcus demands to be untied. To rescue Barcus, the party must pull the Brake lever inside the windmill. Pulling the Release lever causes Barcus to be shot through the sky due to inertia and die.[1]
If rescued, depending on the Race of the party member talking to him, Barcus either surrenders himself as a slave or asks the party what he can give them as a reward. He explains, that he is looking for a friend, who has gone missing and then take his leave.
If leaving the Wilderness map before resolving the situation at the windmill, Barcus can be found dead in the Blighted Village, as if the Release lever were used.
If Barcus survives his predicament at the windmill, he cann be met again at Grymforge, where he is enslaved by Duergar led by Nere. If freed again, he tells the party, that the person, he is looking for is his friend Wulbren, who was taken to Moonrise Towers. Barcus can then be convinced to join the Camp on the way to Moonrise Towers, and become a Camp Follower.
If Barcus is in the camp for the celebration after the liberation of the Emerald Grove (i.e., if the three Goblin leaders are killed after rescuing Barcus from both the windmill and Grymforge) he can be persuaded to, with some reluctance, set off some fireworks for the celebration.
Act Two[edit | edit source]
If Barcus is saved in Grymforge, whether or not he joined as a camp follower, he can be found in the Last Light Inn. He is a Trader now and sells the following items:
He also gifts the party the Brilliant Retort, after they completed the quest .
Act Three[edit | edit source]
Barcus can be encountered with the rest of the Ironhand Gnomes in Angleiron's Cellar. He asks the party to not help Wulbren and to spare the Gondians.
Later, if Zanner Toobin and any other surviving Gondians are successfully freed from the Steel Watch Foundry, Barcus can be persuaded into leading the Ironhand Gnomes instead of Wulbren. If the check is passed, he is recruited for * and grants all companions the action during the fight against the the Netherbrain.[2]
Speak with Dead[edit | edit source]
Barcus can be spoken to through the use of
.Party member: Who are you?
- Barcus Wroot: Barcus... he... called... me... Barcus...
Party member: What happened to you?
- Barcus Wroot: Caught... by... goblins... killed... in... fray...
Party member: Tell me about any valuables you have.
- Barcus Wroot: My... pack... everything... I needed... to find him...
Party member: How did you come here?
- Barcus Wroot: Left... the... Underdark... way home... nearby...
Party member: What were you doing here?
- Barcus Wroot: Find... him...
- Party member: Who are you looking for?
- Barcus Wroot: Wulbren... my... Wulbren...
- Party member: Why do you need to find this Wulbren?
- Barcus Wroot: Flame... in... the... dark... his amulet... found... bloodied...
- Party member: Why do you need to find this Wulbren?
- Barcus Wroot: Wulbren... my... Wulbren...
- Party member: Who are you looking for?
Notable loot[edit | edit source]
Related literature[edit | edit source]
Related quests[edit | edit source]
Notes[edit | edit source]
- ↑ The Feather Fall effect will not prevent him from being killed when flung off the windmill.
- ↑ If attempting to stealthily kill Wulbren or any other gnome within his range of vision, Barcus always becomes hostile despite having exiled Wulbren in his first action as a leader, which results in removing the Ironhand Gnomes and their action from .
External links[edit | edit source]
- Transcripts
- Characters
- Gnomes
- Deep Gnomes
- Humanoids
- Characters in Act One
- Characters in Act Two
- Characters in Act Three
- Characters in the Blighted Village
- Characters in the Shadow-Cursed Lands
- Characters in Grymforge
- Characters in Rivington
- Camp Followers
- Traders
- Available to Speak with Dead
- Members of Clan Ironhand
- Authors