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{{PageSeo
{{up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
| image = Battle Master Icon.png
| image = Battle Master Icon.png
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'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
[[Category:Subclasses]]
[[Category:Subclasses]]
==Subclass Features==
==Subclass Features==
[[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}
{{SubclassNote|Fighter}}
 
===Level 3 === <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.-->
{{Level header|3}} <!--"Manoeuvre" is correct! Remember, BG3 does not use American English spelling.-->
 
; {{R|supdie|forceplural=yes}}&colon; 4
: Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after either a [[Short Rest|Short]] Rest or a [[Long Rest]].
 
; [[Manoeuvres]]
: Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher.
:; Choose 3 manoeuvres to learn:
:: {{Table list|
::; {{SAI|Commander's Strike}} : Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.
::; {{SAI|Disarming Attack (Melee)|Disarming Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly forces the target to drop the weapons they are holding.
::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.
::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.
::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an additional {{DamageText|1d8|Weapon}} damage.
::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8|Weapon}} damage and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.
::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
::; {{SAI|Menacing Attack (Melee)|Menacing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly {{Cond|Frightened|Frightens}} the target.
::; {{SAI|Precision Attack}} : Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].
::; {{SAI|Pushing Attack (Melee)|Pushing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly pushes the target back 4.5m.
::; {{SAI|Rally}} : Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve.
::; {{SAI|Riposte}} : When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DamageText|1d8|Weapon}} damage.
::; {{SAI|Sweeping Attack}} : Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
::; {{SAI|Trip Attack (Melee)|Trip Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller.
}}
 
{{Level header|7}}


; {{R|supdie|forceplural=yes}}&colon; 5
* '''{{R|supdie|forceplural=yes}}: 4''' Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
: You gain +1 Superiority Die
* '''Manoeuver save DC''' = 10 + your Strength or Dexterity modifier, whichever is higher.


{{HorizontalRuleImage}}
==== Battle Manoeuvers ====
* (Choose 3): Manoeuvers are powerful attacks that use superiority dice:
{| class="wikitable"
!{{anchor|Manoeuvers}} Manoeuvers<!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.-->
! style="width: 450px;" |Description
!Grants
|-
|'''Commander's Strike'''||Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.||
* {{SAI|Commander's Strike|w=40}}
|-
|'''Disarming Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. ||
* {{SAI|Disarming Attack (Melee)|w=40}}
* {{SAI|Disarming Attack (Ranged)|w=40}}
|-
|'''Distracting Strike'''||[[Conditions|Distract]] your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.||
*{{SAI|Distracting Attack (Melee)|w=40}}
*{{SAI|Distracting Attack (Ranged)|w=40}}


* Choose 2 additional [[Manoeuvres]].
|-
|'''Evasive Footwork'''||You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.||
*{{SAI|Evasive Footwork|w=40}}
|-
|'''Feinting Attack'''||Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition 1d8 damage.||
*{{SAI|Feinting Attack|w=40}}
|-
|'''Goading Attack'''||Deal an additional 1d8 and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.||
*{{SAI|Goading Attack (Melee)|w=40}}
*{{SAI|Goading Attack (Ranged)|w=40}}
|-
|'''Manoeuvring Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.||
*{{SAI|Manoeuvring Attack (Melee)|w=40}}
*{{SAI|Manoeuvring Attack (Ranged)|w=40}}
|-
|'''Menacing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly [[Conditions#Frightened|Frightens]] the target.||
*{{SAI|Menacing Attack (Melee)|w=40}}
*{{SAI|Menacing Attack (Ranged)|w=40}}
|-
|'''Precision Attack'''||Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].||
*{{SAI|Precision Attack|w=40}}
|-
|'''Pushing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m.||
*{{SAI|Pushing Attack (Melee)|w=40}}
*{{SAI|Pushing Attack (Ranged)|w=40}}
|-
|'''Rally'''||Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.||
*{{SAI|Rally|w=40}}
|-
|'''Riposte'''||When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage.||
*{{SAI|Riposte|w=40}}
|-
|'''Sweeping Attack'''
|Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
|
*{{SAI|Sweeping Attack|w=40}}
|-
|'''Trip Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target [[Conditions#Prone|Prone]]. <p><!--Needed to match spacing of in-game description-->The target must be Large or smaller. ||
*{{SAI|Trip Attack (Melee)|w=40}}
*{{SAI|Trip Attack (Ranged)|w=40}}
|}


{{Level header|10}}
===Level 7 ===
* Choose 2 additional [[#Level 3|Manoeuvers]].
* '''{{R|supdie|forceplural=yes}}: 5''' ''(You gain +1 Superiority Die)''


; {{Pass|Improved Combat Superiority|w=40}}
===Level 10===
: The size of your '''{{R|supdie|forceplural=yes}}''' increase to {{DieIcon|d10|Physical}}1d10.
* Choose 2 additional [[#Level 3|Manoeuvers]].


{{HorizontalRuleImage}}
==== {{SAI|Improved Combat Superiority|w=40}}====
* The size of your [[#Level 3|Superiority Die]] increases to 1d10.


* Choose 2 additional [[Manoeuvres]].
==Items that Improve Manoeuvers== <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.-->


==External Links==
*{{SmIconLink|Gloves of the Growling Underdog Icon.png|Gauntlets of the Warmaster}} (Act 3)
*{{FRWiki|Battle master|long}}


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{{FighterNavbox}}
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