Editing Callous Glow Ring

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{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
{{EquipmentPage
| image = Ring E Gold A 1 Faded.png
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| controller icon = Ring E Gold A 1 Unfaded.png
| image = Enchanted Gold Ring E Icon.png
| icon = Ring E Gold A 1 Unfaded Icon.png
| description = {{uncommon|Callous Glow Ring}} is an uncommon ring that causes the wearer to deal an additional {{DamageColor|Radiant|2 Radiant damage}} to illuminated creatures every time they deal damage.
| description = {{uncommon|Callous Glow Ring}} is an uncommon [[Rings|Ring]] that causes the wearer to deal an additional {{DamageColor|Radiant|2 Radiant damage|drs}} to illuminated creatures every time they deal damage.
| quote = A grudging gleam emits from this ring - more an indictment of light than an endorsement.
| quote = A grudging gleam emits from this ring - more an indictment of light than an endorsement.
| type = Rings
| type = Rings <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| rarity = uncommon
| proficiency =  <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| armour class =  <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| weight kg = 0.05
| weight kg = 0.05
| weight lb = 0.1
| weight lb = 0.1
| price = 40
| price = 40
| uid = MAG_Radiant_DamageBonusOnIlluminatedTarget_Ring
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| uuid = afdcde80-f976-4781-86be-75a5fb0ae05e
* '''Callous Glow:''' The wearer deals an additional {{DamageText|2|Radiant}} damage against creatures that are illuminated.
| passives = Callous Glow
| special =
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
[[Act Two]]: Contained inside an Opulent Chest in the vault room near [[Balthazar]], inside the [[Gauntlet of Shar]], {{Coords|-821|-752}}
* Contained inside an Opulent Chest in the vault room near [[Balthazar]], inside the [[Gauntlet of Shar]], {{Coords|-821|-752}}
| notes = * The ingame tooltip does not specify the damage type, but it is {{DamageType|Radiant}}.
* The Callous Glow effect requires the target to be standing in a light level of {{Cond|Clear Area}}. Due to this, the Callous Glow Ring has decent synergy with weapons that shed their own light, such as {{RarityItem|The Blood of Lathander}} or the {{RarityItem|Moonlight Glaive}}.
* Actions and spells that deals multiple instances of damage, like {{SAI|Flurry of Blows}}, {{SAI|Magic Missile}}, or {{SAI|Scorching Ray}} will apply the additional damage for every instance.
* The {{DamageText|2|Radiant}} damage is added to almost all damage sources originating from the wearer.
**Examples include {{SAI|Phalar Aluve: Shriek}} (not in [[Honour mode]]), {{RarityItem|Void Bulb}}, {{Area|Electrified Water}}, and the self-damage from {{SAI|Psionic Overload}}.
}}
}}
[[Category:Sources of Radiant damage]]
 
==Notes==
* The Callous Glow effect requires the target to be standing in a light level of {{SmIconLink|Clear Area Condition Icon.webp|Clear Area (Condition)|Clear Area}}.
* Actions and spells that deals multiple instances of damage, like {{SmIconLink|Action Monk FlurryOfBlows.png|Flurry_of_Blows|Flurry of Blows}}, {{SmIconLink|Magic Missile Icon.png|Magic Missile}}, or {{SmIconLink|Scorching Ray Icon.png|Scorching Ray}} will apply the additional damage for every instance.
* Items that provoke conditional damage, such as [[Phalar Aluve]] (Shriek), trigger a secondary damage applicationm repeating the {{DamageText|2|Radiant}} (as of 4.1.1.3648072).
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