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[[File:Camp.jpg|alt=Image of an open camp in the night, with a camp fire in the center|thumb|The campsite at night]]
[[File:Camp.jpg|alt=Image of an open camp in the night, with a camp fire in the center|thumb|The campsite at night]]
The '''Campsite''' is a [[location]] that becomes accessible after the party completes the [[Prologue]]. This is a special location that the party discovers when they first initiate a long rest, and can subsequently be traveled to similarly or through fast travel.{{SpoilerWarning}}
The '''Campsite''' is a [[location]] that becomes accessible after the player completes the [[Prologue]]. This is a special location that the player discovers when they first initiate a long rest, and can subsequently be traveled to similarly or through fast travel.{{SpoilerWarning}}


==Purpose and usage==
==Purpose and usage==
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The night-time version of the campsite serves as the primary location for Long Resting and reforming the party composition. It is also a key location to progress the main and companion stories through camp conversations.  
The night-time version of the campsite serves as the primary location for Long Resting and reforming the party composition. It is also a key location to progress the main and companion stories through camp conversations.  


The day-time version of the camp is accessed whenever the party chooses to go to it through fast travel. The party may also appear here instead of in the [[List of Locations|World Map]] after resting if certain camp cutscenes that don't trigger automatically are available.
The day-time version of the camp is accessed whenever the player chooses to arrive at it through fast travel. The player may also appear here instead of in the [[List of Locations|World Map]] after resting if certain camp cutscenes that don't trigger automatically are available.


In [[Multiplayer]], Withers' Wardrobe of Wayward Friends will spawn there when player characters are dismissed. Since Patch 3, the Magic Mirror can be found at the Campsite; from this, Custom and Dark Urge characters (not [[Origin|Origins]], or [[Companions]]) can change their appearance.
In [[Multiplayer]], Withers' Wardrobe of Wayward Friends will spawn there when player characters are dismissed. As of Patch 3, the Magic Mirror can be found at the Campsite; from this, Custom and Dark Urge characters (not [[Origin|Origins]], or [[Companions]]) can change their appearance.


When travelling to camp, all attached party members will travel also (members that are too far away from the traveller will not). Fleeing combat will also move the character to camp.
When travelling to camp, all attached party members will travel also (members that are too far away from the traveller will not). Fleeing combat will also move the character to camp.
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==Instances==
==Instances==
The appearance of the Campsite (tents, furniture, characters, etc.) may change as the story progresses, provided the player character gathers [[companions]] and allies. The campsite has several instance variants that are used when travelling to camp from certain game locations. Like the open world it is possible to loot containers and take items to be sold. These can be looted from each instance.
The appearance of the Campsite (tents, furniture, characters, etc.) may change as the story progresses, provided the player gathers [[companions]] and allies. The campsite has several instance variants that are used when travelling to camp from certain game locations. Like the open world it is possible to loot containers and take items to be sold. These can be looted from each instance.  
====[[Act One]]====
* '''Wilderness Campsite''': This is the primary campsite the party visit when in the [[Wilderness]] or its outdoor locations.


* '''Overgrown Chapel Campsite''': This is campsite is visited when in the interior of the [[Overgrown Ruins]] or inside the [[Shattered Sanctum]] of the [[Goblin Camp]].
* '''Wilderness Campsite''': This is the primary campsite players visit when in the [[Wilderness]] or its outdoor locations in [[Act One]].


* '''Blighted Village (Basement) Campsite''': This campsite is visited when in the basement / cellar of any home in the [[Blighted Village]].
* '''Overgrown Chapel Campsite''': This is the primary campsite players visit when in the interior regions of the [[Overgrown Ruins]] in Act One.
* '''Cavern Campsite:''' This campsite is visited when resting in the [[Whispering Depths]].


* '''Underdark Campsite''': This campsite is visited when in the primary [[Underdark]] region.
* '''Blighted Village (Basement) Campsite''': This campsite is visited when in the basement / cellar of any home in the [[Blighted Village]] in Act One.
* '''Underdark (Grymforge) Campsite''': This campsite is visited when in the [[Grymforge]] area of the [[Underdark]].
* '''Cavern Campsite:''' This campsite is visited when resting in the [[Whispering Depths]] in Act One.


* '''Underground Campsite''': This campsite is visited when in underground over-land regions such as the [[Zhentarim Basement]] or the [[Underground Passage]].
* '''Underdark Campsite''': This campsite is visited when in the primary [[Underdark]] region in Act One.
* '''Rosymorn Monastery Trail Campsite''': This campsite is visited when resting in the main area of [[Rosymorn Monastery Trail]].
* '''Underdark (Grymforge) Campsite''': This campsite is visited when in [[Grymforge]]  in Act One.
* '''Crèche Y'llek Campsite''': This campsite is visited when resting inside [[Crèche Y'llek]].
 
====[[Act Two]]====
* '''Underground Campsite''': This campsite is visited when in underground over-land regions such as the [[Zhentarim Basement]] or the [[Underground Passage]] in Act One.
* '''Shadow-Cursed Lands Campsite''': This campsite is visited when resting while in many of the areas within the [[Shadow-Cursed Lands]].
* '''Rosymorn Monastery Trail Campsite''': This campsite is visited when resting in the main area of [[Rosymorn Monastery Trail]] in Act One.
* '''The Last Light Inn Campsite''': This campsite is visited when resting while in the [[Last Light Inn]] location of the [[Shadow-Cursed Lands]].
* '''Crèche Y'llek Campsite''': This campsite is visited when resting inside [[Crèche Y'llek]] in Act One.
* '''The Gauntlet of Shar Campsite''': This campsite is visited when resting in the [[Gauntlet of Shar]].
* '''Shadow-Cursed Lands Campsite''': This campsite is visited when resting while in many of the areas within the [[Shadow-Cursed Lands]] Region in [[Act Two]].
* '''Moonrise Towers Campsite:''' This campsite is visited when resting in [[Moonrise Towers]].
* '''The Last Light Inn Campsite''': This campsite is visited when resting while in the [[Last Light Inn]] location of the [[Shadow-Cursed Lands]] in Act Two.
====[[Act Three]]====
* '''The Gauntlet of Shar Campsite''': This campsite is visited when resting in the [[Gauntlet of Shar]] Area of the [[Shadow-Cursed Lands]] Region in Act Two.
* '''Wyrm's Lookout Campsite:''' A one-time campsite visited during an intermission after completing Act Two.
* '''Moonrise Towers Campsite:''' This campsite is visited when resting in [[Moonrise Towers]] in Act Two.
* '''Rivington Campsite''': This campsite is visited when resting while in [[Rivington]] or [[Wyrm's Rock]].
* '''Wyrm's Lookout Campsite:''' A one-time campsite visited during an intermission after completing [[Act Two]].
* '''Baldur's Gate Alley Campsite''': This campsite is visited when resting while in the [[Lower City]].
* '''Rivington Campsite''': This campsite is visited when resting while in [[Rivington]] or [[Wyrm's Rock]] in [[Act Three]].
* '''Elfsong Tavern Suite:''' This campsite is different from the others in that it is not automatically obtained by resting. Instead, the party must speak to Alan Alyth in the [[Elfsong Tavern]] and unlock the option to stay at the Inn, either by paying gold or via a dialogue check. Once unlocked the room will be available on rest, and replaces the Alley Campsite as the main camp while resting in Baldur's Gate.
* '''Baldur's Gate Alley Campsite''': This campsite is visited when resting while in the [[Lower City]] in Act Three.
* '''Elfsong Tavern Suite:''' This campsite is different from the others in that it is not automatically obtained by resting. Instead, the player must speak to Alan Alyth behind the bar of the [[Elfsong Tavern]] and unlock the option to stay at the Inn, either by paying gold or via a dialogue check. Once unlocked the room will be available on rest, and replaces the Alley Campsite as the main camp while resting in Baldur's Gate.  
 
* ''(Please contribute to the wiki if you have information on additional campsites.)''


== Item persistence ==
== Item persistence ==
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==Notable characters==
==Notable characters==
The presence of any of the below characters is dependent upon story choices made by the party.
The presence of any of the below characters is dependent upon story choices made by the player.
=== Companions ===
=== Companions ===
{{div_col}}
{{div_col}}
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{{div col}}
{{div col}}
*[[Arabella]]
*[[Arabella]]
*[[Arnell Hallowleaf]]
*[[Barcus Wroot]]
*[[Barcus Wroot]]
*[[Dame Aylin]]
*[[Dame Aylin]]
*[[Emmeline Hallowleaf]]
*[[Grub]]
*[[Grub]]
*[[Isobel]]
*[[Isobel]]
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Singing_Vista.PNG|"Singing" vista overlooking [[Wyrm's Rock]] at the Wyrm's Lookout camp, {{coords|363|51}}. Plays a fully orchestrated and vocalized version of "I Want To Live."
Singing_Vista.PNG|"Singing" vista overlooking [[Wyrm's Rock]] at the Wyrm's Lookout camp, {{coords|363|51}}. Plays a fully orchestrated and vocalized version of "I Want To Live."
</gallery>
</gallery>
* The [[Elfsong Tavern]] camp also features unique music, "Song of Balduran", though it is not necessary to stand in any particular spot to hear it.


[[Category:Locations]]
[[Category:Locations]]
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[[Category:Act Two Locations]]
[[Category:Act Two Locations]]
[[Category:Act Three Locations]]
[[Category:Act Three Locations]]
{{up to date | 2023-08-12 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
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