Editing Champion

From Baldur's Gate 3 Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
[[Category:Subclasses]]
[[Category:Subclasses]]
== Subclass Features ==
== Subclass Features ==
[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}
{{SubclassNote|Fighter}}
=== Level 3 ===


{{Level header|3}}
* {{Icon|PassiveFeature ImprovedCritical.png}} '''[[Improved Critical Hit]]:''' The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.


; {{Pass|Improved Critical Hit|w=40}}
=== Level 7 ===
: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.


{{Level header|7}}
* {{Icon|PassiveFeature RemarkableAthlete Jump.png}} '''[[Remarkable Athlete: Jump]]:''' You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 10ft.
* {{Icon|PassiveFeature RemarkableAthlete Proficiency.png}} '''[[Remarkable Athlete: Proficiency]]:''' You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in.


; {{Pass|Remarkable Athlete: Jump|w=40}}
=== Level 10 ===
: You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by {{Distance|m=3|ft=10}}.
* Select 1 [[Fighting Style]].
 
{{HorizontalRuleImage}}
 
; {{Pass|Remarkable Athlete: Proficiency|w=40}}
: You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in.
 
{{Level header|10}}
 
; Choose 1 additional [[Fighting style|fighting style]]:
: {{Table list|
:; {{Pass|Archery|w=30}} : You gain a +2 bonus to Ranged Weapon Attacks.
:; {{Pass|Defence|w=30}} : You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]].
:; {{Pass|Duelling|w=30}} : When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{Pass|Great Weapon Fighting|w=30}} : When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
:; {{Pass|Protection|w=30}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
:; {{Pass|Two-Weapon Fighting|w=30}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
}}
 
==External Links==
*{{FRWiki|Champion|long}}


{{FighterNavbox}}
{{FighterNavbox}}
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)