Editing Chapel Entrance
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 77: | Line 77: | ||
=== Dissuading the Looters === | === Dissuading the Looters === | ||
When the player approaches [[Gimblebock]], he will automatically engage them in conversation and ask them to leave. Resolving the situation peacefully will reward 50 Experience, however fighting the bandits will be worth 70, plus | When the player approaches [[Gimblebock]], he will automatically engage them in conversation and ask them to leave. Resolving the situation peacefully will reward 50 Experience, however fighting the bandits will be worth 70, plus getting to take all their gear as well. | ||
==== Companion Approval ==== | ==== Companion Approval ==== | ||
Line 94: | Line 94: | ||
=== Door to the Refectory === | === Door to the Refectory === | ||
In the depths of the Chapel Ruins is a locked '''Door''' to the [[Refectory]]. It can be lockpicked with a {{SkillCheck|Sleight of Hand|7}}. Alternatively, if you interact with the door, the guard inside, [[Andorn]], will speak with you. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open | In the depths of the Chapel Ruins is a locked '''Door''' to the [[Refectory]]. It can be lockpicked with a {{SkillCheck|Sleight of Hand|7}}. Alternatively, if you interact with the door, the guard inside, [[Andorn]], will speak with you. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. | ||