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{{PageSeo
| description = When starting a new game in Baldur's Gate 3, the player is presented with the character creation screen, where they may either select an origin character, or create a custom character.
| image = Disguise Self Elf F Icon.png
}}
<div class="nomobile">[[File:Character Creation.webm|class=notpageimage|gif|thumb|400px|Character customisation in ''Baldur's Gate 3'']]</div>
<div class="nomobile">[[File:Character Creation.webm|class=notpageimage|gif|thumb|400px|Character customisation in ''Baldur's Gate 3'']]</div>
When starting a new game, the player is presented with the '''character creation''' screen, where they may either select an [[Origin characters|origin character]], or create a custom character.
When starting a new game, the player is presented with the '''character creation''' screen, where they may either select an [[Origin characters|origin character]], or create a custom character.
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== Origins ==
== Origins ==
{{see also|Origin}}
{{hatnote|See also: [[Origin]]}}
Origins provide a selection of premade characters, each with their own path that ties into the plot of the game. Each origin character is a unique experience with a unique quest and dialogue, and some origins have access to unique [[Features|features]] or [[equipment]].
Origins provide a selection of premade characters, each with their own path that ties into the plot of the game. Each origin character is a unique experience with a unique quest and dialogue, and some origins have access to unique [[Features|features]] or [[equipment]].


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For a fully customisable character, options include Custom and the special origin The Dark Urge.  
For a fully customisable character, options include Custom and the special origin The Dark Urge.  


; Origin characters
; Origin Characters
<center>
<center>
{{IM|Portrait Custom.png|Character Creation|Custom|120|120}}
{{IM|Portrait Custom.png|Character Creation|Custom|120|120}}
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== Race ==
== Race ==
{{See also|Races}}
{{hatnote|See also: [[Races]]}}
A race represents a creature's lineage and innate abilities, providing them with unique racial features. Race cannot be changed after character creation.
A race represents a creature's lineage and innate abilities, providing them with unique racial features. Race cannot be changed after character creation.


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== Starting class ==
== Starting class ==
{{see also|Classes}}
{{hatnote|See also: [[Classes]]}}
Classes provide characters with most of their features. Past a certain point early in the game, characters can reset their class at camp, for a small fee.
Classes provide characters with most of their features. Past a certain point early in the game, characters can change their starting class at camp, for a small fee.


<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;">
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;">
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== Backgrounds ==
== Backgrounds ==
{{see also|Backgrounds}}
{{hatnote|See also: [[Backgrounds]]}}
Custom characters choose a background. Origin characters come with a pre-selected background that cannot be changed.
Custom characters choose a background. Origin characters come with a pre-selected background that cannot be changed.


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== Ability scores ==
== Ability scores ==
{{see also|Ability scores}}
{{hatnote|See also: [[Ability scores]].}}
Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived – these affect most [[dice rolls]].
Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived from – these affect most [[dice rolls]].


Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation:
Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation:
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* Ability scores cannot be increased above 15.
* Ability scores cannot be increased above 15.
* Each ability score increase up to 13 costs {{em|one}} point; 14 and 15 each cost {{em|two}} points.
* Each ability score increase up to 13 costs {{em|one}} point; 14 and 15 each cost {{em|two}} points.
* Two bonuses are applied at the end, one +2 and another +1. This allows a starting ability score as high as 17.
* Two bonuses are applied at the end, one at +2 and another +1. This allows a starting ability score as high as 17.


At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the [[Ability Improvement]] feat. Some items also increase or change a creature's ability scores.
At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the [[Ability Improvement]] feat. Some items also increase or change a creature's ability scores.
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== Skills ==
== Skills ==
{{See also|Skills}}
{{hatnote|See also: [[Skills]]}}
[[Proficiency]] with a skill allows a creature to add their proficiency bonus to any [[Ability checks|ability checks]] made using that skill.
Proficiency with a skill allows a creature to add their proficiency bonus to any [[Ability checks|ability checks]] made using that skill.


Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills.
Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills.


Characters also choose 2 to 4 skills to be proficient in. The amount and selection of skills available to choose from is determined by their starting class.
Characters also choose 2 to 4 skills to be proficient in. The amount and what skills are available to choose from is determined by their starting class.


Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources. To increase a character's proficiency bonus, they need [[Expertise]].
Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources.


; Skills and their corresponding abilities
; Skills and their corresponding abilities
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== Appearance ==
== Appearance ==
Customizing appearance is available to Custom and The Dark Urge origins.
; Body type : The character's body type. Depending on what race is chosen, there are 2-4 options.
; Identity : The character's identity. Available options are female, male and non-binary.
; Voice : The character's voice, from an selection of 8.
; Face : Available option depend on the chosen race and subrace.
; Skin Colour : Available option depend on the chosen race and subrace.
; Maturity : Available option depend on the chosen race and subrace.
; Freckle Quantity : The amount of freckles the character has.
; Freckle Intensity : How visible the character's freckles are.
; Vitiligo Pigmentation : The amount of vitiligo pigmentation the character has.
; Heterochromia: Whether the character has one or two different eye colours.
; Eye Colour : Available option depend on the chosen race and subrace.
; Hair Colour: Available option depend on the chosen race and subrace.
; Horns : Available to Tieflings.
; Genitals : Available option depend on the chosen race and subrace.


[[File:All Skin Color Options.png|thumb|right|x400px|All skin color options for customizable player characters.]]
==== Tails ====
 
: Available to Dragonborn
A customisable appearance is available to custom and Dark Urge origins.
; Body type : The character's body type. Elves, drow, half-elves, humans and tieflings have four options, all other races have two.
; Identity : The character's identity. Available options are female, male, and non-binary. This option changes how the player character is addressed during dialogue.
; Voice : The character's voice, from an selection of eight options.
; Face : The character's base facial appearance can be selected from a number of preset options. Available options depend on the chosen race and subrace.
; Skin colour : The colour of the character's skin. Values initially displayed will depend on chosen race and subrace, however, all colour options are available to most races. Dragonborn have a separate array of colours.
; Maturity : Changes the depth and appearance of age lines on the character's face.
; Scarring : Sets the appearance of scarring on the character's face, can choose from a number of preset options.
; Freckle quantity and intensity : The amount of freckles the character has, and how visible they are.
; Vitiligo pigmentation : The amount of depigmented skin the character has.
; Crest, chin and jaw : Dragonborn characters do not have access options for maturity, scarring, freckles and vitiligo, and instead may select the style of their facial horns through the crest, chin and jaw options.
; Genitals : Select from two different types of genitals; the number of variant appearances depends on the chosen race.
; Body art : Can select a tattoo and facial piercing style. Dragonborn may select only from piercing options.
; Eyes : Sets the colour of the iris and/or sclera. Two separate eye colours can be chosen by selecting heterochromia.
; Makeup : Can set eye makeup, and lip colour, gloss and metallic tint.
; Hair : Changes the character's hairstyle, colour, highlight colour, and intensity and colour of greying. Not available to dragonborn.
; Facial hair : Changes the style of any facial hair on the character. Not available to elves, drow, or dragonborn.
; Horns : The shape, colour, and tip colour of the character's horns. Available only to tieflings.
; Tail style : Changes the appearance of the character's tail; choose from three different tail designs, or tailless. Available only to dragonborn. Tieflings also have non-customisable tails.


== Footnotes ==
== Footnotes ==
{{notelist}}
{{notelist}}
[[Category:Character Creation]]


[[Category:Character creation]]
{{NavGameplay}}
{{NavGameplay}}
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