Editing Concussion Grenade
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Latest revision | Your text | ||
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**{{AOE|m=2|ft=7|Radius}} | **{{AOE|m=2|ft=7|Radius}} | ||
**{{SavingThrow|Dexterity}}: [[Difficulty Class|DC]] 18 to halve the damage. | **{{SavingThrow|Dexterity}}: [[Difficulty Class|DC]] 18 to halve the damage. | ||
| notes = * Gains {{cond| | | notes = * Gains {{cond|About to Explode}} after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn. | ||
* Gains {{cond|Unstable Ballistics}} on [[Tactician]] or [[Honour Mode]], preventing them from being picked up entirely. | * Gains {{cond|Unstable Ballistics}} on [[Tactician]] or [[Honour Mode]], preventing them from being picked up entirely. | ||
}} | }} | ||
[[Category:Sources of Thunder damage]] | [[Category:Sources of Thunder damage]] |