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'''Conditions''' are | '''Conditions''' are resulted by effects of [[Spell|Spells]], Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations. | ||
== | == List Of Conditions == | ||
== | === [[File:Blinded Condition Icon.png|frameless|upright=0.15]] Blinded === | ||
---- | |||
[[File:Blinded Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |||
| | |||
* Ranged attacks and spells have a range of <code>4.5m / 15ft</code> and [[Attack Rolls]] suffer [[Disadvantage]]. | |||
* Attacks Rolls against Blinded creatures have [[Advantage]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Bleeding Condition Icon.png|frameless|upright=0.15]] Bleeding === | |||
---- | |||
: | [[File:Bleeding Condition Tooltip.png|frameless|left]] | ||
: | {| class="wikitable" | ||
! Description | |||
: | |- | ||
| | |||
* Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has [[Disadvantage]] on Constitution [[Saving Throws]]. | |||
* Remove by healing. | |||
|} | |||
{{clear}} | |||
=== [[File:Charmed Condition Icon.png|frameless|upright=0.15]] Charmed === | |||
---- | |||
[[File:Charmed Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |||
| | |||
* Can't attack spellcaster. | |||
* Spellcaster has [[Advantage]] on Charisma [[Checks]]. | |||
|} | |||
{{clear}} | |||
== | === [[File:Dash Condition Icon.png|frameless|upright=0.15]] Dash === | ||
---- | |||
[[File:Dash Condition Tooltip.png|frameless|left]] | |||
[[ | {| class="wikitable" | ||
! Description | |||
|- | |||
| | |||
* [[Movement Speed]] is doubled. | |||
|} | |||
{{clear}} | |||
=== | === [[File:Downed Condition Icon.png|frameless|upright=0.15]] Downed === | ||
---- | |||
[[File:Downed Condition Tooltip alt.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |||
| | |||
* You are Unconscious and must make Death Saving Throws. | |||
* On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die. | |||
* If you regain any [[Hit Points]], lose Downed. Or an ally Helps you, regain 1 Hit Point. | |||
|} | |||
{{clear}} | |||
== | === [[File:Exposing Bite Condition Icon.png|frameless|upright=0.15]] Exposing Bite === | ||
---- | |||
[[File:Exposing Bite Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | {| class="wikitable" | ||
! Description | |||
|- | |- | ||
| {{ | | | ||
* Creature is distracted. The next attack against the creature from wihtin <code>1.5m / 5ft</code> is guaranteed to be a critical hit. | |||
|} | |||
{{clear}} | |||
=== [[File:Frenzied Condition Icon.png|frameless|upright=0.15]] Frenzied === | |||
---- | |||
[[File:Frenzied Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |- | ||
| {{ | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | |||
|} | |||
{{clear}} | |||
=== [[File:Goaded Condition Icon.png|frameless|upright=0.15]] Goaded === | |||
---- | |||
[[File:Goaded Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |- | ||
| {{ | | | ||
* Must attack the goading creature, if possible. | |||
|} | |||
{{clear}} | |||
=== [[File:Light Condition Icon.png|frameless|upright=0.15]] Light === | |||
---- | |||
[[File:Light Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |- | ||
| {{ | | | ||
* This object has an aura of light with a radius of <code>12m / 40ft</code> | |||
|} | |||
{{clear}} | |||
=== [[File:Poisoned Condition Icon.png|frameless|upright=0.15]] Poisoned === | |||
---- | |||
[[File:Poisoned Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |- | ||
| | | | ||
* Suffers [[Disadvantage]] on [[Attack Rolls]] and [[Checks|Ability Checks]]. | |||
| | |||
|} | |} | ||
{{clear}} | |||
== Condition | === [[File:Prone Condition Icon 50px.png|frameless|upright=0.12]] Prone === | ||
---- | |||
[[File:Prone Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Description | ||
|- | |- | ||
| | | | ||
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. | |||
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature. | |||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | |||
|} | |||
{{clear}} | |||
=== [[File:Rage Condition Icon.png|frameless|upright=0.15]] Rage === | |||
---- | |||
[[File:Rage Condition Tooltip.png|frameless|left]] | |||
| | |||
{| class="wikitable" | |||
! Description | |||
|- | |- | ||
| | | | ||
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | |||
* Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
* Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | |||
|} | |||
{{clear}} | |||
=== [[File:Rage Bear Heart Condition Icon.png|frameless|upright=0.15]] Rage: Bear Heart === | |||
---- | |||
[[File:Rage Bear Heart Condition Tooltip.png|frameless|left]] | |||
: | |||
{| class="wikitable" | |||
! Description | |||
|- | |- | ||
| | | | ||
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | |||
* Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |||
| | {{clear}} | ||
=== [[File:Rage Eagle Heart Condition Icon.png|frameless|upright=0.15]] Rage: Eagle Heart === | |||
---- | |||
[[File:Rage Eagle Heart Condition Tooltip.png|frameless|left]] | |||
: | |||
{| class="wikitable" | |||
! Description | |||
|- | |- | ||
| | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
* Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]]. | |||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
| | * Cannot cast or concentrate on [[Spell|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |||
{{clear}} | |||
=== [[File:Rage Elk Heart Condition Icon.png|frameless|upright=0.15]] Rage: Elk Heart === | |||
---- | |||
[[File:Rage Elk Heart Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |- | ||
| | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>. | |||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |||
{{clear}} | |||
=== [[File:Rage Tiger Heart Condition Icon.png|frameless|upright=0.15]] Rage: Tiger Heart === | |||
---- | |||
[[File:Rage Tiger Heart Condition Tooltip.png|frameless|left]] | |||
{| class="wikitable" | |||
! Description | |||
|- | |||
| | |||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
* Jump distance increased by <code>4.5m / 15ft</code>. | |||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |} | ||
{{clear}} | |||
== | === [[File:Rage Wolf Heart Condition Icon.png|frameless|upright=0.15]] Rage: Wolf Heart === | ||
---- | |||
[[File:Rage Wolf Heart Condition Tooltip.png|frameless|left]] | |||
{ | {| class="wikitable" | ||
! Description | |||
| | |- | ||
| | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>. | |||
| | * Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
| | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
|} | |||
{{ | {{clear}} | ||