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'''Conditions''' are changes in a character's status, both beneficial and harmful. They can be inflicted by certain [[Spells]], class features, surfaces and other environmental hazards, etc. Many conditions are temporary, and some can also be removed with the right spell or potion.  
[[Main Page]] > [[Character Abilities]] > [[Condition]]
----
'''Conditions''' are resulted by effects of [[Spell|Spells]], Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.


== Stack ID ==
== List Of Conditions ==
All conditions have a stack ID that are not visible in-game. Two conditions with the same stack ID cannot be applied at the same time. It is for example not possible to have {{cond|Hastened}}, {{cond|Celestial Haste}} and/or {{cond|Haste Spores}} at the same time since they all have the stack ID {{code|HASTE}}. What happens when applying the same condition again or a applying a condition with the same stack ID, is decided by the [[stack type]] and/or [[stack priority]] of the condition you are applying.


== Stack type ==
=== [[File:Action Surge Condition Icon 3.png|frameless|upright=0.15]] Action Surge ===
Stack type determines what happens when applying a condition, when that same condition or a condition with the same stack ID is already present. This tells you which condition you will end up with if you try to apply multiple conditions of the same stack ID, and tells you which conditions can be added on top of each other for increased duration.  
----
{| class="wikitable"
! Effect
|-
|
* Can take an extra [[Character Abilities#Action|Action]] this turn.
|}
{{clear}}


There are four different stack types:
=== [[File:Armor Of Agathys Condition Icon 3.png|frameless|upright=0.15]] Armour Of Agathys ===
; Stack
----
: The new condition is applied separately, allowing multiple instances of the same condition.
{| class="wikitable"
; Ignore
! Effect
: The new condition is not applied, and the present stays as it is keeping its current duration. Often used by equipment variation of conditions, e.g. if you have [[Barkskin (Condition)|Barkskin]] until long rest and equip the [[Barkskin Armour]], the condition from the armour will not replace the one you have until long rest.
|-
; Overwrite
|
: The present condition is replaced by the new one. E.g. if you have [[Hastened (Condition)|Hastened]] from drinking a {{RarityItem|Potion of Speed}} and drink another one, you will replace the condition you currently have, immediately making you {{Cond|Lethargic}}.
* Gained <code>x [[Hit Points#Temporary Hit Points|Temporary Hit Points]]</code>.
; Additive
* If hit with a melee attack, the attacker takes <code>x [[Damage Types|<span style="color:#3399cc">Cold damage</span>]]</code>.
: The duration of the new condition is added onto the duration of the already present condition. E.g. if a creature as 1 turn of [[Radiating Orb (Condition)|Radiating Orb]] remaining and receives it again for 2 turns, it will have 3 turns remaining.
|}
{{clear}}


== Duration ==
=== [[File:Blade Ward Condition Icon 3.png|frameless|upright=0.15]] Blade Ward ===
The duration of a condition is determined by the source the condition is applied from. Some conditions do not have durations. This may be conditions that are active based on something else, like a passive feature or standing near something. The condition {{Cond|Lightly Obscured}} is a condition that doesn't have a duration, instead it is automatically applied if you are {{cond|Hiding}} in a place with little light, and is automatically removed when not hiding anymore. There are also conditions that don't lose duration over time. This may be conditions that lose duration as a result of something else, like {{cond|Arcane Ward}} which loses duration when you are hit. Conditions also don't lose duration if you are in dialogue or a cutscene. However, this only counts for character that are part of the dialogue/cutscene and not just listening in.
----
{| class="wikitable"
! Effect
|-
|
* Has resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks. Damage of these types is halved.
|}
{{clear}}


[[Tick type]] is a mechanic that determines when a condition loses its duration. When you are outside [[turn-based mode]] or combat mode, one turn is 6 seconds.
=== [[File:Blinded Condition Icon 2.png|frameless|upright=0.15]] Blinded ===
----
{| class="wikitable"
! Effect
|-
|
* Ranged attacks and spells have a range of <code>4.5m / 15ft</code> and [[Attack Rolls]] suffer [[Disadvantage]].
* Attacks Rolls against Blinded creatures have [[Advantage]].
|}
{{clear}}


=== Tick type ===
=== [[File:Bleeding Condition Icon 3.png|frameless|upright=0.15]] Bleeding ===
Tick type determines when a condition loses its duration, which most of the time is either at the start or end of the creatures turn. Tick type is not displayed in-game.  
----
{| class="wikitable"
! Effect
|-
|
* Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has [[Disadvantage]] on Constitution [[Saving Throws]].
* Remove by healing.
|}
{{clear}}


The different tick types are:
=== [[File:Bless Condition Icon 3.png|frameless|upright=0.15]] Bless ===
; StartTurn
----
: The condition loses its duration at the start of the creature's turn.
{| class="wikitable"
; EndTurn
! Effect
: The condition loses its duration at the end of the creature's turn. An example of this is [[Blade Ward (Condition)|Blade Ward]]. If a creature applies a condition like this to itself that lasts for 1 turn it will lose that condition as soon as soon as it ends its turn, for example using {{SAI|Action Surge}}.
|-
; StartRound
|
: The condition loses its duration at the start of the ''round''. The start of the round happens before the first creature in the initiative order starts its turn.
* Has a 1d4 bonus to [[Attack Rolls]] and [[Saving Throws]].
; EndRound
|}
: The condition loses its duration at the end of the ''round''. The end of the round happens after the last creature in the initiative order ends its turn.
{{clear}}


== Status properties ==
=== [[File:Blurred Condition Icon 3.png|frameless|upright=0.15]] Blurred ===
Some conditions have special properties that make them behave in different ways like initiating combat or not losing duration over time.
----
{| class="wikitable"
! Effect
|-
|
* Attackers have [[Disadvantage]] on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions.
|}
{{clear}}


Here is a list of all Status properties:
=== [[File:Bufotoxin Condition Icon 2.png|frameless|upright=0.15]] Bufotoxin ===
----
{| class="wikitable"
{| class="wikitable"
! Name !! Description
! Effect
|-
|-
| {{SP|None}} ||  
|
* Has [[Disadvantage]] on Dexterity [[Saving Throws]].
|}
{{clear}}
 
=== [[File:Charmed Condition Icon 3.png|frameless|upright=0.15]] Charmed ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|Performing}} ||  
|
* Can't attack spellcaster.
* Spellcaster has [[Advantage]] on Charisma [[Checks]].
|}
{{clear}}
 
=== [[File:Chill Touch Condition Icon 3.png|frameless|upright=0.15]] Chill Touch ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|InitiateCombat}} ||
|
* Can not regain [[Hit Points]].
* If Undead, has [[Disadvantage]] on [[Attack Rolls]].
|}
{{clear}}
 
=== [[File:Dash Condition Icon 3.png|frameless|upright=0.15]] Dash ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|BringIntoCombat}} ||  
|
* [[Movement Speed]] is doubled.
|}
{{clear}}
 
=== [[File:Disengage Condition Icon 2.png|frameless|upright=0.15]] Disengage ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|ForceOverhead}} || Will display the condition over the creature's model when applied and removed.
|
* Can move without provoking [[Attack of Opportunity|Opportunity Attacks]].
|}
{{clear}}
 
=== [[File:Downed Condition Icon 3.png|frameless|upright=0.15]] Downed ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|IsChanneled}} ||
|
* You are Unconscious and must make Death Saving Throws.
* On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
* If you regain any [[Hit Points]], lose Downed. Or an ally Helps you, regain 1 Hit Point.
|}
{{clear}}
 
=== [[File:Exposing Bite Condition Icon 3.png|frameless|upright=0.15]] Exposing Bite ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|IsInvulnerable}} || Creatures this condition is applied to can not take damage.
|
* Creature is distracted. The next attack against the creature from wihtin <code>1.5m / 5ft</code> is guaranteed to be a critical hit.
|}
{{clear}}
 
=== [[File:Faerie Fire Condition Icon 3.png|frameless|upright=0.15]] Faerie Fire ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|ExcludeFromPortraitRendering}} ||  
|
* Shedding dim light. Incoming attacks have [[Advantage]]. Cannot be Invisible.
|}
{{clear}}
 
=== [[File:Frenzied Condition Icon 3.png|frameless|upright=0.15]] Frenzied ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|LoseControl}} ||
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Friends Condition Icon 3.png|frameless|upright=0.15]] Friends ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|ForceNeutralInteractions}} ||  
|
* Has [[Advantage]] on Charisma [[Checks]] directed at the target creature.
|}
{{clear}}
 
=== [[File:Frightened Condition Icon 3.png|frameless|upright=0.15]] Frightened ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|PeaceOnly}} || Can only be used outside combat.
|
* A Frightened creature has [[Disadvantage]] on [[Checks|Ability Checks]] and [[Attack Rolls]].
|}
{{clear}}
 
=== [[File:Guidance Condition Icon 3.png|frameless|upright=0.15]] Guidance ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|AllowLeaveCombat}} ||  
|
* Has a 1d4 bonus to [[Checks|Ability Checks]].
|}
{{clear}}
 
=== [[File:Goaded Condition Icon 3.png|frameless|upright=0.15]] Goaded ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|DisableImmunityOverhead}} ||  
|
* Must attack the goading creature, if possible.
|}
{{clear}}
 
=== [[File:Horde Breaker Condition Icon 3.png|frameless|upright=0.15]] Horde Breaker ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|DisableInteractions}} ||  
|
* Creature is open to a follow-up attack.
|}
{{clear}}
 
=== [[File:Light Condition Icon 3.png|frameless|upright=0.15]] Light ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|Toggle}} ||  
|
* This object has an aura of light with a radius of <code>12m / 40ft</code>
|}
{{clear}}
 
=== [[File:Pinched Condition Icon 3.png|frameless|upright=0.15]] Pinched ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|IgnoreResting}} || This condition is not removed after a [[long rest]].
|
* Take 1d4 Piercing damage at the beginning of each turn and [[Movement Speed]] is reduced by <code>3m / 10ft</code>.
|}
{{clear}}
 
=== [[File:Produce Flame Condition Icon 3.png|frameless|upright=0.15]] Produce Flame ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|IgnoredByImmobilized}} ||  
|
* A flickering flame sheds light around the creature.
|}
{{clear}}
 
=== [[File:Poisoned Condition Icon 3.png|frameless|upright=0.15]] Poisoned ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|Blind}} ||  
|
* Suffers [[Disadvantage]] on [[Attack Rolls]] and [[Checks|Ability Checks]].
|}
{{clear}}
 
=== [[File:Prone Condition Icon 3.png|frameless|upright=0.15]] Prone ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|MultiplyEffectsByDuration}} || The effects of this condition is multiplied by the amount of turns remaining.
|
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}
{{clear}}
 
=== [[File:Rage Condition Icon 3.png|frameless|upright=0.15]] Rage ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|TickingWithSource}} ||  
|
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
* Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Bear Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Bear Heart ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|DisableOverhead}} || Does not show the condition over the creature's model when applied and removed.
|
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
* Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Eagle Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Eagle Heart ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|DisableCombatlog}} || Does not show the condition in the combat log when applied or removed.
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]].
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Elk Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Elk Heart ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|DisablePortraitIndicator}} || This condition is hidden and not shown on the creature.
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Tiger Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Tiger Heart ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|ExecuteFunctorsOnOwner}} ||  
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Jump distance increased by <code>4.5m / 15ft</code>.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Wolf Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Wolf Heart ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|IsInvulnerableVisible}} ||  
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rallied Condition Icon 3.png|frameless|upright=0.15]] Rallied ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|ApplyToDead}} ||  
|
* Maximum [[Hit Points]] increased by 8.
|}
{{clear}}
 
=== [[File:Ray Of Frost Condition Icon 3.png|frameless|upright=0.15]] Ray of Frost ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|GiveExp}} ||  
|
* [[Movement Speed]] is reduced by {{C|3m / 10ft}}.
|}
{{clear}}
 
=== [[File:Reckless Attack Condition Icon.png|frameless|upright=0.15]] Reckless Attack ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|Burning}} ||  
|
* You have [[Advantage]] on [[Attack Rolls]], but enemies also have Advantage on Attack Rolls against you.
|}
{{clear}}
 
=== [[File:Resistance Condition Icon 3.png|frameless|upright=0.15]] Resistance ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|NonExtendable}} ||  
|
* Has a 1d4 bonus to [[Saving Throws]].
|}
{{clear}}
 
=== [[File:Shillelagh Condition Icon 3.png|frameless|upright=0.15]] Shillelagh ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|FreezeDuration}} || This condition does not lose duration over time.
|
* Creature's weapon is magical and deals <code><span style="color:#999999">1d8 +</span> Spellcasting Ability <span style="color:#999999">Bludgeoning damage</span></code>.
* [[Attack Rolls]] use the wielder's [[Spell#Spellcasting Ability|Spellcasting Ability Modifier]].
|}
{{clear}}
 
=== [[File:Shocking Grasp Condition Icon 3.png|frameless|upright=0.15]] Shocking Grasp ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|UnavailableInActiveRoll}} ||  
|
* Cannot take [[Reaction|reactions]].
|}
{{clear}}
 
=== [[File:Speak With Animals Condition Icon 3.png|frameless|upright=0.15]] Speak with Animals===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|OverheadOnTurn}} || Will display the condition over the creatrues model at the start of their turn.
|
* Can comprehend and communicate with beasts.
|}
{{clear}}
 
=== [[File:Thaumaturgy Condition Icon 3.png|frameless|upright=0.15]] Thaumaturgy ===
----
{| class="wikitable"
! Effect
|-
|-
| {{SP|UnsheathInstrument}} ||  
|
|-
* Has [[Advantage]] on Intimidation and Performance [[Checks]].
| {{SP|IndicateDarkness}} ||
|-
| {{SP|LoseControlFriendly}} ||
|-
| {{SP|DisableCapabilitiesMessage}} ||
|-
| {{SP|AllowLeaveDisallowJoinCombat}} ||
|}
|}
{{clear}}


== Condition types ==
=== [[File:Threatened Condition Icon 3.png|frameless|upright=0.15]] Threatened ===
Some conditions have a "type" that indicates how the condition can be removed, prevented, or how it reacts to other actions.
----
 
Here are some ways to remove or prevent certain conditions. For a full list of cures and preventions for each condition type, see their articles.
 
{| class="wikitable"
{| class="wikitable"
! Type !! Representative<ref name="representative"/> !! Removal !! Prevention
! Effect
|-
|-
| {{Condition Type|blinded}} || {{Cond|Blinded}}
|
||
* An enemy is close. Has [[Disadvantage]] on ranged [[Attack Rolls]].
:{{SAI|Heal}}
|}
:{{SmItemIcon|Remedial Potion}}
{{clear}}
:[[Blinded (Condition Type)#Removal|(more)]] 
||
:{{RarityItem|Shar's Spear of Evening}}
:{{RarityItem|Steelwatcher Helmet}}
:[[Blinded (Condition Type)#Prevention|(more)]] 
|-
| {{Condition Type|charmed}} || {{Cond|Charmed}}
||
:{{SAI|Dispel Evil And Good: Break Enchantment}}
:{{SAI|Stillness of Mind}}
:[[Charmed (Condition Type)#Removal|(more)]]
||
:{{SAI|Fey Ancestry}} <ref name="adv" />
:{{SAI|Beguiling Defences}}
:{{SAI|Calm Emotions}}
:[[Charmed (Condition Type)#Prevention|(more)]]
|-
| {{Condition Type|cursed}} || ''(none)''
||
:{{SAI|Remove Curse}}
:{{SAI|Greater Restoration}}
:[[Cursed (Condition Type)#Removal|(more)]]
||
:[[Cursed (Condition Type)#Prevention|(more)]]


=== [[File:True Strike Condition Icon 3.png|frameless|upright=0.15]] True Strike ===
----
{| class="wikitable"
! Effect
|-
|-
| {{Condition Type|diseased}} || ''(none)''
|
||
* The spellcaster has [[Advantage]] on [[Attack Rolls]] against this creature.
:{{SAI|Lesser Restoration}}
|}
:{{SAI|Lay on Hands}}
{{clear}}
:{{SAI|Heal}}
:[[Diseased (Condition Type)#Removal|(more)]]  
||
:{{SAI|Divine Health}}
:{{SAI|Purity of Body}}
:[[Diseased (Condition Type)#Prevention|(more)]]


=== [[File:Turned Condition Icon 3.png|frameless|upright=0.15]] Turned ===
----
{| class="wikitable"
! Effect
|-
|-
| {{Condition Type|frightened}} || {{Cond|Frightened}}
|
||
* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it.
:{{SAI|Dispel Evil and Good}}
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.
:{{SAI|Stillness of Mind}}
* It also can't take reactions.
:[[Frightened (Condition Type)#Removal|(more)]]
* For its [[Character Abilities#Action|Actions]], it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving.
||
|}
:{{SAI|Aura of Courage}}
{{clear}}
:{{SAI|Calm Emotions}}
:{{SAI|Heroism}}
:{{SAI|Nature's Ward}} <ref name="elemental-fey" />
:[[Frightened (Condition Type)#Prevention|(more)]] 


=== [[File:Wild Magic Explosive Healing Condition Icon 3.png|frameless|upright=0.15]] Wild Magic: Explosive Healing ===
----
{| class="wikitable"
! Effect
|-
|-
| {{Condition Type|incapacitated}} || {{Cond|Incapacitated}}
||
:[[Incapacitated (Condition Type)#Removal|(more)]]
||
:[[Incapacitated (Condition Type)#Prevention|(more)]] 
|-
|{{Condition Type|Maimed}}
|{{Cond|Maimed}}
|
|
:{{SAI|Lesser Restoration}}
* Your spells of Level 1 and higher heal all creatures in a <code>3m / 10ft</code> radius for <span style="color:mediumturquoise">1d4 hit points</span> per [[Spell#Spell Slots|Spell Slot]] level.
:{{SAI|Lay on Hands}}
|}
:{{SAI|Heal}}
{{clear}}
:[[Diseased (Condition Type)#Removal|(more)]] 
|-
| {{Condition Type|poisoned}} || {{Cond|Poisoned}}
||
:{{MdItemIcon|Antidote}}
:{{SAI|Lesser Restoration}}
:{{SAI|Lay on Hands}}
:[[Poisoned (Condition Type)#Removal|(more)]]  
||
:{{SAI|Protection from Poison}}<ref name="adv"/>
:{{SmItemIcon|Elixir of Poison Resistance}}
:{{SAI|Purity of Body}}
:[[Poisoned (Condition Type)#Prevention|(more)]]


=== [[File:Wild Magic Enchant Weapons Condition Icon 3.png|frameless|upright=0.15]] Wild Magic: Enchant Weapons ===
----
{| class="wikitable"
! Effect
|-
|-
| {{Condition Type|polymorphed}} || {{Cond|Polymorphed}}
|
||
* The next attack with this weapon is a Critical Hit and deals an additional  <span style="color:crimson">1d4 Force damage</span>.
:Losing all your {{hp}}{{verify}}
|}
:[[Polymorphed (Condition Type)#Removal|(more)]]
{{clear}}
||
:{{SAI|Immutable Form}}
:[[Polymorphed (Condition Type)#Prevention|(more)]]
|-
 
| {{Condition Type|prone}} || {{Cond|Prone}}
||
:{{SAI|Help}}
:[[Prone (Condition Type)#Removal|(more)]]
||
:[[Prone (Condition Type)#Prevention|(more)]]


=== [[File:Wild Magic Teleport Condition Icon 3.png|frameless|upright=0.15]] Wild Magic: Teleport ===
----
{| class="wikitable"
! Effect
|-
|-
| {{Condition Type|unconscious}} || ''(none)''
|
||
* Can use a Bonus Action to teleport up to <code>9m / 30ft</code>.
:[[Unconscious (Condition Type)#Removal|(more)]]
||
:[[Unconscious (Condition Type)#Prevention|(more)]]
 
 
|}
|}
<references>
{{clear}}
<ref name="adv">Gives {{Advantage}} on {{Saving Throw}}s</ref>
<ref name="elemental-fey">Elemental and fey only.</ref>
<ref name="representative">Many Condition Types have a specific condition that serves as the most basic form.</ref>
</references>
 
== List of Conditions ==
Below is a few examples of conditions that can be applied to player characters and NPCs. Click the "more" button for a paginated listing of all conditions registered in the wiki's database.
 
{{ConditionsTableHeader}}
{{#cargo_query: tables = conditions
| fields = _pageName = page, name, icon, effects
| limit = 10
| order by = name
| default = {{ConditionsTableEmpty}}
| format = template
| template = ConditionsTableRow
| named args = yes
}}
{{ConditionsTableFooter}}
 
[[Category:Gameplay mechanics]]
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