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'''Conditions''' are | [[Main Page]] > [[Character Abilities]] > [[Condition]] | ||
---- | |||
'''Conditions''' are resulted by effects of [[Spell|Spells]], Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations. | |||
== | == List Of Conditions == | ||
== | === [[File:Acid Condition Icon 3.png|frameless|upright=0.15]] Acid === | ||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |||
| | |||
* Reduces [[Armour Class]] by 2. | |||
|} | |||
{{clear}} | |||
=== [[File:Action Surge Condition Icon 3.png|frameless|upright=0.15]] Action Surge === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |||
| | |||
* Can take an extra [[Character Abilities#Action|Action]] this turn. | |||
|} | |||
{{clear}} | |||
== | === [[File:Armor Of Agathys Condition Icon 3.png|frameless|upright=0.15]] Armour Of Agathys === | ||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |||
| | |||
* Gained <code>x [[Hit Points#Temporary Hit Points|Temporary Hit Points]]</code>. | |||
* If hit with a melee attack, the attacker takes <code>x [[Damage Types|<span style="color:#3399cc">Cold damage</span>]]</code>. | |||
|} | |||
{{clear}} | |||
[[ | === [[File:Arms Of Hadar Condition Icon 3.png|frameless|upright=0.15]] Arms Of Hadar === | ||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |||
| | |||
* Can't take reactions. | |||
|} | |||
{{clear}} | |||
=== | === [[File:Bane Condition Icon 3.png|frameless|upright=0.15]] Bane === | ||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |||
| | |||
* Has a 1d4 penalty to [[Attack Rolls]] and [[Saving Throws]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Blade Ward Condition Icon 3.png|frameless|upright=0.15]] Blade Ward === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |||
| | |||
* Has resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks. Damage of these types is halved. | |||
|} | |||
{{clear}} | |||
== | === [[File:Blinded Condition Icon 2.png|frameless|upright=0.15]] Blinded === | ||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |||
| | |||
* Ranged attacks and spells have a range of <code>4.5m / 15ft</code> and [[Attack Rolls]] suffer [[Disadvantage]]. | |||
* Attacks Rolls against Blinded creatures have [[Advantage]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Bleeding Condition Icon 3.png|frameless|upright=0.15]] Bleeding === | |||
---- | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Effect | ||
|- | |- | ||
| {{ | | | ||
* Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has [[Disadvantage]] on Constitution [[Saving Throws]]. | |||
* Remove by healing. | |||
|} | |||
{{clear}} | |||
=== [[File:Bless Condition Icon 3.png|frameless|upright=0.15]] Bless === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Has a 1d4 bonus to [[Attack Rolls]] and [[Saving Throws]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Blurred Condition Icon 3.png|frameless|upright=0.15]] Blurred === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Attackers have [[Disadvantage]] on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions. | |||
|} | |||
{{clear}} | |||
=== [[File:Bufotoxin Condition Icon 2.png|frameless|upright=0.15]] Bufotoxin === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Has [[Disadvantage]] on Dexterity [[Saving Throws]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Burning Condition Icon 3.png|frameless|upright=0.15]] Burning === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Takes <code><span style="color:#ff6600">1d4 Fire damage</span></code> per turn. | |||
|} | |||
{{clear}} | |||
=== [[File:Charmed Condition Icon 3.png|frameless|upright=0.15]] Charmed === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Can't attack spellcaster. | |||
* Spellcaster has [[Advantage]] on Charisma [[Checks]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Chill Touch Condition Icon 3.png|frameless|upright=0.15]] Chill Touch === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Can not regain [[Hit Points]]. | |||
* If Undead, has [[Disadvantage]] on [[Attack Rolls]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Colour Spray Condition Icon 3.png|frameless|upright=0.15]] Colour Spray === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer [[Disadvantage]]. | |||
* Attacks Rolls against Blinded creatures have [[Advantage]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Dash Condition Icon 3.png|frameless|upright=0.15]] Dash === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* [[Movement Speed]] is doubled. | |||
|} | |||
{{clear}} | |||
=== [[File:Difficult Terrain Condition Icon 3.png|frameless|upright=0.15]] Difficult Terrain === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* [[Movement Speed]] halved. | |||
|} | |||
{{clear}} | |||
=== [[File:Disengage Condition Icon 2.png|frameless|upright=0.15]] Disengage === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Can move without provoking [[Attack of Opportunity|Opportunity Attacks]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Downed Condition Icon 3.png|frameless|upright=0.15]] Downed === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* You are Unconscious and must make Death Saving Throws. | |||
* On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die. | |||
* If you regain any [[Hit Points]], lose Downed. Or an ally Helps you, regain 1 Hit Point. | |||
|} | |||
{{clear}} | |||
=== [[File:Electrocuted Condition Icon 3.png|frameless|upright=0.15]] Electrocuted === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Takes <code><span style="color:#3366cc">1d4 Lightning damage</span></code> at the start of each turn. | |||
|} | |||
{{clear}} | |||
=== [[File:Exposing Bite Condition Icon 3.png|frameless|upright=0.15]] Exposing Bite === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Creature is distracted. The next attack against the creature from wihtin <code>1.5m / 5ft</code> is guaranteed to be a critical hit. | |||
|} | |||
{{clear}} | |||
=== [[File:Faerie Fire Condition Icon 3.png|frameless|upright=0.15]] Faerie Fire === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Shedding dim light. Incoming attacks have [[Advantage]]. Cannot be Invisible. | |||
|} | |||
{{clear}} | |||
=== [[File:Frenzied Condition Icon 3.png|frameless|upright=0.15]] Frenzied === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | |||
|} | |||
{{clear}} | |||
=== [[File:Friends Condition Icon 3.png|frameless|upright=0.15]] Friends === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Has [[Advantage]] on Charisma [[Checks]] directed at the target creature. | |||
|} | |||
{{clear}} | |||
=== [[File:Frightened Condition Icon 3.png|frameless|upright=0.15]] Frightened === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* A Frightened creature has [[Disadvantage]] on [[Checks|Ability Checks]] and [[Attack Rolls]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Guidance Condition Icon 3.png|frameless|upright=0.15]] Guidance === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Has a 1d4 bonus to [[Checks|Ability Checks]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Goaded Condition Icon 3.png|frameless|upright=0.15]] Goaded === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Must attack the goading creature, if possible. | |||
|} | |||
{{clear}} | |||
=== [[File:Horde Breaker Condition Icon 3.png|frameless|upright=0.15]] Horde Breaker === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Creature is open to a follow-up attack. | |||
|} | |||
{{clear}} | |||
=== [[File:Light Condition Icon 3.png|frameless|upright=0.15]] Light === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* This object has an aura of light with a radius of <code>12m / 40ft</code> | |||
|} | |||
{{clear}} | |||
=== [[File:Pinched Condition Icon 3.png|frameless|upright=0.15]] Pinched === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Take 1d4 Piercing damage at the beginning of each turn and [[Movement Speed]] is reduced by <code>3m / 10ft</code>. | |||
|} | |||
{{clear}} | |||
=== [[File:Produce Flame Condition Icon 3.png|frameless|upright=0.15]] Produce Flame === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* A flickering flame sheds light around the creature. | |||
|} | |||
{{clear}} | |||
=== [[File:Poisoned Condition Icon 3.png|frameless|upright=0.15]] Poisoned === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Suffers [[Disadvantage]] on [[Attack Rolls]] and [[Checks|Ability Checks]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Prone Condition Icon 3.png|frameless|upright=0.15]] Prone === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. | |||
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature. | |||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | |||
|} | |||
{{clear}} | |||
=== [[File:Rage Condition Icon 3.png|frameless|upright=0.15]] Rage === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | |||
* Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
* Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn. | |||
|} | |||
{{clear}} | |||
=== [[File:Rage Bear Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Bear Heart === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | |||
* Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |||
{{clear}} | |||
=== [[File:Rage Eagle Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Eagle Heart === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
* Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]]. | |||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |||
{{clear}} | |||
=== [[File:Rage Elk Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Elk Heart === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>. | |||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |||
{{clear}} | |||
=== [[File:Rage Tiger Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Tiger Heart === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
* Jump distance increased by <code>4.5m / 15ft</code>. | |||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |||
{{clear}} | |||
=== [[File:Rage Wolf Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Wolf Heart === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>. | |||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
|} | |||
{{clear}} | |||
=== [[File:Rallied Condition Icon 3.png|frameless|upright=0.15]] Rallied === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Maximum [[Hit Points]] increased by 8. | |||
|} | |||
{{clear}} | |||
=== [[File:Ray Of Frost Condition Icon 3.png|frameless|upright=0.15]] Ray of Frost === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* [[Movement Speed]] is reduced by {{C|3m / 10ft}}. | |||
|} | |||
{{clear}} | |||
=== [[File:Reckless Attack Condition Icon.png|frameless|upright=0.15]] Reckless Attack === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* You have [[Advantage]] on [[Attack Rolls]], but enemies also have Advantage on Attack Rolls against you. | |||
|} | |||
{{clear}} | |||
=== [[File:Resistance Condition Icon 3.png|frameless|upright=0.15]] Resistance === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| {{ | | | ||
* Has a 1d4 bonus to [[Saving Throws]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Shillelagh Condition Icon 3.png|frameless|upright=0.15]] Shillelagh === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| | | | ||
* Creature's weapon is magical and deals <code><span style="color:#999999">1d8 +</span> Spellcasting Ability <span style="color:#999999">Bludgeoning damage</span></code>. | |||
* [[Attack Rolls]] use the wielder's [[Spell#Spellcasting Ability|Spellcasting Ability Modifier]]. | |||
|} | |} | ||
{{clear}} | |||
== Condition | === [[File:Shocking Grasp Condition Icon 3.png|frameless|upright=0.15]] Shocking Grasp === | ||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |||
| | |||
* Cannot take [[Reaction|reactions]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Speak With Animals Condition Icon 3.png|frameless|upright=0.15]] Speak with Animals=== | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |||
| | |||
* Can comprehend and communicate with beasts. | |||
|} | |||
{{clear}} | |||
=== [[File:Thaumaturgy Condition Icon 3.png|frameless|upright=0.15]] Thaumaturgy === | |||
---- | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Effect | ||
|- | |- | ||
| | | | ||
* Has [[Advantage]] on Intimidation and Performance [[Checks]]. | |||
|} | |||
{{clear}} | |||
=== [[File:Threatened Condition Icon 3.png|frameless|upright=0.15]] Threatened === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| | | | ||
* An enemy is close. Has [[Disadvantage]] on ranged [[Attack Rolls]]. | |||
|} | |||
{{clear}} | |||
=== [[File:True Strike Condition Icon 3.png|frameless|upright=0.15]] True Strike === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| | | | ||
* The spellcaster has [[Advantage]] on [[Attack Rolls]] against this creature. | |||
|} | |||
{{clear}} | |||
| | |||
=== [[File:Turned Condition Icon 3.png|frameless|upright=0.15]] Turned === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| | | | ||
* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it. | |||
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature. | |||
* It also can't take reactions. | |||
* For its [[Character Abilities#Action|Actions]], it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving. | |||
|} | |||
{{clear}} | |||
=== [[File:Wild Magic Explosive Healing Condition Icon 3.png|frameless|upright=0.15]] Wild Magic: Explosive Healing === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| | | | ||
: | * Your spells of Level 1 and higher heal all creatures in a <code>3m / 10ft</code> radius for <span style="color:mediumturquoise">1d4 hit points</span> per [[Spell#Spell Slots|Spell Slot]] level. | ||
|} | |||
{{clear}} | |||
| | |||
=== [[File:Wild Magic Enchant Weapons Condition Icon 3.png|frameless|upright=0.15]] Wild Magic: Enchant Weapons === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| | | | ||
* The next attack with this weapon is a Critical Hit and deals an additional <span style="color:crimson">1d4 Force damage</span>. | |||
|} | |||
: | {{clear}} | ||
| | |||
=== [[File:Wild Magic Teleport Condition Icon 3.png|frameless|upright=0.15]] Wild Magic: Teleport === | |||
---- | |||
{| class="wikitable" | |||
! Effect | |||
|- | |- | ||
| | | | ||
* Can use a Bonus Action to teleport up to <code>9m / 30ft</code>. | |||
|} | |} | ||
{{clear}} | |||