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[[File: | {{SpoilerWarning}}[[File:Netherbrain.webm|gif|350px|thumb|The Elder Brain is the ultimate opponent, and the one way to escape the tadpoles.]] | ||
'''Confront the Elder Brain''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. | '''Confront the Elder Brain''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. | ||
==Objectives== | ==Objectives== | ||
{{clear}} | |||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
<div style="font-weight: bold; line-height: 1.6;">Follow the Chosen to Baldur's Gate.</div> | <div style="font-weight: bold; line-height: 1.6;">Follow the Chosen to Baldur's Gate.</div> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
* We can thwart the Chosen of the Dead Three by taking control of the elder brain - but will we use that control to liberate or to conquer? | * We can thwart the Chosen of the Dead Three by taking control of the elder brain - but will we use that control to liberate or to conquer? ** * Whatever the answer, it lies in Baldur's Gate. | ||
* Whatever the answer, it lies in Baldur's Gate. | |||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | <div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | ||
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== Walkthrough == | == Walkthrough == | ||
=== Confronting the Elder Brain === | === Confronting the Elder Brain === | ||
[[File: | [[File:Confront the Elder Brain Quest.jpg|thumb|The reveal]]Confront the Elder Brain is acquired at the end of [[Act Two]], after the Chosen Three are revealed to be controlling the Elder Brain as part of their plot to take over Baldur's Gate. However, the quest cannot be meaningfully progressed until [[Get Gortash's Netherstone]] and [[Get Orin's Netherstone]] have successfully been completed. Orin must be defeated and Gortash must either be defeated or his bargain accepted as part of [[Consider Gortash's Bargain]]. Defeating both Orin and Gortash causes a vision of the Elder Brain in the [[Morphic Pool]] beneath the city. If Gortash is allied with, then he reveals the Elder Brain's location and tells the party to use the boat under the city to meet him there. | ||
The Morphic Pool Dock is north of the Temple of Bhaal waypoint. Approaching the dock before obtaining all three Netherstones results in a swarm of | The Morphic Pool Dock is north of the Temple of Bhaal waypoint. Approaching the dock before obtaining all three Netherstones results in a swarm of cranium rats attacking. | ||
''' | '''Note that going on the boat to the Morphic Pool is the start of the endgame.''' After this, it is ''not'' possible to long rest or visit camp. Plan accordingly and choose the desired companions for the final battles. | ||
=== The Morphic Pool === | === The Morphic Pool === | ||
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* Bow before the glory of the Netherbrain. Submit to domination. | * Bow before the glory of the Netherbrain. Submit to domination. | ||
One final, near impossible check remains. | One final, near impossible check remains. The result of the check is inconsequential, as the Netherbrain is too powerful. | ||
* [STRENGTH] DOMINATE THE BRAIN (DC 99) | * [STRENGTH] DOMINATE THE BRAIN (DC 99) | ||
* [DEXTERITY] DOMINATE THE BRAIN (DC 99) | * [DEXTERITY] DOMINATE THE BRAIN (DC 99) | ||
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* Give up. Allow the brain to dominate you. | * Give up. Allow the brain to dominate you. | ||
Regardless of what the party does, the brain is simply too powerful, and the | Regardless of what the party does, the brain is simply too powerful, and the Emperor steps in to save them by bringing everyone inside the Astral Prism. | ||
the Emperor states that only an illithid can hope to take down the Netherbrain in its current form and that the illithid must consume the power of Prince Orpheus in order to succeed. As an illithid, the Emperor says he can do this, and asks the Netherstones be relinquished to him. | |||
If the party rejects the Emperor's proposition, he states that he has no other choice but to reassimilate with the Netherbrain, and leaves the party in the Astral Realm. This can be done by selecting "I don't believe a word you just said" followed by "I will never trust you", or by asserting the intent to free Orpheus if the party possesses the Orphic Hammer. Afterwards, if the party has the Orphic Hammer, they can equip it and attack the crystals binding Orpheus. | If the party rejects the Emperor's proposition, he states that he has no other choice but to reassimilate with the Netherbrain, and leaves the party in the Astral Realm. This can be done by selecting "I don't believe a word you just said" followed by "I will never trust you", or by asserting the intent to free Orpheus if the party possesses the Orphic Hammer. Afterwards, if the party has the Orphic Hammer, they can equip it and attack the crystals binding Orpheus. | ||
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There is also the possibility of the party not retrieving the Orphic Hammer and spurning the Emperor. In this case, Raphael appears within the Astral Prism. He has front row seats to the final hour, and now he's come with the sole salvation of Faerun. There are no more deals: only master and vassal. Sign a contract for the Orphic Hammer in exchange for the Crown of Karsus, or the world ends. Failing to uphold the bargain means the party's souls are forfeit. Refusing to sign turns the party into mind flayers who assimilate into the Netherbrain, causing a game over. The party is forced to [[Fulfill the Deal]]. | There is also the possibility of the party not retrieving the Orphic Hammer and spurning the Emperor. In this case, Raphael appears within the Astral Prism. He has front row seats to the final hour, and now he's come with the sole salvation of Faerun. There are no more deals: only master and vassal. Sign a contract for the Orphic Hammer in exchange for the Crown of Karsus, or the world ends. Failing to uphold the bargain means the party's souls are forfeit. Refusing to sign turns the party into mind flayers who assimilate into the Netherbrain, causing a game over. The party is forced to [[Fulfill the Deal]]. | ||
Once Orpheus is freed, he confronts the party on their choices, saying the party should have let his honor guard kill them so they could have avoided this whole situation. He also confronts the party if they stole the Githyanki egg in Steal a Githyanki Egg. However, he agrees to stand down and works with the party. He states that the Emperor was correct and an illithid is necessary to take down the Netherbrain. Either a party member can make the sacrifice, or Orpheus will if everyone refuses. | |||
Otherwise, the party can choose to work with the Emperor. The Emperor can be given the Netherstones and he assimilates Orpheus by devouring his brain. Another possibility is for Karlach to volunteer to become an illithid, as she is dying from her infernal engine anyways. The player character can also volunteer to become illithid. Whoever becomes illithid can wield the stones. | |||
Otherwise, the party can choose to work with the Emperor. The Emperor can be given the Netherstones | |||
Regardless of who is allied with, Orpheus/the Emperor joins the party as a temporary companion and opens up a portal to the [[High Hall]]. The final battle to defeat the brain has begun. | Regardless of who is allied with, Orpheus/the Emperor joins the party as a temporary companion and opens up a portal to the [[High Hall]]. The final battle to defeat the brain has begun. | ||
=== | === The High Hall === | ||
[[File:High Hall Quest.jpg|thumb|Map of the High Hall]] | [[File:High Hall Quest.jpg|thumb|Map of the High Hall]] | ||
[[File:Upper City Sewers.jpg|thumb|Map of the Upper City Sewers]] | [[File:Upper City Sewers.jpg|thumb|Map of the Upper City Sewers]] | ||
The party returns to Baldur's Gate to find it in shambles. The entire city is a battle between the Nautiloids and an army of Red Dragons. Moving forward, the party finds a building where all of their allies are gathered, along with a Flaming Fist named [[Beorn Wunterbrood]]. The individuals that appear are based on who was successfully recruited as part of [[Gather Your Allies]]. These allies grant a new action - Call Forth Allies - that can summon various allies to the field or utilize powerful AoE attacks. | |||
Before entering the courtyard, the party can potentially encounter a few mindflayers if they move eastward. There is also a restoration pod right near the gate to the courtyard. (not if played on tactician) Entering the courtyard leads to an all-out assault of Absolutist cultists, goblins, an Ogre, a Spectator, and several Mind Flayers. Note, it is possible to bypass this battle by avoiding entering through the main entrance, and approaching the High Hall from the northern or southern routes with stealth and invisibility. | |||
Additionally there is a hidden route through Upper City Sewers which also lead to High Hall proper. This route features few goblins, a mindflayer, Absolute cultist, [[Necromite|necromites]] and a Death Knight named Stalker Svignee. | |||
Once the courtyard battle is completed, the party enters the High Hall proper. A Nautiloid attacks, and there is a turn limit to get deeper into the Hall. The party faces several Banite cultists and needs to push a statue (with a Strength check) to climb up to the upper floor. Moving past the cultists is the brain stem of the Netherbrain. Approaching the stem causes an automatic cutscene and ends the turn limit. From there, the party can use a restoration pod and then climb the stem, to get to the top of the Netherbrain. If Gale is in the party, it's noted that Gale could use the bomb to end the battle right away. Gale notices the hesitation before climbing the stem and asks what the plan is, and he can either be told the proposal or simply told it was nothing. | |||
=== Atop the Netherbrain === | === Atop the Netherbrain === | ||
The | If Orpheus was sided with rather than the Emperor, the Emperor appears on top of the Netherbrain to stop the party. The Emperor conjures up several Dream Visitors to fight alongside him, stating he knows the party's every weakness. He is joined by several Mind Flayer Arcanists and an enthralled Red Dragon. If the Emperor is sided with, the Netherbrain itself sends several powerful thralls to join the Red Dragon and Arcanists. The thralls are mirrors of parties members and gain same ability scores and classes. | ||
The party | The Netherbrain has two paths to the east and west which allow the party to traverse the brain without stepping on the brain matter. If the party traverses the brain matter, tentacles pop up to attack the party. There are a limited number of turns until a Nautiloid ship arrives. The illithid party member that holds the Netherstones needs to reach the Crown of Karsus and perform Karsus' Compulsion for several turns. | ||
Successfully casting Karsus' Compulsion opens up a portal to the Netherbrain, where a physical manifestation of the brain can be attacked. Killing the brain before the turn limit allows the brain to be defeated, once and for all. | |||
After the Netherbrain has been defeated, the choice must be made to either [[Control the Elder Brain]] or [[Destroy the Elder Brain]]. Regardless of the choice, this is the end of the game. | |||
== Allies in the Final Fight == | |||
== Allies in the Final Fight== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Ally Powers | |+Ally Powers | ||
!Ally | !Ally | ||
!Benefit | |||
!Benefit | |||
|- | |- | ||
| | |Weavewalker | ||
|One must remove all obstacles to follow one's destiny - Arabella's favour grants affected entities benefits of Freedom of Movement. | |||
|One must remove all obstacles to follow one's destiny - | |||
|- | |- | ||
| | |Fetcher's Favour | ||
|Equipped with Mol's tricks of the trade, affected entities can cast Rays of Fire, reduce all Fire damage by 5 and gain an additional 1d4 to Charisma Checks and Saving Throws. | |||
|Equipped with | |||
|- | |- | ||
| | |Volo's Guide to Monsters | ||
|With steadfast application of knowledge from Volo's preeminent work, affected entities gain +2 to Attack Rolls, Saving Throws, and Ability Checks. | |||
|With steadfast application of knowledge from | |||
|- | |- | ||
| | |Spirit of the Land | ||
|The reunited soul of Thaniel provides a +1 to all Ability Scores and an additional 2m movement speed to all affected entities. | |||
|The reunited soul of | |||
|- | |- | ||
|Rallied | |||
|Add 30 HP | |||
| | |||
|- | |- | ||
| | |Orphic Favour | ||
|While within 18m of Prince Orpheus, the affected entity has Resistance to Psychic damage and a +3 bonus to Intelligence, Wisdom, and Charisma Saving Throws. | |||
|While within 18m of | |||
|- | |- | ||
| | |An Apple a Day | ||
|Summon Zlorb - a shapeshifting monstrosity that can adopt the aspect of several monsters and beasts. | |||
| Summon | |||
|- | |- | ||
| | |Battle-Ready Owlbear | ||
|Summon your owlbear cub - all grown up and ready to rage - in full armour. | |||
|Summon your | |||
|- | |- | ||
| | |Hellstalker Yurgir | ||
|Summon Yurgir the orthon - a deadly combatant at range or in melee who can become Invisible immediately after attacking. | |||
|Summon | |||
|- | |- | ||
| | |Sword of the Silverlight | ||
|Summon Dame Aylin, Selune's shining paladin, to join your side in battle. | |||
|Summon | |||
|- | |- | ||
| | |Balm of the Moonmaiden | ||
|Call upon Isobel to offer a furtive prayer to Selune, healing up to 6 nearby allies. | |||
|Call upon | |||
|- | |- | ||
| | |The Watch | ||
|Summon some of the City Watch's great weapon fighters to protect their home. | |Summon some of the City Watch's great weapon fighters to protect their home. | ||
|- | |- | ||
| | |Hellrider Platoon | ||
|Summon Zevlor's Hellriders to Smite foes and support frontline allies. | |||
|Summon | |||
|- | |- | ||
| | |Guildmaster Keene's Fixers | ||
|Summon two elite assassin mercenaries from the Guild's ranks. | |Summon two elite assassin mercenaries from the Guild's ranks. | ||
|- | |- | ||
| | |Zhentarim | ||
| | | | ||
|- | |- | ||
| | |Silver Harp Squadron | ||
|Summon elite Harper archers to provide ranged support from your back ranks. | |Summon elite Harper archers to provide ranged support from your back ranks. | ||
|- | |- | ||
| | |Gur Huntwards | ||
|Summon Gur monster hunters to hinder enemies while slipping in and out of the frontlines. | |Summon Gur monster hunters to hinder enemies while slipping in and out of the frontlines. | ||
|- | |- | ||
| | |Vampire Lord Astarion | ||
| | |||
| | |- | ||
|- | |Ironhand Grenadiers | ||
| | |||
|Summon the Ironhand Gnomes to damage and debilitate with thrown grenades. | |Summon the Ironhand Gnomes to damage and debilitate with thrown grenades. | ||
|- | |- | ||
| | |Florrick's Cohort | ||
|Summon Florrick's personal guard - highly defensive warriors who can hold their own in melee. | |||
|Summon | |- | ||
|Rolan's Firestorm | |||
|Damage: 20-120. Call upon Rolan, freed from the limitations of Lorroakan, to unleash a fiery barrage from the heights of Ramazith's Tower. | |||
|- | |||
|Lorroakan | |||
| | |||
|- | |- | ||
| | |Kith'raki Inferno | ||
|Damage: 12-72. Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. | |||
| Damage: | |||
|- | |- | ||
| | |Mizora, Agent of Avernus | ||
| | |Summon Wyll's pactmistress to rain down powerful infernal sorcery and possibly Disintegrate your foes. | ||
|- | |- | ||
| | |Viconia | ||
| | | | ||
|- | |- | ||
|Dark Justiciar Shadowheart | |||
| | |||
| | |||
|- | |- | ||
| | |Bhaal's Slayer | ||
| | | | ||
|- | |- | ||
| | |Hag | ||
| | | | ||
|} | |} | ||
== | == Notes == | ||
* As of Patch 1, there is a bug where Karlach's ending causes an epilogue scene with a love interest not to occur. If Karlach goes to Avernus instead of dying, it's possible that this scene overwrites the romantic scene. | |||
* Despite being a possible ally in [[Gather Your Allies]], the Gondians do not appear to have a summon/ability. | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Main Quest]] | [[Category:Main Quest]] |