Editing Constitution Saving Throws
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List of all effects that use Constitution Saving Throws. The listed effects may have different properties that are not mentioned | |||
because they are independent of the Constitution Saving Throw. | |||
List of all effects that use Constitution Saving Throws. The listed effects may have | |||
because they are | |||
= Features = | = Features = | ||
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== Conditions == | == Conditions == | ||
* [[Reverberation (Condition)|Reverberation]] at 5 stacks | |||
== Spells == | == Spells == | ||
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| {{SAI| Branding Smite}} | | {{SAI| Branding Smite}} | ||
| [[Spells| Level 2]] | | [[Spells| Level 2]] | ||
| Affected entities can not turn | | Affected entities can not turn invisible anymore. | ||
|- | |- | ||
| {{SAI| Heat Metal}} | | {{SAI| Heat Metal}} | ||
| [[Spells| Level 2]] | | [[Spells| Level 2]] | ||
| Creatures holding metal weapons will drop the weapon. On save the creature will gain | | Creatures holding metal weapons will drop the weapon. On save the creature will gain Disadvantage on Attack rolls and Ability Checks as long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save. | ||
|- | |- | ||
| {{SAI| Moonbeam}} | | {{SAI| Moonbeam}} | ||
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| {{SAI| Blight}} | | {{SAI| Blight}} | ||
| [[Spells| Level 4]] | | [[Spells| Level 4]] | ||
| Affected entity takes {{DamageText| 8d8| Necrotic}} damage. Plants take maximum damage and have | | Affected entity takes {{DamageText| 8d8| Necrotic}} damage. Plants take maximum damage and have disadvantage against | ||
the saving throw. Saving against the spell halves the damage. | the saving throw. Saving against the spell halves the damage. | ||
|- | |- | ||
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| {{SAI| Flesh to Stone}} | | {{SAI| Flesh to Stone}} | ||
| [[Spells| Level 6]] | | [[Spells| Level 6]] | ||
| Affected entity is {{Cond|Restrained}}. It makes | | Affected entity is {{Cond|Restrained}}. It makes {{Saving Throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond| Petrified}}. | ||
|- | |- | ||
| {{SAI| Harm}} | | {{SAI| Harm}} | ||
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| {{SAI| Sunbeam}} | | {{SAI| Sunbeam}} | ||
| [[Spells| Level 6]] | | [[Spells| Level 6]] | ||
| Affected entities takee {{DamageText| 6d8| Radiant}} damage and | | Affected entities takee {{DamageText| 6d8| Radiant}} damage and {{Cond| Blinded}} for 10 turns. Saving against the spell halves damage and negates the condition. | ||
|} | |} | ||
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== Weapon Actions == | == Weapon Actions == | ||
Contains all non-unique Weapon Actions that are determined by weapon type. | Contains all non-unique Weapon Actions that are determined by weapon type. | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
! style="width: 25%;" data-sort-type="number" |Name | ! style="width: 25%;" data-sort-type="number" |Name | ||
! Weapon Type | ! Weapon Type | ||
! DC | |||
! class="unsortable" |Effect | ! class="unsortable" |Effect | ||
|- | |- | ||
| {{SAI| Heartstopper}} | | {{SAI| Heartstopper}} | ||
| | | Morningstar | ||
| Weapon Action DC | |||
| Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing. | | Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing. | ||
|- | |- | ||
| {{SAI| Pommel Strike}} | | {{SAI| Pommel Strike}} | ||
| | | Greatsword, Longsword | ||
| | | Weapon Action DC | ||
| Affected entity has {{Disadvantage}} on {{Saving Throw| WIS}}s, can't take [[Reaction]]s, and loses their [[Dexterity]] bonus to their {{Armour Class}}. It can be removed when an ally helps the entity. | |||
| {{ | |||
|} | |} | ||
* [[Concussive Smash]] | |||
* [[Maiming Strike]] | |||
* [[Lacerate]] | |||
* [[Piercing Strike]] | |||
* [[Hamstring Shot]] | |||
* [[Piercing Shot]] | |||
= Items = | = Items = | ||
== Weapons == | == Weapons == | ||
* [[Hunter's Dagger]] | |||
* [[Kurwin's Cauteriser]] | |||
* [[Lightning Jabber]] | |||
* [[Rupturing Blade]]: [[Searing Blood]] | |||
* [[Blackguard's Sword]] | |||
* [[Cold Snap]] | |||
* [[Cruel Sting]]: '''[[Ensnaring Strands]]''' | |||
* [[Fleshrender]]: [[Part the Flesh]] | |||
* [[Least Expected]]: [[Blinding Shot]] | |||
* [[Soulbreaker Greatsword]]: [[Soulbreaker]] | |||
* [[Sussur Dagger]] | |||
* [[Sussur Greatsword]] | |||
* [[Sussur Sickle]] | |||
* [[Justiciar's Scimitar]] | |||
* [[Mourning Frost]] | |||
* [[Staff of the Ram]] | |||
* [[The Sacred Star]]: [[Dawnburst Strike]] | |||
* [[Silver Sword of the Astral Plane]]: [[Soulbreaker]] | |||
* [[The Blood of Lathander]] | |||
== Amulets == | == Amulets == | ||
* The Spectator Eyes - Wounding Ray | |||
* [[Spineshudder Amulet]] - inflicts Reverberation | |||
* [[Amulet of Selûne's Chosen]]: '''[[Selûne's Dream]]''' | |||
== Rings == | == Rings == | ||
* Burnished Ring - Paralyzing Ray | |||
== Headwear == | == Headwear == | ||
* [[Coldbrim Hat]] - inflicts Encrusted with Frost | |||
== Handwear == | == Handwear == | ||
* [[Gloves of Belligerent Skies]] - inflict [[Reverberation (Condition)|Reverberation]] | |||
* [[Winter's Clutches]] - inflict Encrusted with Frost | |||
* [[Flawed Helldusk Gloves]] - inflict Bleeding | |||
* [[Poisoner's Gloves]] - inflict [[Poisoned (Condition)|Poisoned]] | |||
* [[Helldusk Gloves]] - inflict [[Bleeding (Condition)|Bleeding]] | |||
== Footwear == | == Footwear == | ||
* [[Boots of Stormy Clamour]] - inflict [[Reverberation (Condition)|Reverberation]]. | |||
== Cloaks == | == Cloaks == | ||
* [[Thunderskin Cloak]] | |||
== Miscelanous == | |||
* Signed Trade Vista - Flesh to Gold | |||
== Grenades == | == Grenades == | ||
* [[Flashblinder]] | |||
* [[Suspicious Poison]] (when thrown) | |||
== Coatings == | == Coatings == | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
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|- | |- | ||
|} | |} | ||
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. | |||
There might be differences in DC's of AoE effect vs. the DC of the coating? |