Editing D&D 5e class changes
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*The physical totem object required for the 5e Path of the Totem Warrior subclass is not used. | *The physical totem object required for the 5e Path of the Totem Warrior subclass is not used. | ||
*The | *The Beast Sense spell is not in the game. | ||
* | *The level 1 feature Speak with Animals is able to be cast once per long rest, rather than as a ritual. Though, it now lasts until long rest. | ||
*The level 3 feature | *The level 3 feature [[Bestial Heart]] gives the character full benefits even if they rage while in heavy armour. | ||
**Each option provides a new unique | **Each Bestial Heart option provides a new unique action as well. | ||
**The Tiger option increases the Barbarian's jump distance by 4.5 m / 15 ft (instead of a 10 ft increase to long jumps and 3 ft to high jumps). | **The Tiger option increases the Barbarian's jump distance by 4.5 m / 15 ft (instead of a 10 ft increase to long jumps and 3 ft to high jumps). | ||
**The Wolf option affects enemies within 2 m / 7 ft (instead of 5 ft). | **The Wolf option affects enemies within 2 m / 7 ft (instead of 5 ft). | ||
*The level 6 feature Aspect of the Beast, or Animal Aspect, has 5 additional choices (Chimpanzee, Crocodile, Honey Badger, Stallion, and Wolverine) and there are changes to all of the existing ones: | |||
*The level 6 feature Aspect of the Beast | |||
**The Bear option grants advantage on all Strength checks, not just those for pushing and pulling things. | **The Bear option grants advantage on all Strength checks, not just those for pushing and pulling things. | ||
**The Eagle option grants full Darkvision, instead of just removing the disadvantage on Perception checks for being in dim light. | |||
**The Eagle option grants full Darkvision | |||
**The Elk option increases the party's movement speed by 1.5 m / 5 ft, instead of improving long-distance travel pace (which is not relevant in this game). | **The Elk option increases the party's movement speed by 1.5 m / 5 ft, instead of improving long-distance travel pace (which is not relevant in this game). | ||
**The Tiger option improves attacks against Bleeding or Poisoned targets, and grants proficiency in Survival only (instead of a choice among Athletics, Acrobatics, Stealth, and Survival). | **The Tiger option improves attacks against Bleeding or Poisoned targets, and grants proficiency in Survival only (instead of a choice among Athletics, Acrobatics, Stealth, and Survival). | ||
**The Wolf option grants the entire party a bonus to Stealth checks equal to the Barbarian's Dexterity modifier, instead of improving long-distance tracking and stealth movement. | **The Wolf option grants the entire party a bonus to Stealth checks equal to the Barbarian's Dexterity modifier, instead of improving long-distance tracking and stealth movement. | ||
*The level 8 feature [[Land's Stride: Difficult Terrain|Land's Stride]], traditionally a Ranger class feature, is granted to Wildheart Barbarians. This eliminates the movement penalty for moving through difficult terrain. | *The level 8 feature [[Land's Stride: Difficult Terrain|Land's Stride]], traditionally a Ranger class feature, is granted to Wildheart Barbarians. This eliminates the movement penalty for moving through difficult terrain. | ||
*The level 10 feature Spirit Walker is replaced with the ability to select a second Animal Aspect option (which is granted at level 14 in 5e). | *The level 10 feature Spirit Walker is replaced with the ability to select a second Animal Aspect option (which is granted at level 14 in 5e). | ||
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*Monks get access to Ki at first level, as opposed to second level. | *Monks get access to Ki at first level, as opposed to second level. | ||
**Monks begin with 2 Ki points and gain one Ki point each level, rather than having a number of Ki points equal to their current level. Thus, a BG3 Monk's Ki point maximum is one greater than that of a 5e Monk of the same level. | **Monks begin with 2 Ki points and gain one Ki point each level, rather than having a number of Ki points equal to their current level. Thus, a BG3 Monk's Ki point maximum is one greater than that of a 5e Monk of the same level. | ||
*Monk weapons are now any weapon with which the Monk has [[Proficiency]] and | *Monk weapons are now any weapon with which the Monk has [[Proficiency]], and do not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. | ||
**5e Monks are usually restricted to shortswords or any simple weapon that does not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. The class still only grants proficiency with Shortswords and Simple weapons, but now proficiencies from race, other classes and other sources can be used as well. | **5e Monks are usually restricted to shortswords or any simple weapon that does not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. (The class still only grants proficiency with Shortswords and Simple weapons, but now proficiencies from race, other classes and other sources can be used as well.) | ||
*[[Flurry of Blows]] does not require taking the Attack action first. | *[[Flurry of Blows]] does not require taking the Attack action first. | ||
*Both [[Step of the Wind]] options allow jumping without using a bonus action. | *Both [[Step of the Wind]] options allow jumping without using a bonus action. | ||
*Return attacks made using [[Deflect Missiles]] count as unarmed strikes. | *Return attacks made using [[Deflect Missiles]] count as unarmed strikes. | ||
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=== Way of the Four Elements === | === Way of the Four Elements === | ||
{{see also|Way of the Four Elements}} | {{see also|Way of the Four Elements}} | ||
*Monks start with 3 disciplines at level 3 as opposed to 2. | *Monks start with 3 disciplines at level 3 as opposed to 2. | ||
*Elemental Disciplines can no longer be upcasted using additional ki points. | *Elemental Disciplines can no longer be upcasted using additional ki points. | ||
**This functionality has been replaced with the new level 9 feature, [[Improved Elemental Casting]], which serves a similar purpose. | **This functionality has been replaced with the new level 9 feature, [[Improved Elemental Casting]], which serves a similar purpose. | ||
*Changes to specific Elemental Disciplines: | *Changes to specific Elemental Disciplines: | ||
**[[Blade of Rime]] is a new discipline that casts [[Ice Knife]]. | **[[Blade of Rime]] is a new discipline that casts [[Ice Knife]]. | ||
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**[[Embrace of the Inferno]] is a new level 6 discipline that casts [[Scorching Ray]]. | **[[Embrace of the Inferno]] is a new level 6 discipline that casts [[Scorching Ray]]. | ||
**[[Fangs of the Fire Snake]] causes melee attacks to deal an extra 1d4 fire damage, instead of converting the attack's main damage to fire. It is not necessary to spend a second ki point to get extra damage on the first attack. | **[[Fangs of the Fire Snake]] causes melee attacks to deal an extra 1d4 fire damage, instead of converting the attack's main damage to fire. It is not necessary to spend a second ki point to get extra damage on the first attack. | ||
**[[Shaping of the Ice]] is a new discipline that creates a large ice cube that can be climbed | **[[Shaping of the Ice]] is a new discipline that creates a large ice cube that can be climbed. | ||
**[[Sphere of Elemental Balance]] is a new discipline that casts [[Chromatic Orb]]. | **[[Sphere of Elemental Balance]] is a new discipline that casts [[Chromatic Orb]]. | ||
**[[Touch of the Storm]] is a new discipline that casts [[Shocking Grasp]], but deals 1d10 damage instead of 1d8. | **[[Touch of the Storm]] is a new discipline that casts [[Shocking Grasp]], but deals 1d10 damage instead of 1d8. |