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|one=D&D 5e rule changes | |one=D&D 5e rule changes | ||
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|two=D&D 5e race changes | |two=D&D 5e race changes | ||
|two-name=Race | |two-name=Race Changes | ||
|three=D&D 5e class changes | |three=D&D 5e class changes | ||
|three-name=Class | |three-name=Class Changes | ||
|four=D&D 5e spell changes | |four=D&D 5e spell changes | ||
|four-name=Spell | |four-name=Spell Changes | ||
|five=D&D 5e feat changes | |five=D&D 5e feat changes | ||
|five-name=Feat | |five-name=Feat Changes | ||
}} | }} | ||
This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3). | |||
The rule changes described on this page and [[D&D 5e Rule Changes|related pages]] are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e. | |||
=={{Class|Barbarian}} == | |||
== | |||
{{ | |||
*[[Rage]] bonus damage also applies to Dexterity damage rolls and those using thrown weapons/objects. | *[[Rage]] bonus damage also applies to Dexterity damage rolls and those using thrown weapons/objects. | ||
*[[Reckless Attack]] is either a normal melee attack or as an after-attack reroll with all melee attacks, rather than before your first attack each turn. | *[[Reckless Attack]] is either a normal melee attack or as an after-attack reroll with all melee attacks, rather than before your first attack each turn. | ||
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**It is not limited by the attack's ability modifier. | **It is not limited by the attack's ability modifier. | ||
*[[Feral Instinct]] gives a fixed +3 bonus to Initiative, instead of advantage. | *[[Feral Instinct]] gives a fixed +3 bonus to Initiative, instead of advantage. | ||
=== Wildheart (Path of the Totem Warrior) === | ===={{Class|Wildheart}} (Path of the Totem Warrior) ==== | ||
*The Beast Sense spell is not in the game. | |||
*The level 1 feature Speak with Animals is able to be cast once per long rest, rather than as a ritual. Though, it now lasts until long rest. | |||
*The level 3 feature Bestial Heart gives the character full benefits even if they rage while in heavy armor. | |||
**Each Bestial Heart option provides a new unique action as well. | |||
*The level 6 feature Aspect of the Beast, or Animal Aspect, has 5 additional choices. | |||
===={{Class|Berserker}} (Path of the Berserker)==== | |||
=== Berserker (Path of the Berserker) === | |||
*[[Frenzied Strike]] applies a cumulative -1 attack roll debuff until the rage ends instead of causing the character to gain a level of exhaustion. | *[[Frenzied Strike]] applies a cumulative -1 attack roll debuff until the rage ends instead of causing the character to gain a level of exhaustion. | ||
*While in [[Frenzy]], a character may use [[Enraged Throw]] as a bonus action to throw a creature or object at a target. | *While in [[Frenzy]], a character may use [[Enraged Throw]] as a bonus action to throw a creature or object at a target. | ||
=== Wild Magic Barbarian (Path of the Wild Soul)=== | ===={{Class|Wild Magic Barbarian}} (Path of the Wild Soul)==== | ||
*Magic Awareness lets anyone within 3m add their [[Proficiency Bonus]] to [[Saving Throws]] against spells. | *Magic Awareness lets anyone within 3m add their [[Proficiency Bonus]] to [[Saving Throws]] against spells. | ||
**As opposed to letting the Barbarian identify the location and school of an upcoming spell within 60 feet that isn't behind complete cover. | **As opposed to letting the Barbarian identify the location and school of an upcoming spell within 60 feet that isn't behind complete cover. | ||
== | =={{Class|Bard}}== | ||
{{ | |||
*Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins. | *Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins. | ||
*[[Song of Rest|Song of rest]] is a once per long rest ability that allows the party to take an additional [[Resting#Short_Rest|short rest]], and it does not get any upgrades. | |||
*[[Countercharm]] lasts 3 turns, rather than 1. | |||
*[[Song of Rest|Song of | |||
*[[Countercharm]] lasts 3 turns, rather than 1 | |||
*[[Jack of All Trades]] does not apply half the Bard's proficiency bonus to [[initiative]] rolls. (In 5E, Initiative is a Dexterity Ability Check that the Bard is not proficient in, so Jack of All Trades has been ruled to apply.) | *[[Jack of All Trades]] does not apply half the Bard's proficiency bonus to [[initiative]] rolls. (In 5E, Initiative is a Dexterity Ability Check that the Bard is not proficient in, so Jack of All Trades has been ruled to apply.) | ||
*[[Magical Secrets]] is restricted to a limited list of additional spells, instead of allowing the Bard to pick any spell. | *[[Magical Secrets]] is restricted to a limited list of additional spells, instead of allowing the Bard to pick any spell. | ||
=== | ===={{Class|College of Lore}}==== | ||
{{ | *[[Cutting Words]] can be used to reduce an enemy's saving throw instead of its damage roll. | ||
*[[Cutting Words]] | |||
*The [[Magical Secrets|Additional Magical Secrets]] are restricted to the same list as the general Bard feature. | *The [[Magical Secrets|Additional Magical Secrets]] are restricted to the same list as the general Bard feature. | ||
=== | ===={{Class|College of Swords}}==== | ||
{{ | *College of Swords Bards do not get 10 feet movement on an attack action. | ||
* | *Blade Flourish underwent a number of changes: | ||
* | |||
**Blade Flourish is not limited to once per turn. | **Blade Flourish is not limited to once per turn. | ||
**Defensive Flourish now provides a fixed +4 AC | **Defensive Flourish now provides a fixed +4 AC. | ||
**Mobile Flourish now pushes the target back 6 m / 20 ft | **Mobile Flourish now pushes the target back 6 m / 20 ft rather than 1.5 m / 5 ft. | ||
**Slashing Flourish now performs a single attack on two targets with separate [[Attack Roll]]s. | **Slashing Flourish now performs a single attack on two targets with separate [[Attack Roll]]s. | ||
***As opposed to using the [[Bardic Inspiration]] bonus as the damage for the add-on attack. | ***As opposed to using the [[Bardic Inspiration]] bonus as the damage for the add-on attack. | ||
=== | ===={{Class|College of Valour}}==== | ||
{{ | |||
''No Changes'' | ''No Changes'' | ||
== | =={{Class|Cleric}}== | ||
{{ | |||
*[[Cleric#Level_5|Destroy Undead]] does non-scaling radiant damage to all undead affected, rather than instantly killing weaker undead. | *[[Cleric#Level_5|Destroy Undead]] does non-scaling radiant damage to all undead affected, rather than instantly killing weaker undead. | ||
*Clerics may select the [[Produce Flame]] Cantrip (exclusive to Druids in 5e). | *Clerics may select the [[Produce Flame]] Cantrip (exclusive to Druids in 5e). | ||
**Clerics normally have a single damaging Cantrip, [[Sacred Flame]], nullified on a successful save by the target. | **Clerics normally have a single damaging Cantrip, [[Sacred Flame]], nullified on a successful save by the target. | ||
== | ===={{Class|Life Domain}}==== | ||
{{ | *The level 2 domain feature Channel Divinity: [[Preserve Life]] is now able to heal an ally past half hp. | ||
*The level 2 domain feature Channel Divinity: [[Preserve Life]] | **However, it only heals (3 x Cleric Level) hit points as opposed to (5 x Cleric level). | ||
** | *The level 3 domain spell Spiritual Weapon is replaced with [[Aid]]. | ||
*The level 3 domain spell | |||
*The level 9 domain spell Raise Dead is replaced with [[Greater Restoration]]. | *The level 9 domain spell Raise Dead is replaced with [[Greater Restoration]]. | ||
=== | ===={{Class|Light Domain}}==== | ||
{{ | *The level 1 domain feature [[Light_Domain#Level_1|Warding flare]] has unlimited charges rather than having a limit of the Wisdom modifier. | ||
*The level 1 domain feature [[Light_Domain#Level_1|Warding flare]] has unlimited charges rather than having a limit of the | **It also triggers when an enemy has already rolled and is going to hit, unlike 5e where you have to use it before the enemy rolls their attack. | ||
**It also triggers when an enemy has already rolled and is going to hit, unlike 5e where you have | |||
*The level 9 domain spell Scrying is placed with [[Destructive Wave]]. | *The level 9 domain spell Scrying is placed with [[Destructive Wave]]. | ||
= | ===={{Class|Knowledge Domain}}==== | ||
{{ | |||
*The level 1 domain spell Identify is replaced with [[Sleep]]. | *The level 1 domain spell Identify is replaced with [[Sleep]]. | ||
*The level 2 domain feature Channel Divinity: [[Knowledge of the Ages]] gives proficiency to all skills associated with a chosen Ability Score, and lasts until the next Long Rest. | *The level 2 domain feature Channel Divinity: [[Knowledge of the Ages]] gives proficiency to all skills associated with a chosen Ability Score, and lasts until the next Long Rest. | ||
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*The level 3 domain spells Augury and Suggestion are replaced with [[Calm Emotions]] and [[Hold Person]]. | *The level 3 domain spells Augury and Suggestion are replaced with [[Calm Emotions]] and [[Hold Person]]. | ||
*The level 5 domain spell Nondetection is replaced with [[Slow]]. | *The level 5 domain spell Nondetection is replaced with [[Slow]]. | ||
*The level 6 domain feature Channel Divinity: | *The level 6 domain feature Channel Divinity: Read Thoughts (essentially just detect thoughts) is replaced with nothing. | ||
*The level 7 domain spell Arcane Eye is replaced with [[Otiluke's Resilient Sphere]]. | *The level 7 domain spell Arcane Eye is replaced with [[Otiluke's Resilient Sphere]]. | ||
*The level 9 domain spells Legend Lore and Scrying are replaced with [[Dominate Person]] and [[Telekinesis]]. | *The level 9 domain spells Legend Lore and Scrying are replaced with [[Dominate Person]] and [[Telekinesis]]. | ||
= | ===={{Class|Nature Domain}}==== | ||
{{ | |||
*The level 5 domain spell Wind Wall is replaced with [[Sleet Storm]]. | *The level 5 domain spell Wind Wall is replaced with [[Sleet Storm]]. | ||
*The level 6 domain feature Dampen Elements is not in the game. | |||
**This enabled the Cleric to expend their reaction to grant resistance to one instance of acid, cold, fire, lightning, or thunder damage to either the Cleric or another creature. | |||
* The level 9 domain spell Tree Stride is replaced with [[Wall of Stone]]. | * The level 9 domain spell Tree Stride is replaced with [[Wall of Stone]]. | ||
= | ===={{Class|Tempest Domain}}==== | ||
{{ | *The level 1 domain feature {{SAI|Wrath of the Storm}} has no limit on how many times it may be used. | ||
*The level 1 domain feature {{SAI|Wrath of the Storm}} has | ** The tabletop version can only be used a number of times equal to the Cleric's Wisdom Modifier before a long rest. | ||
* The level 7 domain spell Control Water is replaced with [[Freedom of Movement]]. | * The level 7 domain spell Control Water is replaced with [[Freedom of Movement]]. | ||
= | ===={{Class|Trickery Domain}}==== | ||
{{ | *The level 1 domain feature [[Blessing of the Trickster]] requires [[Concentration|concentration]]. | ||
*The level 1 domain feature [[Blessing of the Trickster]] requires [[Concentration|concentration]] | |||
*The level 2 domain feature [[Invoke Duplicity]] underwent a few changes: | *The level 2 domain feature [[Invoke Duplicity]] underwent a few changes: | ||
**It does not allow a character to cast spells through | **It does not allow a character to cast spells through it or move it on subsequent turns. | ||
**The duplicate provides advantage to attack rolls of all allies if both the ally and the target are within 10 ft of the duplicate | **The duplicate provides advantage to attack rolls of all allies if both the ally and the target are within 10 ft of the duplicate. | ||
*The level 3 Domain Spells | *The level 3 Domain Spells Blink and Dispel Magic are replaced with [[Bestow Curse]] and [[Fear]]. | ||
*The level 6 domain feature Channel Divinity: Cloak of Shadows is not in the game. | |||
**This allowed the Cleric to become invisible until the end of their next turn, broken if they attack or cast a spell. | |||
*The level 8 domain spell Modify Memory is replaced with [[Seeming]]. | *The level 8 domain spell Modify Memory is replaced with [[Seeming]]. | ||
== | ===={{Class|War Domain}}==== | ||
{{ | *The level 1 domain feature [[War Priest]] gives 3 charges, more as the Cleric levels, instead of the Wisdom Ability Score Modifier. | ||
*The level 1 domain feature [[War Priest]] | |||
*The level 8 domain feature [[Divine Strike]] always does the damage type of the weapon in the main hand, even when doing offhand strikes. | *The level 8 domain feature [[Divine Strike]] always does the damage type of the weapon in the main hand, even when doing offhand strikes. | ||
**As opposed to always doing the damage type of the weapon associated with the attack roll. | **As opposed to always doing the damage type of the weapon associated with the attack roll. | ||
**This is a possible bug, rather than an intended feature. | **This is a possible bug, rather than an intended feature. | ||
== | =={{Class|Druid}}== | ||
{{ | *There is no restriction preventing a druid from wearing metal armor. | ||
*There is no restriction preventing a druid from wearing metal | *There is no time limit on how long a character can be in [[Wild Shape]], though it will end automatically if the character enters an important dialogue scene (e.g. meeting a companion). | ||
* | *[[Wild Shape]] forms have modified stats from their Monster Manual counterparts. | ||
*Instead of being able to [[Wild Shape]] into any beast they've seen within restrictions imposed by druid level, druids are limited to these specific forms: | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 80%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 80%;" | ||
|+Wild Shape Forms | |+Wild Shape Forms | ||
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|} | |} | ||
= | ===={{Class|Circle of the Moon}}==== | ||
{{ | |||
''No changes besides the aforementioned Wild Shape changes'' | ''No changes besides the aforementioned Wild Shape changes'' | ||
= | ===={{Class|Circle of the Land}}==== | ||
{{ | |||
*A character is able to select a different terrain at 5th level than the terrain selected at 3rd level. | *A character is able to select a different terrain at 5th level than the terrain selected at 3rd level. | ||
**For example, the character can select arctic spells at 3rd level and forest spells at 5th level. | **For example, the character can select arctic spells at 3rd level and forest spells at 5th level. | ||
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|'''Changed'''||[[Hold Person]], [[Spike Growth]]||[[Mirror Image]], [[Misty Step]]|| [[Blur]], [[Silence]]||[[Barkskin]], [[Hold Person]]||[[Invisibility]], [[Pass Without Trace]]||[[Mirror Image]], [[Spike Growth]]|| [[Darkness]], [[Melf's Acid Arrow]]||[[Misty Step]], [[Web]] | |'''Changed'''||[[Hold Person]], [[Spike Growth]]||[[Mirror Image]], [[Misty Step]]|| [[Blur]], [[Silence]]||[[Barkskin]], [[Hold Person]]||[[Invisibility]], [[Pass Without Trace]]||[[Mirror Image]], [[Spike Growth]]|| [[Darkness]], [[Melf's Acid Arrow]]||[[Misty Step]], [[Web]] | ||
|- | |- | ||
|rowspan="2"|'''5th Level'''||'''Normal'''||[[Sleet Storm]], Slow ||Water Breathing, Water Walk||Create Food, Create Water||[[Call Lightning]], [[Plant Growth]]||[[Daylight]], [[Haste]]|| | |rowspan="2"|'''5th Level'''||'''Normal'''||[[Sleet Storm]], Slow ||Water Breathing, Water Walk||Create Food, Create Water||[[Call Lightning]], [[Plant Growth]]||[[Daylight]], [[Haste]]||Lightning Bolt, Meld into Stone||Water Walk, [[Stinking Cloud]]||[[Gaseous Form]], [[Stinking Cloud]] | ||
|- | |- | ||
|'''Changed'''||[[Sleet Storm]], [[Haste]] ||[[Sleet Storm]], [[Call Lightning]]||[[Hypnotic Pattern]], [[Protection from Energy]]||[[Call Lightning]], [[Plant Growth]]||[[Daylight]], [[Haste]]||[[Lightning | |'''Changed'''||[[Sleet Storm]], [[Haste]] ||[[Sleet Storm]], [[Call Lightning]]||[[Hypnotic Pattern]], [[Protection from Energy]]||[[Call Lightning]], [[Plant Growth]]||[[Daylight]], [[Haste]]||[[Call Lightning]], [[Fly]]||[[Vampiric Touch]], [[Stinking Cloud]]||[[Gaseous Form]], [[Stinking Cloud]] | ||
|- | |- | ||
|rowspan="2"|'''7th Level'''||'''Normal'''||Freedom of Movement, [[Ice Storm]]||[[Freedom of Movement]], Control Water||[[Blight]], Hallucinatory Terrian||Divination, Freedom of Movement||[[Freedom of Movement]], Divination||[[Stoneskin]], Stone Shape||Freedom of Movement, Locate Creature||[[Greater Invisibility]], Stone Shape | |rowspan="2"|'''7th Level'''||'''Normal'''||Freedom of Movement, [[Ice Storm]]||[[Freedom of Movement]], Control Water||[[Blight]], Hallucinatory Terrian||Divination, Freedom of Movement||[[Freedom of Movement]], Divination||[[Stoneskin]], Stone Shape||Freedom of Movement, Locate Creature||[[Greater Invisibility]], Stone Shape | ||
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|} | |} | ||
=== | ===={{Class|Circle of the Spores}}==== | ||
{{ | *At level 2 the Druid gets [[Bone Chill]] as a bonus Cantrip, which is not in the original rules. | ||
*[[ | *The level 2 action [[Symbiotic Entity]] lasts until long rest instead of 10 minutes. | ||
*The level 2 action [[Symbiotic Entity]] lasts until | |||
*The level 3 circle spell Gentle Repose is replaced with [[Detect Thoughts]]. | *The level 3 circle spell Gentle Repose is replaced with [[Detect Thoughts]]. | ||
*The level 6 reaction [[Fungal Infestation]] underwent multiple poorly documented changes: | *The level 6 reaction [[Fungal Infestation]] underwent multiple poorly documented changes: | ||
**The raised zombies have more than 1 HP | **The raised zombies have more than 1 HP | ||
**The number of Fungal Infestation Charges is 4 instead of the Wisdom Ability Score Modifier. | **The number of Fungal Infestation Charges is 4 instead of the Wisdom Ability Score Modifier. | ||
**Fungal Infestation Charges are {{Recharge|Once per Long Rest}}. | **Fungal Infestation Charges are {{Recharge|Once per Long Rest}}. | ||
== | =={{Class|Fighter}} == | ||
{{ | ''No changes to the base class'' | ||
* | ===={{Class|Battle Master}}==== | ||
** | *The Parry and Lunging Attack [[Battle_Master#Level_3|Battle Master Manoeuvers]] are not in the game. | ||
** | *The Rally manoeuver gives a flat +8 Temporary HP. | ||
*[[Sweeping Attack]] is now an action that does a whirlwind with superiority die as damage. | |||
**As opposed to a free situational action triggered by a melee hit that applies the attack roll to a selectable second target with superiority die as damage. | |||
=== | ===={{Class|Champion}}==== | ||
{{ | |||
* The [[Improved Critical Hit]] feature reduces the critical threshold by 1, rather than fixing it at 19 as in 5e. This allows it to stack with other effects that expand the critical range. | |||
* The [[Improved Critical Hit]] feature reduces the critical threshold by 1, rather than fixing it at 19 as in 5e. This allows it to stack with other effects that expand the critical range | |||
* The [[Remarkable Athlete: Jump]] feature increases the character's jump distance by a flat 3m / 10 ft, rather than scaling with the Strength modifier. | * The [[Remarkable Athlete: Jump]] feature increases the character's jump distance by a flat 3m / 10 ft, rather than scaling with the Strength modifier. | ||
= | ===={{Class|Eldritch Knight}}==== | ||
{{ | |||
* | * Weapon Bond does not take a bonus action. It returns to you automatically. | ||
== | =={{Class|Monk}}== | ||
{{ | |||
*Monks get access to Ki at first level, as opposed to second level. | *Monks get access to Ki at first level, as opposed to second level. | ||
**Monks begin with 2 Ki points and gain one Ki point each level, rather than having a number of Ki points equal to their current level. | **Monks begin with 2 Ki points and gain one Ki point each level, rather than having a number of Ki points equal to their current level. | ||
*Monk weapons are now any weapon with which the Monk has [[Proficiency]] and | *[[Slow Fall]] grants resistance to falling damage. | ||
**5e Monks are usually restricted to shortswords or any simple weapon that does not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. The class still only grants proficiency with Shortswords and Simple weapons, but now proficiencies from race, other classes and other sources can be used as well | *[[Stillness of Mind]] is used automatically to end the Charmed or Frightened conditions. | ||
*Monk weapons are now any weapon with which the Monk has [[Proficiency]], and do not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. | |||
**5e Monks are usually restricted to shortswords or any simple weapon that does not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. (The class still only grants proficiency with Shortswords and Simple weapons, but now proficiencies from race, other classes and other sources can be used as well.) | |||
= | ===={{Class|Way of the Four Elements}}==== | ||
{{ | |||
*Monks start with 3 disciplines at level 3 as opposed to 2. | *Monks start with 3 disciplines at level 3 as opposed to 2. | ||
*Elemental Disciplines can no longer be upcasted using additional ki points. | *Elemental Disciplines can no longer be upcasted using additional ki points. | ||
**This functionality has been replaced with the new level 9 feature, | **This functionality has been replaced with the new level 9 feature, '''Improved Elemental Casting''', which serves a similar purpose | ||
* | *New Elemental Disciplines have been added which include: | ||
**Blade of Rime | |||
**Chill of the Mountain | |||
** | **Shaping of the Ice | ||
** | **Sphere of Elemental Balance | ||
** | **Touch of the Storm | ||
** | **Embrace of the Inferno | ||
* | *The Elemental Attunement Discipline has been removed entirely. | ||
*'''Fangs of the Fire Snake''' makes melee attacks deal an additional 1d4 fire damage | |||
**The original version converted your unarmed strikes to fire damage without the additional damage. | |||
= | ===={{Class|Way of the Open Hand}}==== | ||
{{ | *'''Wholeness of Body''' is acquired at level 6 instead of level 3. | ||
* | *Open Hand Monks gain 3 new moves: Manifestation of Body, Manifestation of Mind, and Manifestation of Soul. | ||
*The level 3 action Quivering Palm is not in the game. | |||
* | **Instead, the '''Ki Resonation''' series of abilities are acquired at level 9. These are the same in principle as Quivering Palm. | ||
**Costing 3 Ki Points and limited to once per Long Rest, this killed a creature on a failed CON saving throw or dealt 10d10 Necrotic damage. | |||
** | |||
= | ===={{Class|Way of Shadow}}==== | ||
{{ | *'''Cloak of Shadows''' is acquired at level 5 instead of level 11. | ||
* | *Shadow Monks gain a new move '''Shadow Strike''' at level 11. | ||
* | |||
== | =={{Class|Paladin}}== | ||
{{ | *Characters select their [[Paladin#Oaths_and_Oathbreaking|Oath]] at first level. | ||
*Characters select their [[Paladin#Oaths_and_Oathbreaking|Oath]] at first level | *Characters can break their Oath by not following the tenets at which point they will become the [[Oathbreaker]] subclass. | ||
*Characters can break their Oath by not following the tenets | |||
**Character can pay financial tithe to [[Paladin#Restoring_Your_Oath|restore their oath]] if desired. | **Character can pay financial tithe to [[Paladin#Restoring_Your_Oath|restore their oath]] if desired. | ||
*Channel Divinity changed to Channel Oath, and each subclass gets a new Channel Oath feature at first level. | *Channel Divinity changed to Channel Oath, and each subclass gets a new Channel Oath feature at first level. | ||
**This has implications on multiclassing with [[Cleric]] as the resources are | **This has implications on multiclassing with [[Cleric]] as the resources are new separate. | ||
*[[Divine Sense]] is now a bonus action with one use per short rest for an advantage on attack rolls against celestials, fiends, and undead for two rounds. | |||
*[[Divine Sense]] is now a bonus action with one use per short rest | **As opposed to sensing the type of nearby creatures or consecrated objects, Charisma modifier times per Long Rest. | ||
**As opposed to sensing the type of nearby creatures or consecrated objects, Charisma modifier | *[[Lay on Hands]], normally a once per Long Rest 5 x Paladin level heal or disease and poison cure, is changed to: | ||
* | **A character has 3 charges per Long Rest (this increases to 4 charges at level 4). | ||
**They can spend 1 charge to heal a target for 2 x Paladin level [[Hit Points]]. | |||
** | **They can spend 2 charges to heal a target for 4 x Paladin level [[Hit Points]]. | ||
** | **They can spend 2 charges to cure any diseases or poisons affecting a target. | ||
** | |||
*Characters can prepare a number of Paladin spells equal to their Paladin level plus their Charisma modifier. | *Characters can prepare a number of Paladin spells equal to their Paladin level plus their Charisma modifier. | ||
**This is a very significant increase compared to 5e rules, in which this scales with ''half'' the Paladin level (rounded down). | **This is a very significant increase compared to 5e rules, in which this scales with ''half'' the Paladin level (rounded down). | ||
= | ===={{Class|Oath of the Ancients}}==== | ||
{{ | *The level 1 Channel Oath ability [[Healing Radiance]] is new. | ||
*The level 1 Channel Oath ability [[Healing Radiance]] | |||
=== | ===={{Class|Oath of Devotion}}==== | ||
{{ | *The level 1 Channel Oath ability [[Holy Rebuke]] is new. | ||
*The level 1 Channel Oath ability [[Holy Rebuke]] | *The Oath spell Zone of Truth is replaced with [[Silence]]. | ||
*The Oath spell Zone of Truth | |||
=== | ===={{Class|Oathbreaker}}==== | ||
{{ | *Available at level 1 instead of level 3. | ||
*The level 1 Channel Oath ability [[Spiteful Suffering]] | *The level 1 Channel Oath ability [[Spiteful Suffering]] is new. | ||
* | *[[Control Undead]] range is reduced to 20 ft, and the effect is limited by the target's level rather than challenge rating. | ||
=== | ===={{Class|Oath of Vengeance}}==== | ||
{{ | *The level 1 Channel Oath ability [[Inquisitor's Might]] is new. | ||
*The level 1 Channel Oath ability [[Inquisitor's Might]] | *[[Relentless Avenger]] gives a movement amount of 4.5m rather than half the character's movement speed. | ||
*[[Relentless Avenger]] gives a | |||
== | =={{Class|Ranger}}== | ||
{{ | |||
*[[Favoured Enemy]] is a set of unique passive features rather than Wisdom Saving Throw {{Advantage}} against and language learning of the enemy: | *[[Favoured Enemy]] is a set of unique passive features rather than Wisdom Saving Throw {{Advantage}} against and language learning of the enemy: | ||
{{:Favoured Enemy|1=1}} | {{:Favoured Enemy|1=1}} | ||
*[[Natural Explorer]] is a set of unique passive features rather than uninhibited terrain movement and | *[[Natural Explorer]] is a set of unique passive features rather than uninhibited terrain movement and INT/WIS proficiency check doubling: | ||
{{:Natural Explorer|1=1}} | {{:Natural Explorer|1=1}} | ||
*The Primeval Awareness feature is not in the game. | *The Primeval Awareness feature is not in the game. | ||
=== | ===={{Class|Hunter}}==== | ||
{{ | *Hunters get both [[Volley]] and [[Whirlwind Attack]] rather than having choose one or the other. | ||
*Hunters get both [[Volley]] and [[Whirlwind Attack]] | |||
= | ===={{Class|Beast Master}}==== | ||
{{ | |||
*The [[Summon Companion]] options are limited to Bear, Boar, Dire Raven, Wolf, or Wolf Spider, and have unique stats rather than monster stats. | *The [[Summon Companion]] options are limited to Bear, Boar, Dire Raven, Wolf, or Wolf Spider, and have unique stats rather than monster stats. | ||
**The companion acts on its own initiative | **The companion acts on its own initiative and does not require an action to command. | ||
**The companion can be swapped out or resummoned once per short rest. | **The companion can be swapped out or resummoned once per short rest. | ||
**The companion adds the | **The companion adds the proficiency bonus to their attack rolls, damage rolls, Saving Throws and Armour Class at 5th level and not at 3rd level. | ||
*At 5th level, 8th level and 11th level the animal companion gains additional hitpoints. | |||
*At 5th level, 8th level | *At 5th level and 11th level the animal companion gain additional abilities and increase their abiliity scores. | ||
*At 5th level and 11th level the animal companion | |||
== | ===={{Class|Gloom Stalker}}==== | ||
{{ | *The '''Dread Ambusher''' initiative bonus is +3 rather than the Wisdom Ability Score Modifier. | ||
*The | *For '''Umbral Sight''', rather than getting normal [[Darkvision (Spell)|Darkvision]], [[Superior Darkvision]] if the race already had [[Darkvision]], Gloom Stalkers get [[Superior Darkvision]] in all cases. | ||
*For '''Umbral Sight''', rather than getting normal [[Darkvision ( | *Gloom Stalkers get the always prepared ritual spell [[Disguise Self]]. | ||
* | *Gloom Stalkers get the always prepared spell [[Misty Step]] at level 5. | ||
*Gloom Stalkers | *The level 7 feature '''Iron Mind''' gives Proficiency in Wisdom and Intelligence Saving Throws. | ||
*The level 7 feature | |||
**As opposed to just Wisdom with a choice of Intelligence or Charisma if the Gloom Stalker already had Wisdom saving throw proficiency. | **As opposed to just Wisdom with a choice of Intelligence or Charisma if the Gloom Stalker already had Wisdom saving throw proficiency. | ||
*Gloom Stalkers get the always prepared spell [[Fear]] at level 9. | |||
== | =={{Class|Rogue}}== | ||
{{ | *Thieves' tools proficiency is not in the game, instead [[Sleight of Hand]] is used for relevant checks. | ||
*Thieves' tools proficiency is not in the game | |||
*[[Sneak Attack (Melee)|Sneak Attack]] only applies the additional damage if using one of the two Sneak Attack actions. | *[[Sneak Attack (Melee)|Sneak Attack]] only applies the additional damage if using one of the two Sneak Attack actions. | ||
**[[Sneak Attack (Ranged)]] or [[Sneak Attack (Melee)]]. | **[[Sneak Attack (Ranged)]] or [[Sneak Attack (Melee)]]. | ||
**Sneak Attack damage can also be applied after hitting with a weapon, thereby allowing you to apply Sneak Attack damage to offhand attacks and other actions. | **Sneak Attack damage can also be applied after hitting with a weapon, thereby allowing you to apply Sneak Attack damage to offhand attacks and other actions. | ||
* | *Sneak Attack damage is capped at 5d6 damage at level 9, instead of 6d6 damage at level 11. | ||
=== | ===={{Class|Arcane Trickster}}==== | ||
{{ | *Mage Hand Legerdemain additional tasks ("can carry out additional tasks") are not implemented in-game as of Release Patch #2. | ||
* | |||
=== | ===={{Class|Thief}}==== | ||
{{ | *Fast hands changed to grant an additional bonus action each round. | ||
* | *Second story work grants resistance to falling damage instead of climb speed. | ||
* | |||
=== | ===={{Class|Assassin}}==== | ||
{{ | *Assassin's Alacrity is new. | ||
* | *[[Infiltration Expertise]] lets you become male/female of any humanoid race in a single action without a week preparation or gold requirement. | ||
*[[Infiltration Expertise]] | |||
== | =={{Class|Sorcerer}}== | ||
{{ | *Metamagic options [[Metamagic: Careful Spell|careful spell]], [[Metamagic: Distant Spell|distant spell]], [[Metamagic: Extended Spell|extended spell]], or [[Metamagic: Twinned Spell|twinned spell]] are available at level 2. | ||
* | **At level 3 Sorcerers get an additional option from these or from [[Metamagic: Heightened Spell|heightened spell]], [[Metamagic: Quickened Spell|quickened spell]], or [[Metamagic: Subtle Spell|subtle spell]]. | ||
** | **Overall, this means that a sorcerer will have more metamagic options available at level 3, but are limited in which of the level 3 options they can select. | ||
*[[Metamagic: Careful Spell]] affects all allies in the area, not just an amount of creatures equal to the caster's Charisma modifier. | |||
*[[Metamagic: Distant Spell]] increases spells with a 5 ft range to 10 ft. All other ranged spells have their range increased by only 50%. | |||
**[[Metamagic: Heightened Spell]] | *[[Metamagic: Heightened Spell]] gives disadvantage to the saving throw of all creatures affected by the spell. | ||
*[[Metamagic: Quickened Spell]] costs 3 sorcery points instead of 2. | |||
*[[Metamagic: Subtle Spell]] allows a character to cast the spell while silenced. | |||
* | *Metamagic: Empowered Spell metamagic is not in the game. | ||
= | ===={{Class|Draconic Bloodline}}==== | ||
{{ | |||
*Characters do not double their proficiency bonus on Charisma checks when interacting with dragons. | *Characters do not double their proficiency bonus on Charisma checks when interacting with dragons. | ||
**However, the subclass gives characters additional dragon-themed dialogue options. | **However, the subclass gives characters additional dragon-themed dialogue options. | ||
Line 516: | Line 360: | ||
|} | |} | ||
===={{Class|Wild Magic}}==== | |||
*Wild magic surges have a chance to trigger after any spell of first level or higher the character casts. | |||
*Tides of Chaos increases the chance of surges triggering, but the increased odds are unknown. | |||
{{ | |||
* | |||
* | |||
**Tides of Chaos recharges on a Short Rest, but does not refresh when a wild magic surge triggers. | **Tides of Chaos recharges on a Short Rest, but does not refresh when a wild magic surge triggers. | ||
*The Wild Magic Surge table has changed to the following: | *The Wild Magic Surge table has changed to the following: | ||
{{:Wild Magic table (Sorcerer)|1=1}} | {{:Wild Magic table (Sorcerer)|1=1}} | ||
=== | ===={{Class|Storm Sorcery}}==== | ||
{{ | *Tempestuous Magic fly speed is 30 feet instead of 10. | ||
* | *Storm Spells is new. | ||
*Storm Spells is | |||
== | =={{Class|Warlock}}== | ||
{{ | *[[Pact of the Chain]] is limited to the [[Find_Familiar#Imp_Familiar|Imp]] and [[Find_Familiar#Quasit_Familiar|Quasit]] options along with those offered by the normal {{SAI|Find Familiar}} spell. Pseudodragons and sprites are not available. | ||
**The Quasit's [[Scare|scare]] ability is recharged on a Short Rest rather than a Long Rest. | |||
*[[Pact of the Blade (Passive Feature)|Pact of the Blade]] and [[Bind Pact Weapon]] are both immediate rather than taking 1 hour. | |||
*[[Pact of the Tome]] only grants the cantrips [[Guidance]], [[Vicious Mockery]], and [[Thorn Whip]] rather than any 3 Cantrips from all classes. | |||
*[[Deepened Pact]] is almost entirely new with the only 5e equivalent being the [https://www.dndbeyond.com/classes/warlock#EldritchInvocations-388 Thirsting Blade Eldritch Invocation] for Pact of the Blade | |||
*[[Eldritch Invocation]]s changes: | |||
* | |||
**The range of [[Devil's Sight]] is reduced to 80 feet instead of 120, in line with the [[Superior Darkvision]] range reduction. | **The range of [[Devil's Sight]] is reduced to 80 feet instead of 120, in line with the [[Superior Darkvision]] range reduction. | ||
**[[Repelling Blast]] pushes the target back 15 ft instead of 10 ft. | |||
**[[Dreadful Word]], [[Mire the Mind]], [[Sculptor of Flesh]] and [[Sign of Ill Omen]] do not limit a character to one use per long rest. | **[[Dreadful Word]], [[Mire the Mind]], [[Sculptor of Flesh]] and [[Sign of Ill Omen]] do not limit a character to one use per long rest. | ||
**[[Book of Ancient Secrets]] grants three specific spells ({{SAI|Ray of Sickness}}, {{SAI|Chromatic Orb}}, and {{SAI|Silence}}, of which only Silence is normally a ritual spell) that can be cast once per long rest without using a spell slot. This invocation does not require having taken Pact of the Tome as it does in 5e. | |||
**[[Lifedrinker]] does not require having taken Pact of the Blade. | **[[Lifedrinker]] does not require having taken Pact of the Blade. | ||
= | ===={{Class|Archfey}}==== | ||
{{ | *[[Misty Escape]] lets the Warlock cast [[Misty Step]] on its next turn rather than immediately, and the invisibility lasts one turn. | ||
*[[Misty Escape]] lets the Warlock cast [[Misty Step]] on | *[[Beguiling Defenses]] just makes the Warlock immune charm, it does not also allow the [[Warlock]] to turn the charm back on the attacker. | ||
*[[Beguiling Defenses]] just makes the Warlock immune | |||
=== | ===={{Class|Great Old One}}==== | ||
{{ | |||
*Awakened Mind, which allowed telepathic communication with creatures, is replaced by [[Mortal Reminder]]. | *Awakened Mind, which allowed telepathic communication with creatures, is replaced by [[Mortal Reminder]]. | ||
**Mortal Reminder causes the target of a critical hit and nearby enemies to be [[Frightened (Condition)|frightened]] until the end of their next turn. | **Mortal Reminder causes the target of a critical hit and nearby enemies to be [[Frightened (Condition)|frightened]] until the end of their next turn. | ||
* | ***There is no save to resist the [[Frightened (Condition)|frightened]] effect. | ||
= | ===={{Class|Fiend}}==== | ||
{{ | *[[Dark One's Own Luck]] can only be using for Ability Checks, not both Ability Checks and [[Saving Throw]]s. | ||
*[[Dark One's Own Luck]] can only be | |||
== | =={{Class|Wizard}}== | ||
{{ | |||
*The wizard has the spellbook feature, but does not have a physical spellbook which can be stolen or damaged. The animations for certain actions, such as [[Arcane Recovery]], do show an illusory spellbook in the character's hands. | *The wizard has the spellbook feature, but does not have a physical spellbook which can be stolen or damaged. The animations for certain actions, such as [[Arcane Recovery]], do show an illusory spellbook in the character's hands. | ||
= | ===={{Class|Abjuration}}==== | ||
{{ | *Arcane ward is considered temporary hit points, instead of a pool of its own [[Hit Points]] that blocks damage with any overflow going to the protected target. | ||
**It does not stack with other sources of temporary [[Hit Points]]. | |||
**It does not get your Intelligence Ability Score Modifier. | |||
===={{Class|Conjuration}}==== | |||
''No Changes'' | |||
{{ | |||
=== | ===={{Class|Divination}}==== | ||
{{ | *Expert Divination is an extra portent die rather than regaining an extended spell slot when casting a divination spell of 2nd level or higher. | ||
* | |||
= | ===={{Class|Enchantment}}==== | ||
{{ | |||
* | * Hypnotic Gaze is changed to only be castable once per long rest, instead of once per long rest per target. It can be used to grant advantage on Charisma checks. | ||
=== | ===={{Class|Evocation}}==== | ||
{{ | *Sculpt spell feature affects all allies in the area, and is not limited by the spell's level. | ||
* | |||
=== | ===={{Class|Illusion}}==== | ||
{{ | *The level 6 feature Malleable Illusions, which let you change illusion forms after a cast, is replaced with See Invisibility. | ||
*The level 6 feature Malleable Illusions, which let you change illusion forms after a cast, is replaced with | |||
= | ===={{Class|Necromancy}}==== | ||
{{ | |||
''No Changes'' | ''No Changes'' | ||
=== | ===={{Class|Transmutation}}==== | ||
{{ | *Minor Alchemy is changed to Experimental Alchemy. Minor Alchemy let the Wizard alter the physical properties of one nonmagical object. | ||
* | *Shapechanger lets the Wizard change into a Blue Jay rather than being able to cast Polymorph once per short rest. | ||
* | |||
== | ==Related D&D 5e Rule Change Pages== | ||
*[[D&D 5e | *[[D&D 5e Rule Changes]] | ||
*[[D&D 5e | *[[D&D 5e Race Changes]] | ||
*[[D&D 5e | *[[D&D 5e Feat Changes]] | ||
*[[D&D 5e | *[[D&D 5e Spell Changes]] |