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* [[Concentration]] on a spell is automatically broken, without a saving throw, if the caster becomes [[Prone (Condition)|Prone]] for any reason.
* [[Concentration]] on a spell is automatically broken, without a saving throw, if the caster becomes [[Prone (Condition)|Prone]] for any reason.
** The lack of a saving throw for this makes knocking a spellcaster over often a more reliable way of breaking their concentration than damaging them.
** The lack of a saving throw for this makes knocking a spellcaster over often a more reliable way of breaking their concentration than damaging them.
* Spells that allow multiple attack rolls against separate targets (such as [[Scorching Ray]], or [[Eldritch Blast]] at level 5+) require all of the targets to be selected before casting the spell. As clarified in the ''Sage Advice Compendium'', in 5e the caster is allowed to target, roll, and resolve each attack separately before choosing the target for the next one.


=== Reaction spells ===
=== Reaction spells ===
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|{{SAI|Poison Spray}}||-||-
|{{SAI|Poison Spray}}||-||-
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|{{SAI|Produce Flame}}||Duration increased from 10 minutes to until Long Rest.||Added to the Cleric spell list. Radius of shed light increased to 30 ft, instead of 10 ft bright and an additional 10 ft dim.
|{{SAI|Produce Flame}}||Duration increased from 10 minutes to until Long Rest.||Radius of shed light increased to 30 ft, instead of 10 ft bright and an additional 10 ft dim.
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|{{SAI|Ray of Frost}}||-||Can freeze a water or blood surface to become an ice surface. Hitting a target standing on such a surface will also freeze said surface and force everyone standing in it to roll a Dexterity saving throw or be knocked prone.
|{{SAI|Ray of Frost}}||-||Can freeze a water or blood surface to become an ice surface. Hitting a target standing on such a surface will also freeze said surface and force everyone standing in it to roll a Dexterity saving throw or be knocked prone.
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|{{SAI|Thunderous Smite}}
|{{SAI|Thunderous Smite}}
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. Unlike the other Smite spells, [[Thunderous Smite]] does not require concentration, since BG3 applies that to the persistent effect which this spell does not have. The target always gets pushed back 10 feet on hit, and the save is only to resist falling prone.  
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. Unlike the other Smite spells, [[Thunderous Smite]] does not require concentration, since BG3 applies that to the persistent affect which this spell does not have. The target always gets pushed back 10 feet on hit, and the save is only to resist falling prone.  
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|{{SAI|Thunderwave}}
|{{SAI|Thunderwave}}
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|{{SAI|Magic Weapon}}||Lasts until long rest or until the caster loses concentration||Can be applied to a weapon that is already magical, and does stack with any magical bonuses from that weapon. Cannot be applied to ranged weapons.
|{{SAI|Magic Weapon}}||Lasts until long rest or until the caster loses concentration||Can be applied to a weapon that is already magical, and does stack with any magical bonuses from that weapon. Cannot be applied to ranged weapons.
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|{{SAI|Melf's Acid Arrow}}||Range reduced from 90 ft to 60 ft.||Creates an [[Acid (surface)|Acid]] surface on the ground under the target in addition to its other effects.
|{{SAI|Melf's Acid Arrow}}||Range reduced from 90 ft to 60 ft.||Creates an [[Acid Surface]] on the ground under the target in addition to its other effects.
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|{{SAI|Mirror Image}}||-||The spell still grants three illusory duplicates, but each gives the caster a +3 bonus to AC. Each time an attack misses, one of these duplicates disappears.
|{{SAI|Mirror Image}}||-||The spell still grants three illusory duplicates, but each gives the caster a +3 bonus to AC. Each time an attack misses, one of these duplicates disappears.
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|{{SAI|Warding Bond}}||-||Does not end if the caster and the target move more than 60 ft from one another.
|{{SAI|Warding Bond}}||-||Does not end if the caster and the target move more than 60 ft from one another.
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|{{SAI|Web}}||Duration increased from 1 hour to until long rest for as long as you can maintain concentration.||Creates a [[Web (surface)|Web]] surface which can be destroyed with fire damage, and which does not cause falling damage if a creature falls onto it from any height.
|{{SAI|Web}}||Duration increased from 1 hour to until long rest for as long as you can maintain concentration.||Creates a [[Web Surface]] which can be destroyed with fire damage, and which does not cause falling damage if a creature falls onto it from any height.
The web surface applies [[Enwebbed (Condition)|Enwebbed]], which has the same mechanical effects as [[Restrained (Condition)|Restrained]] (which is what this spell does in 5e) but is technically a different condition.
The web surface applies [[Enwebbed (Condition)|Enwebbed]], which has the same mechanical effects as [[Restrained (Condition)|Restrained]] (which is what this spell does in 5e) but is technically a different condition.
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|{{SAI|Heal}}
|{{SAI|Heal}}
| -
|Range reduced to 1.5 m / 5 ft, instead of 60 ft.
| Has a secondary memory restoration effect if cast on a character with the [[The Dark Urge (origin)|Dark Urge]] origin.
| Has a secondary memory restoration effect if cast on a character with the [[The Dark Urge (origin)|Dark Urge]] origin.
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