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{{Excerpt|Dice rolls|Damage rolls|subsections=yes|templates=SAI, InfoBlob, note}} | {{Excerpt|Dice rolls|Damage rolls|subsections=yes|templates=SAI, InfoBlob, note}} | ||
=== Example === | |||
A successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] does a base of {{DamageText|1d4|Piercing}} damage (1~4). This means a single four-sided die [[File:D4_Piercing.png|20px|link=]] is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] does {{DamageText|2d6|Slashing}} damage (2~12), rolling two six-sided dice [[File:D6_Slashing.png|20px|link=]] for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a {{SAI|Fireball}} will cause {{DamageText|8d6|Fire}} damage (8~48), though a successful [[Saving Throw]] can reduce it to half. | A successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] does a base of {{DamageText|1d4|Piercing}} damage (1~4). This means a single four-sided die [[File:D4_Piercing.png|20px|link=]] is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] does {{DamageText|2d6|Slashing}} damage (2~12), rolling two six-sided dice [[File:D6_Slashing.png|20px|link=]] for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a {{SAI|Fireball}} will cause {{DamageText|8d6|Fire}} damage (8~48), though a successful [[Saving Throw]] can reduce it to half. | ||
== Damage types == | == Damage types == | ||
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</gallery> | </gallery> | ||
Bludgeoning, piercing and slashing damage are sometimes collectively referred to as | Bludgeoning, piercing and slashing damage are sometimes collectively referred to as '''Physical damage'''. | ||
If a source of damage mixes different sizes of dice or damage types, they will be listed separately with a plus sign between them, e.g. {{DamageText|1d8|piercing}} + {{DamageText|1d4|fire}}. Each type is dealt separately, though see [[damage mechanics]] for more details. | If a source of damage mixes different sizes of dice or damage types, they will be listed separately with a plus sign between them, e.g. {{DamageText|1d8|piercing}} + {{DamageText|1d4|fire}}. Each type is dealt separately, though see [[damage mechanics]] for more details. | ||
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Note that due to the mathematics of dice rolls, the difference between, say, 1d8 and 2d4 is more than just the higher minimum value of 2 on the 2d4 roll. With the d8, you have an equal chance of getting, say, a 5 and an 8. On the other hand, the 2d4 roll is statistically more likely to lead to a total value of 5, than a total value of 8. This is most easily explained with a table of all possible outcomes: | Note that due to the mathematics of dice rolls, the difference between, say, 1d8 and 2d4 is more than just the higher minimum value of 2 on the 2d4 roll. With the d8, you have an equal chance of getting, say, a 5 and an 8. On the other hand, the 2d4 roll is statistically more likely to lead to a total value of 5, than a total value of 8. This is most easily explained with a table of all possible outcomes: | ||
{| class="wikitable" style="text-align: center | {| class="wikitable" style="text-align: center;" | ||
|+ Possible results of a 2d4 roll, highlighting the | |+ Possible results of a 2d4 roll, highlighting the number of possibilities resulting in a total value of 5 | ||
|- | |- | ||
! | ! First roll !! Second roll !! Total value | ||
! | |||
|- | |- | ||
| 1 || 1 || 2 | |||
|- | |||
| 1 || 2 || 3 | |||
|- | |||
|- | | 1 || 3 || 4 | ||
|- | |||
| 1 || 4 || {{color|red|'''5'''}} | |||
| | |- | ||
| 2 || 1 || 3 | |||
|- | |||
| 2 || 2 || 4 | |||
|- | |||
| 2 || 3 || {{color|red|'''5'''}} | |||
|- | |||
| 2 || 4 || 6 | |||
|- | |||
| 3 || 1 || 4 | |||
|- | |||
| 3 || 2 || {{color|red|'''5'''}} | |||
|- | |||
| 3 || 3 || 6 | |||
|- | |||
| 3 || 4 || 7 | |||
|- | |||
| 4 || 1 || {{color|red|'''5'''}} | |||
|- | |- | ||
| 4 || 2 || 6 | |||
|- | |- | ||
| 4 || 3 || 7 | |||
| 4 || | |||
|- | |- | ||
| 4 || 4 || 8 | |||
| | |||
|} | |} | ||
Notice how often the 5 appears in the possibilities for the '''total value''' (4 out of 16 possibilities) vs. how often the 8 appears (1 out of 16). This means a 2d4 roll has a 25% chance of resulting in 5 points of damage, but only a 6.125% chance of resulting in 8 points of damage. Meanwhile, the 1d8 roll actually has a higher chance of resulting in the maximum damage value of 8, since 1 out of 8 possibilities (12.5%) result in an 8. However, the average roll of 2d4 is 5 damage, while the average roll of | Notice how often the 5 appears in the possibilities for the '''total value''' (4 out of 16 possibilities) vs. how often the 8 appears (1 out of 16). This means a 2d4 roll has a 25% chance of resulting in 5 points of damage, but only a 6.125% chance of resulting in 8 points of damage. Meanwhile, the 1d8 roll actually has a higher chance of resulting in the maximum damage value of 8, since 1 out of 8 possibilities (12.5%) result in an 8. However, the average roll of 2d4 is 5 damage, while the average roll of is only 4.5, because 2d4 can never roll a 1. Therefore, 2d4 is generally more consistent in damage output and will result in higher rolls in the long run. | ||
== See also == | == See also == |