Editing Danger Sense
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{{Passive feature page | {{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Passive feature page | ||
| summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you | | summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]] as long as you aren't {{Cond|Blinded}} or {{Cond|Incapacitated}}. | ||
| description = You sense when things aren't as they should be. | | description = You sense when things aren't as they should be. | ||
You have {{Advantage}} on | You have {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]]. | ||
To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}. | To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}. | ||
| image = Danger Sense.webp | | image = Danger Sense.webp | ||
| additional = | | additional = | ||
| condition = | | condition = | ||
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}} | }} | ||
==Notes== | ==Notes== | ||
* | *For much the same reasons for why the '''Dungeon Delver''' feat is completely non-functional, all trap- and surface-related aspects of this class feature does not actually work. All it does is provide Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out. | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |