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{{ up to date | 2023-09-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[File:Shadowheart Icon.png|right|100px]]'''Daughter of Darkness''' is the [[Companion]] [[quest]] for [[Shadowheart]]. It is automatically added to the journal if Shadowheart joins the party officially after the events of the [[Prologue]].
[[File:Shadowheart Icon.png|right|100px]]'''Daughter of Darkness''' is the [[Companion]] [[quest]] for [[Shadowheart]]. It is automatically added to the journal if Shadowheart joins the party officially after the events of the [[Prologue]].


== Objectives ==
{{SpoilerWarning}}
''Objectives and journal entries may vary pending story decisions.''
==Objectives==
''Objectives and journal entries may vary pending player decisions.''
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
<div style="font-weight: bold; line-height: 1.6;">Continue travelling with Shadowheart.</div>
<div style="font-weight: bold; line-height: 1.6;">Continue travelling with Shadowheart.</div>
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Once the party reaches the Mountain Pass and finds the githyanki patrol, [[Kith'rak Voss]] interrogates the party on the location of a stolen githyanki artefact. It is polyhedric in shape and inscribed with the sacred runes of the githyanki people. Shadowheart is clearly anxious if she's in the party, as she's aware she carries the artefact he speaks of. After the patrol is dealt with, an event occurs during a Long Rest at camp. Lae'zel is arguing with Shadowheart about the theft of an object owned by her people. Lae'zel demands the artefact, but Shadowheart tells her to back off and be grateful they have the artefact to protect them. Lae'zel suggests they duel at sunrise to settle things.
Once the party reaches the Mountain Pass and finds the githyanki patrol, [[Kith'rak Voss]] interrogates the party on the location of a stolen githyanki artefact. It is polyhedric in shape and inscribed with the sacred runes of the githyanki people. Shadowheart is clearly anxious if she's in the party, as she's aware she carries the artefact he speaks of. After the patrol is dealt with, an event occurs during a Long Rest at camp. Lae'zel is arguing with Shadowheart about the theft of an object owned by her people. Lae'zel demands the artefact, but Shadowheart tells her to back off and be grateful they have the artefact to protect them. Lae'zel suggests they duel at sunrise to settle things.


During the night, the player character wakes up to Shadowheart holding a knife to Lae'zel's neck. She says she'll tell the party Lae'zel was transforming, so she put her down. If nothing is done, Shadowheart slits Lae'zel's neck and smashes her parasite as it crawls out. The player character can defend Lae'zel, causing Shadowheart to become hostile and have to be killed. Lastly, with a Persuasion check (DC 10), Shadowheart can stand down. In this case, Lae'zel and Shadowheart resolve their issues and agree not to fight again.
During the night, the player wakes up to Shadowheart holding a knife to Lae'zel's neck. She says she'll tell the party Lae'zel was transforming, so she put her down. If nothing is done, Shadowheart slits Lae'zel's neck and smashes her parasite as it crawls out. The player can defend Lae'zel, causing Shadowheart to become hostile and have to be killed. Lastly, with a Persuasion check (DC 10), Shadowheart can stand down. In this case, Lae'zel and Shadowheart resolve their issues and agree not to fight again.


=== Shadowheart's memories ===
=== Shadowheart's memories ===
As part of her sacred mission for Lady Shar, Shadowheart has lost most of her memories about herself. She believes she can only regain them by returning to her cloister with the artefact. That said, Shadowheart does remember some things about her life. If, after learning about her Shar worship, the player character asks Shadowheart "Tell me something about yourself besides Shar, besides tadpoles," she says that she doesn't know how to swim and she likes night orchids. If asked for anything more she'd care to share, Shadowheart explains that she quite literally can't, as there is little she remembers about herself.
As part of her sacred mission for Lady Shar, Shadowheart has lost most of her memories about herself. She believes she can only regain them by returning to her cloister with the artefact. That said, Shadowheart does remember some things about her life. If, after learning about her Shar worship, the player asks Shadowheart "Tell me something about yourself besides Shar, besides tadpoles," she says that she doesn't know how to swim and she likes night orchids. If asked for anything more she'd care to share, Shadowheart explains that she quite literally can't, as there is little she remembers about herself.


==== Shadowheart and wolves ====
==== Shadowheart and wolves ====
[[File:Shadowheart_Child.webp|thumb|Young Shadowheart in the woods]]
[[File:Shadowheart_Child.webp|thumb|Young Shadowheart in the woods]]
When faced with wolves, Shadowheart shows extreme fear and gains the Frightened status. This can happen as early as Act One, in the Inner Sanctum of the [[Druid Grove]]. There are several wolves near the entrance, which scare Shadowheart and prompt a dialogue with her. She explains that they are ravenous predators with fangs, so it's hardly irrational for her to fear them. If the player character has at least 10 approval to her, she asks that they avoid having her face wolves if at all possible, as they've been decent to her so far. Otherwise, she just says the player character shouldn't be surprised if she's reluctant to face them in the future. Another area this can be triggered is the captain's room in [[Creche Y'llek]].
When faced with wolves, Shadowheart shows extreme fear and gains the Frightened status. This can happen as early as Act One, in the Inner Sanctum of the [[Druid Grove]]. There are several wolves near the entrance, which scare Shadowheart and prompt a dialogue with her. She explains that they are ravenous predators with fangs, so it's hardly irrational for her to fear them. If the player has at least 10 approval to her, she asks that they avoid having her face wolves if at all possible, as they've been decent to her so far. Otherwise, she just says the player shouldn't be surprised if she's reluctant to face them in the future. Another area this can be triggered is the captain's room in [[Creche Y'llek]].


With a high enough approval, the player character gains a dialogue with Shadowheart where she explains she wants to share something, as she's never felt more comfortable with anyone than she has with the player character. She says that it's difficult to put into words and asks the player character to connect their tadpoles so that she can show them what she wants to share. The memory shows a young Shadowheart as a group of Sharran worshippers corner a wolf in the woods. The leader of the Sharrans, the Mother Superior who raised Shadowheart, asked her name and took her away to be raised in the cloister. Shadowheart has no memory before the woods and can't remember what her name was before becoming Shadowheart. A passive Religion check reveals that a typical Selûnite ritual is to send children into the woods at night to find their way back home. If the check is passed, the player character can mention it looked like she was wearing Moonstone, which is typical for Selûnites. However, Shadowheart rejects this and says she was just wearing some meaningless bauble.
With a high enough approval, the player gains a dialogue with Shadowheart where she explains she wants to share something, as she's never felt more comfortable with anyone than she has with the player. She says that it's difficult to put into words and asks the player to connect their tadpoles so that she can show them what she wants to share. The memory shows a young Shadowheart as a group of Sharran worshippers corner a wolf in the woods. The leader of the Sharrans, the Mother Superior who raised Shadowheart, asked her name and took her away to be raised in the cloister. Shadowheart has no memory before the woods and can't remember what her name was before becoming Shadowheart. A passive Religion check reveals that a typical Selûnite ritual is to send children into the woods at night to find their way back home. If the check is passed, the player can mention it looked like she was wearing Moonstone, which is typical for Selûnites. However, Shadowheart rejects this and says she was just wearing some meaningless bauble.


==== Noblestalk ====
==== Noblestalk ====
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==== Night orchids ====
==== Night orchids ====
Within the [[Shadow-Cursed Lands]], a Night Orchid {{coords|57|179}} can be found in the [[Ruined Battlefield]], northeast of the [[Last Light Inn]]. By talking to Shadowheart, the player character can remind her that she told them about the flower, and that they have one for her. She teases the player character, initially saying she hopes they didn't pick them by hand as they're deadly poisonous. However, she was only joking - they're safe, and beautiful. She thanks for the gift, although she has nothing to give in return.
Within the [[Shadow-Cursed Lands]], a Night Orchid {{coords|57|179}} can be found in the [[Ruined Battlefield]], northeast of the [[Last Light Inn]]. By talking to Shadowheart, the player can remind her that she told them about the flower, and that they have one for her. She teases the player, initially saying she hopes they didn't pick them by hand as they're deadly poisonous. However, she was only joking - they're safe, and beautiful. She thanks them for the gift, although she has nothing to give in return.


The Night Orchid can only be given to Shadowheart if she has previously been asked about her interests.
The Night Orchid can only be given to Shadowheart if she has previously been asked about her interests.
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After entering the room {{coords|-767|-755}}, the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If Shadowheart is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial.
After entering the room {{coords|-767|-755}}, the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If Shadowheart is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial.


The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which the party must sneak past to get to the umbral gem. If the party is detected by a shadow, they are transported back to the start of the maze. [[Invisibility]] can be used to prevent detection. Find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, lockpick the door open, or use [[Misty Step]] to bypass it entirely.
The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which the party must sneak past to get to the umbral gem. If the party is detected by a shadow, they are transported back to the start of the maze. Find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, lockpick the door open, or use [[Misty Step]] to bypass it entirely.


===== Self-Same Trial =====
===== Self-Same Trial =====
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=== Shadowfell ===
=== Shadowfell ===
'''WARNING: Entering Shadowfell locks the party out of many side quests, and pushes the party to the end of Act Two. Do NOT enter until all other business in the area has been resolved.'''
'''WARNING: Entering Shadowfell locks the player out of many side quests, and pushes the player to the end of the act. Do NOT enter until all other business in the area has been resolved.'''


Although Shadowheart does not need to be taken through the Gauntlet of Shar, she must be taken with the party to the Shadowfell. If she is not taken, then she immediately appears after the party returns to the material plane to confront them, saying they prevented her from achieving her destiny. She permanently leaves the party, saying she hopes she never sees them again and forgets them in time.
Although Shadowheart does not need to be taken through the Gauntlet of Shar, she must be taken with the party to the Shadowfell. If she is not taken, then she immediately appears after the party returns to the material plane to confront them, saying they prevented her from achieving her destiny. She permanently leaves the party, saying she hopes she never sees them again and forgets them in time.


If Balthazar was not killed, he arrives in the Shadowfell immediately after the party, thanking them for their service in completing the trials. He floats ahead and tells the party to come with him to witness greatness. Once the party leaps to the heart of the Shadowfell, they learn the Nightsong is not an object, but an aasimar woman named [[Dame Aylin]]. She has been held captive by Thorm using the power of Balthazar to share her immortal life with him.
If Balthazar was not killed, he arrives in the Shadowfell immediately after the player, thanking them for their service in completing the trials. He floats ahead and tells the party to come with him to witness greatness. Once the party leaps to the heart of the Shadowfell, they learn the Nightsong is not an object, but an aasimar woman named [[Dame Aylin]]. She has been held captive by Thorm using the power of Balthazar to share her immortal life with him.


After this, several events can play out:
After this, several events can play out:
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* Dame Aylin can be set free, resulting in a battle with Balthazar and requiring Shadowheart to be convinced to spare her.
* Dame Aylin can be set free, resulting in a battle with Balthazar and requiring Shadowheart to be convinced to spare her.


Shadowheart can be convinced to spare Aylin in several ways. If the party does nothing and lets Shadowheart decide fully on her own, she chooses to throw the spear into the depths of the Shadowfell. However, she can also be persuaded by a difficult Persuasion check (DC 30), or by giving her the choice on her own and then passing a second, less difficult check. Another humorous method is to ensure the Spear of Night is not with the party when the time comes.
Shadowheart can be convinced to spare Aylin in several ways. If the party does nothing and lets Shadowheart decide fully on her own, she chooses to throw the spear into the depths of the Shadowfell. However, she can also be persuaded by a difficult Persuasion check (DC 30), or by giving her the choice on her own and then passing a second, less difficult check. Another humorous method is to simply ensure the Spear of Night is not with your party when the time comes.


[[File:Shadowheart Aylin Quest.jpg|thumb|Shadowheart must decide whether to slay or spare the Nightsong.]]
[[File:Shadowheart Aylin Quest.jpg|thumb|Shadowheart must decide whether to slay or spare the Nightsong.]]
If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the [[Moonlight Glaive]]. Aylin promises to tell Shadowheart more about her history after taking down Thorm. Then, Aylin flies off to face him. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favour.
If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the [[Moonlight Glaive]]. Aylin promises to tell Shadowheart more about her history after taking down Thorm. Then, Aylin flies off to face him. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favour.


If Shadowheart kills the Nightsong, she becomes the Dark Justiciar and gains the [[Shar's Spear of Evening]]. However, the party loses a valuable ally in the Nightsong. There is a major consequence for Last Light Inn due to Shadowheart's actions. Isobel is overwhelmed and unable to sustain her protection magic over the Inn, causing all within to fall to the shadow curse. Shadowheart refers to this as cleansing the resistance to Lady Shar's will. Additionally, Jaheira may either die to the shadow curse or disappear completely and does not aid the party in the Last Light Inn fight.
If Shadowheart kills the Nightsong, she becomes the Dark Justiciar and gains the [[Shar's Spear of Evening]]. However, the party loses a valuable ally in the Nightsong. There is a major consequence for Last Light Inn due to Shadowheart's actions. Isobel is overwhelmed and unable to sustain her protection magic over the Inn, causing all within to fall to the shadow curse. Shadowheart refers to this as cleansing the resistance to Lady Shar's will. Additionally, unlike instances where Isobel is kidnapped in [[Resolve the Abduction]], Jaheira is nowhere to be found and does not aid the party in the Last Light Inn fight.


Regardless of what Shadowheart's fate is, the result is that Ketheric Thorm must be faced as part of [[Defeat Ketheric Thorm]]. This is either mandated by Shar, who sees him as a traitor, or requested by Aylin, who will give her more information on her past if she assists her.
Regardless of what Shadowheart's fate is, the result is that Ketheric Thorm must be faced as part of [[Defeat Ketheric Thorm]]. This is either mandated by Shar, who sees him as a traitor, or requested by Aylin, who will give her more information on her past if she assists her.
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After defeating Thorm, Shadowheart must confront her cloister. Dark Justiciar Shadowheart is commanded to clear out the corruption of the cloister by Shar. Enemy of Shar Shadowheart is told by Aylin that her parents were kidnapped by the Sharran cultists and are still alive, held captive in the cloister. Either way, she must confront her former 'family.'
After defeating Thorm, Shadowheart must confront her cloister. Dark Justiciar Shadowheart is commanded to clear out the corruption of the cloister by Shar. Enemy of Shar Shadowheart is told by Aylin that her parents were kidnapped by the Sharran cultists and are still alive, held captive in the cloister. Either way, she must confront her former 'family.'


When Shadowheart arrives in Baldur's Gate, she says that her peers are no doubt watching her. She can find [[Ferg Drogher]] {{coords|45|-98}} in [[Rivington]] near the [[Requisitioned Barn]]. He calls out to the party as they get closer to him, if Shadowheart is in the party. He explains that the Sharrans are in the [[House of Grief]] in the [[Lower City]], starting [[Investigate the House of Grief]]. If the party enters the House of Grief with Shadowheart in the party, she is immediately led further in by [[Mirie]]. From here, either she or the player character can undergo the Mapping of the Heart by an Inquirer of Grief. After the Mapping, the Inquirer reveals themselves to be none other than the Mother Superior herself, [[Viconia DeVir]]. She bids the party to come down further, into the [[Cloister of Sombre Embrace]].  
When Shadowheart arrives in Baldur's Gate, she says that her peers are no doubt watching her. She can find [[Ferg Drogher]] {{coords|45|-98}} in [[Rivington]] near the [[Requisitioned Barn]]. He calls out to the party as they get closer to him, if Shadowheart is in the party. He explains that the Sharrans are in the [[House of Grief]] in the [[Lower City]], starting [[Investigate the House of Grief]]. If the party enters the House of Grief with Shadowheart in the party, she is immediately led further in by [[Mirie]]. From here, either she or the player can undergo the Mapping of the Heart by an Inquirer of Grief. After the Mapping, the Inquirer reveals themselves to be none other than the Mother Superior herself, [[Viconia DeVir]]. She bids the party to come down further, into the [[Cloister of Sombre Embrace]].  


Deep in the heart of the Cloister is Viconia, with a group of Sharran cultists. She explains that she knows the party has the artifact in their possession and that she needs it to destroy the Absolute. Viconia initially attempts to negotiate in a way which keeps blades sheathed:
Deep in the heart of the Cloister is Viconia, with a group of Sharran cultists. She explains that she knows the party has the artifact in their possession and that she needs it to destroy the Absolute. Viconia initially attempts to negotiate in a way which keeps blades sheathed:
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If the Intimidation or Persuasion checks are passed, then Viconia will relent. However, she demands that Shadowheart be handed over. The party can either agree, starting [[Surrender Shadowheart to Viconia]], or refuse, which starts a fight. Defeating Viconia or giving Shadowheart over to her resolves the quest. If Shadowheart is a Dark Justiciar, then she can convince some of the cultists to fight along with the party, taking over the cloister after Viconia's defeat.
If the Intimidation or Persuasion checks are passed, then Viconia will relent. However, she demands that Shadowheart be handed over. The party can either agree, starting [[Surrender Shadowheart to Viconia]], or refuse, which starts a fight. Defeating Viconia or giving Shadowheart over to her resolves the quest. If Shadowheart is a Dark Justiciar, then she can convince some of the cultists to fight along with the party, taking over the cloister after Viconia's defeat.
=== Kill or Spare defeated Viconia ===
If Viconia is defeated in combat, she will normally be "knocked out", even if the party is not using non-lethal attacks. Talking to her after the combat triggers a conversation, which will include Shadowheart if present. Here the party has the choice to kill Viconia or spare her. Killing Viconia allows her equipment to be looted, but Jaheira will disapprove. The decision can also affect certain Paladin oaths, can otherwise be treated as an aesthetic/story choice.


=== Shar's final test ===
=== Shar's final test ===
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If Dark Justiciar Shadowheart is given the choice to make on her own, without any persuading from the party, she says all she has left to do is to follow orders and kills her parents. As a 'blessing,' Shar removes her memories again, leaving Shadowheart ready to lead the cloister.
If Dark Justiciar Shadowheart is given the choice to make on her own, without any persuading from the party, she says all she has left to do is to follow orders and kills her parents. As a 'blessing,' Shar removes her memories again, leaving Shadowheart ready to lead the cloister.


If Shadowheart has followed the path of Selûne through her quest, her [[Arnell Hallowleaf|father]] tells her that she cannot both free her parents and free herself from Shar's curse. He asks her to free herself from the curse. If given the choice to make on her own, without any persuading from the party, Shadowheart's choice depends on whether three memories have been triggered during her time in the city. If they have not triggered, she chooses to put her parents to rest, transforming them into moon motes -- if the memories have triggered she rescues them instead.{{note|To have Shadowheart rescue her parents if left to choose on her own, requires the player character to trigger three memory-related conversations with her throughout the lower city. One is the gravestone of Allister Marnley in the Graveyard, another is a graffiti drawing tucked behind a billboard near the Baldur's Gate waypoint. The third memory, discussing the city smells, randomly triggers after finding these two.}}
If Shadowheart has followed the path of Selûne through her quest, her [[Arnell Hallowleaf|father]] tells her that she cannot both free her parents and free herself from Shar's curse. He asks her to free herself from the curse. If given the choice to make on her own, without any persuading from the party, Shadowheart chooses to put her parents to rest, transforming them into moon motes.{{note|There is one scenario where Shadowheart will choose to rescue her parents if left to choose on her own, requiring the player to trigger three memory-related conversations with her throughout the lower city. One is the gravestone of Allister Marnley in the Graveyard, another is a graffiti drawing tucked behind a billboard near the Baldur's Gate waypoint. The third randomly triggers after finding these two.}}


== Sub-quests ==
== Sub-quests ==
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== Notes ==
== Notes ==
{{notelist}}
* <nowiki>{{Notelist}}</nowiki>
* The decisions made throughout this questline dramatically affect a player character's [[Shadowheart/romance|romance]] with Shadowheart, as Lady Shar demands that Shadowheart give all of her heart to her, and no one else.
* The decisions made throughout this questline dramatically affect a player's [[Shadowheart/romance|romance]] with Shadowheart, as Lady Shar demands that Shadowheart give all of her heart to her, and no one else.


{{NavQuests|state_main=expanded}}
{{NavQuests|state_main=expanded}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Companion Quests]]
[[Category:Companion Quests]]
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