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| {{SpellPage | | {{SpellPage |
| | name = Death Ward | | | name = Death Ward |
| | image = Death Ward.webp
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| | level = 4 | | | level = 4 |
| | school = Abjuration | | | school = Abjuration |
| | ritual =
| | | classes = Cleric, Paladin, Life Domain |
| | classes = Cleric, Paladin | | | summary = This spell prevents a target from dying. |
| | class learns at level 7 = Cleric
| | | description = Protect a creature from death. The next time damage would reduce it to 0 hit points, it remains conscious with 1 hit point left. |
| | class learns at level 10 = Bard:via [[Magical Secrets]]
| | | action type = action |
| | races =
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| | race learns at level 1 =
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| | race learns at level 2 =
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| | summary = This spell allows spellcasters to prevent a target from dying. | |
| | description = Protect a creature from death. The next time damage would reduce it to 0 [[Hit Points]], it remains conscious with 1 Hit Point left. | |
| | cost = action, spell4 | |
| | attack roll =
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| | concentration =
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| | range = melee | | | range = melee |
| | range m =
| | | condition duration = Long Rest |
| | range ft =
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| | aoe =
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| | aoe m =
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| | condition = Death Ward
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| | condition duration = Until Long Rest | |
| | condition save =
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| | area =
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| | area range m =
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| | area turn end damage =
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| | area condition =
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| | area condition 2 =
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| | area condition 3 =
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| | area condition 4 =
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| | higher levels =
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| | notes = * When the creature affected is hit with spells like {{SAI|Magic Missile}} and is receiving multiple attacks as part of one spell, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the creature with Death Ward applied, the 2nd attack appears to apply before the Death Ward activates, which means that after 2 attacks the creature would lose the Death Ward but remain with 1HP. If the initial attack would have 3 applications then the creature would be downed on 1st attack and again on 3rd attack.
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| **In the case of Avatars that have a Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
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| * If cast by a {{Class|Cleric}}, this spell must remain [[Spells#Prepared Spells|Prepared]]; removing Death Ward from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Death Ward to.
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| * If a creature would be downed on their own turn, they will have all of their actions restored after being revived by the Death Ward.
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| * Death Ward ''does'' protect party members from [[Bhaal's Edict]], although in this case they lose all of their current buffs and conditions as if they'd briefly died.
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| | video =
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| }} | | }} |
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| == External Links ==
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| * {{FRWiki|Death ward (spell)|long}}
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