Editing Enchantment School
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
{{SubclassQuote|quote=Your magic influences, beguiles, and bends the will and conviction of those around you.|image=Class Wizard Enchantment Badge Icon.png}} | {{SubclassQuote|quote=Your magic influences, beguiles, and bends the will and conviction of those around you.|image=Class Wizard Enchantment Badge Icon.png}} | ||
'''Enchantment School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in controlling and befuddling others. | '''Enchantment School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in controlling and befuddling others. | ||
== Subclass Features == | == Subclass Features == | ||
{{SubclassNote|Wizard}} | {{SubclassNote|Wizard}} | ||
=== Level 2 === | |||
* '''Enchantment Savant:''' Halves the cost to learn [[:Category:Enchantment Spells|Enchantment spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level. | |||
: Once per [[Long Rest]], use an action to target a non-ally creature within | * [[File:Action_HypnoticGaze.png|64x64|frameless|upright=0.1|Hypnotic Gaze]] '''Hypnotic Gaze:''' Once per [[Long Rest]], use an action to target a non-ally creature within [[File:Range Icon.png|24x24px|Range]]1.5m / 5ft. The target must succeed on a {{Ability|Wisdom}} [[Saving Throw]] or become [[Charmed (Condition)|charmed]] and [[Incapacitated (Condition)|incapacitated]] for 2 turns. As an action, while still within range, you can maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends. | ||
=== Level 6 === | |||
* [[File:PassiveFeature_InstinctiveCharm.png|64x64|frameless|upright=0.1|Instinctive Charm]] '''Instinctive Charm:''' As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest. | |||
: As a | |||
=== Level 10 === | |||
* [[File:PassiveFeature_SplitEnchantment.png|64x64|frameless|upright=0.1|Split Enchantment]] '''Split Enchantment:''' You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature. | |||
{{WizardNavbox}} | {{WizardNavbox}} | ||
[[Category:Subclasses]] |