Enchantment School
Jump to navigation
Jump to search
Enchantment School is one of the Subclasses of Wizard. These Wizards specialize in controlling and befuddling others.
Subclass Features[edit | edit source]
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
Level 2[edit | edit source]
Enchantment Savant[edit | edit source]
- Halves the cost to learn Enchantment spells from Scrolls. Learning these spells will only cost
25 gp per spell level.
Hypnotic Gaze[edit | edit source]
- Once per Long Rest, use an action to target a non-ally creature within
Range: 1.5 m / 5 ft. The target must succeed on a
Wisdom saving throw or become
Charmed and
Incapacitated for 2 turns. As an action, while still within range, you can
Maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.
Level 6[edit | edit source]
Instinctive Charm[edit | edit source]
- As a Reaction, charm an enemy that attacks you. They must succeed on a
Wisdom saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.
Level 10[edit | edit source]
Split Enchantment[edit | edit source]
- You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
Subclasses | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
---|---|
Spells | Abjuration • Conjuration • Divination • Enchantment • Evocation • Illusion • Necromancy • Transmutation |
Other Class Features | ![]() |