Jump to navigation Jump to search
Subclass Features[edit | edit source]
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
Level 2[edit | edit source]
Enchantment Savant[edit | edit source]
- Halves the cost to learn Enchantment spells from Scrolls. Learning these spells will only cost 25 gp per spell level.
- Once per Long Rest, use an action to target a non-ally creature within Range: 1.5 m / 5 ft. The target must succeed on a Wisdom saving throw or become Charmed and Incapacitated for 2 turns. As an action, while still within range, you can Maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.
Level 6[edit | edit source]
- As a Reaction, charm an enemy that attacks you. They must succeed on a Wisdom saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.
Level 10[edit | edit source]
- You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
|Subclasses||Abjuration School • Conjuration School • Divination School • Enchantment School • Evocation School • Illusion School • Necromancy School • Transmutation School|
|Spells||Abjuration • Conjuration • Divination • Enchantment • Evocation • Illusion • Necromancy • Transmutation|
|Other Class Features||Arcane Recovery|