Enchantment School

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Your magic influences, beguiles, and bends the will and conviction of those around you.

Class Wizard Enchantment Badge Icon.png
Class Wizard Enchantment Badge Icon.png

Your magic influences, beguiles, and bends the will and conviction of those around you.

Enchantment School is one of the Subclasses of Wizard. These Wizards specialize in controlling and befuddling others.

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2[edit | edit source]

Enchantment Savant[edit | edit source]

Hypnotic Gaze Hypnotic Gaze[edit | edit source]

  • Once per Long Rest, use an action to target a non-ally creature within Range: 1.5 m / 5 ft. The target must succeed on a Wisdom saving throw or become CharmedCharmed and IncapacitatedIncapacitated for 2 turns. As an action, while still within range, you can Maintain Maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.

Level 6[edit | edit source]

Instinctive Charm Instinctive Charm[edit | edit source]

  • As a Reaction, charm an enemy that attacks you. They must succeed on a Wisdom icon.png Wisdom saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.

Level 10[edit | edit source]

Split Enchantment Split Enchantment[edit | edit source]

  • You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.